Grand Theft Auto Online has kept millions of players hooked for over a decade. Countless hours spent grinding for cash, unlocking vehicles, and building criminal empires in Los Santos. With GTA 6's single-player campaign slated for release on November 19, 2026, anticipation is building for its online mode, expected to launch several months later. But one burning question divides the community: should Rockstar allow players to import their GTA Online characters into GTA 6 Online? No official confirmation exists yet, but recent GTA Online updates have sparked speculation, including cutscenes hinting at characters "laying low" and heading to Leonida, GTA 6's fictional Florida-inspired state.
This debate pits veteran players' loyalty against the excitement of a level playing field. Let's break down the arguments.
Arguments in Favor of Character Imports
For many, GTA Online represents years of investment. High-level players with billions in shark card-purchased cash, rare vehicles, and customized characters dread starting from scratch.
- Rewarding Dedication: Players who have sunk thousands of hours deserve continuity. Transferring character appearance, some cosmetics, and a portion of progress would honor that commitment.
- Narrative Continuity: GTA Online's story could tie into GTA 6. A finale update might send characters to Vice City, making imports feel organic.
- Partial Transfers Work Precedent: Rockstar has allowed migrations between console generations for GTA Online, preserving progress within the same game.
Community polls on X (formerly Twitter) show strong support for at least partial carryover, like character models without money or rank.
Arguments Against Character Imports
On the flip side, a full import could ruin the new experience.
- Fresh Start Thrill: GTA Online's magic came from grinding as a broke newbie. Veterans dominating day one with OP gear like Oppressor Mk II would discourage newcomers.
- Balance and Pay-to-Win Issues: Transferring billions would create instant whales, griefing lobbies. Rockstar's microtransaction model thrives on fresh grinds for shark cards.
- Technical Hurdles: Different maps (San Andreas vs. Leonida), new mechanics, and assets make full transfers impractical. Vehicles and properties wouldn't fit seamlessly.
Sportskeeda argues no imports to keep GTA 6 Online "fresh" and equalize players at level 1.
Possible Middle Ground Solutions
A compromise could satisfy both sides:
| Option | What Transfers | What Resets | Benefits |
|---|---|---|---|
| Character Only | Appearance, name | Money, rank, vehicles | Keeps your look, fair start |
| Cosmetics Package | Outfits, tattoos | Everything else | Rewards without power imbalance |
| Starter Bonus | Small cash/vehicles based on GTAO level | Full progression | Acknowledges vets modestly |
This mirrors suggestions from fans: reset RP (reputation doesn't carry to a new state) but keep the face you've customized.