Developer Luckey Faraday built free, browser-based recreations of classic Call of Duty experiences that actually worked well. Activision responded with DMCA notices that wiped the projects offline and deleted related posts. The ports, created with AI coding agents and Three.js, let players jump into familiar maps without installing full games. Faraday noted he may be the first "vibe coder" targeted this way by a major publisher.

What the Ports Actually Delivered

Claude of Duty: Vibe Slops II recreated Black Ops II multiplayer. Players could drop into Hijacked and Nuketown 2025 for free-for-all matches against six AI bots. The other project brought Kino der Toten from Black Ops Zombies into the browser for solo rounds, complete with barricades, weapons, perks, the Mystery Box, and Pack-a-Punch. Both ran in a normal web browser and carried clear disclaimers of no affiliation with Activision, Treyarch, Microsoft, or anyone else. They were labeled non-commercial fan efforts that pulled maps, models, and animations from original PC versions.

These were not crude mockups. They gave instant access to beloved maps and modes that many fans still want to play. Browser delivery meant low friction: open a tab and start shooting. The AI-assisted approach let one developer reconstruct playable pieces of older games quickly. Fans reported smooth enough performance to enjoy classic gunplay and zombie rounds without needing a full client.

Activision's Response and the Larger Problem

Faraday announced that Activision DMCA'd the work "for porting CoD games to the browser." Posts vanished and the games went offline. This fits a pattern of the publisher moving against unofficial clients and fan projects. The ports used original assets, which triggers copyright claims, yet the heavy response against non-profit browser experiments shows little interest in how fans keep older titles alive.

Instead of building or supporting easy ways to experience these maps, Activision chose takedowns. The result removes accessible versions of games that still have demand while doing little to serve players who just want to play Hijacked or Kino der Toten again. Vibe-coded ports like these demonstrate how quickly classic experiences can be recreated for the web. Shutting them down prioritizes control over fan creativity and practical access. The GitHub code may linger, but the playable browser versions are gone.