The Battlefield series is known for epic multiplayer battles with varied maps and loadouts. But the Battlefield 6 beta is catching flak for repetitive maps and an open weapon system that has players picking the same guns and paths, as one user noted: "a lot of battlefield 6 beta map feel repeatitive, and the Open, non class restricted weapon choice doesnt help. everyone just pick the same weapon and go the same way every time." This echoes issues from Battlefield 2042’s 2021 launch, raising fears DICE hasn’t fixed past problems. Here’s a look at the concerns based on forums, reviews, and fan feedback.

The Map Design Dilemma: From Too Big to Too Small, But Still Repetitive

Battlefield 2042’s maps were slammed for being too big, with empty spaces pushing action into predictable spots like skyscrapers or rigs, making fights feel samey. In the BF6 beta, maps like Siege of Cairo and Iberian Offensive swing the other way—too small, infantry-focused, and like Call of Duty’s Ground War. Narrow alleys lead to repetitive close-quarters battles, with little room for vehicles or strategy, often resulting in one-sided matches. Reddit users say these layouts favor short-range weapons, making snipers and DMRs useless. Even Liberation Peak, with tanks and choppers, feels cramped compared to Battlefield 3’s open maps. Fans during 2042’s beta noted similar issues, and BF6’s smaller scale hasn’t fixed the repetition—it’s made it worse.

Map in BF6 Beta Key Criticism Comparison to 2042
Siege of Cairo Tight alleys, infantry-only, repetitive CQC Like 2042’s clustered hotspots, but smaller, no vehicle variety
Iberian Offensive City streets cause steamrolls, no space Similar to 2042’s neglected flags, less rotation
Liberation Peak Has vehicles, still feels tight Better than 2042’s empty spaces, but repetitive

Unaddressed, this could turn off fans expecting diverse, replayable maps.

Weapon Choices: Freedom or Formulaic Meta?

BF6’s open weapon system, letting any class use any gun, aimed for flexibility but risks a meta where everyone picks the same few weapons. Shotguns dominate close-range fights, while snipers struggle, pushing players to “busted” options. This mirrors 2042’s issues with unrestricted loadouts creating repetitive gunfights. DICE offers a fix: an open ruleset and a closed one tying weapons to classes, available in a beta playlist and maybe Portal mode at launch. The closed system boosts teamwork, but pros’ debates show split views—some like restrictions for balance, others want freedom for realism. Attachments need tweaking to avoid overpowered combos. Fan feedback from 2042 warned of similar imbalances, and BF6’s open system could weaken class roles, making matches feel uniform.

Player Voices: A Chorus of Caution

The beta’s sparked debates like 2042’s rough launch. Fans like @Shady_NZ suggested canceling pre-orders over “too open” maps and poor optimization, while @MrProWestie called for more launch maps to avoid 2042’s weak lineup. Reddit calls BF6 “2042 in a new skin,” with gameplay feeling too fast-paced and UI issues adding to repetition. EA forums agree, saying maps and gameplay feel too similar to 2042. Some defend smaller maps for infantry focus, but most want variety to break the monotony.

Conclusion: A Major Problem or Fixable Flaw?

BF6’s beta risks repeating 2042’s mistakes with repetitive maps and weapon metas. DICE’s dual weapon rulesets show effort, but cramped maps still funnel players into predictable fights. Post-beta tweaks, more varied maps, and balanced attachments could help. If not fixed, BF6 might lose players like 2042 did. Fans should keep an eye out, as the series’ future depends on delivering chaotic, replayable battles.