Weapons define your playstyle, with each type featuring unique attack chains, charge moves (Q key), and stamina considerations. All weapons scale with material tiers: Crude for starters, Copper/Iron (Tier 1), Thorium/Cobalt (Tier 2), and Adamantite/Mithril (Tier 3) for endgame power. Craft them at the Blacksmith's Anvil (melee/ranged) or specialized benches.

This tier list aggregates rankings from top guides, prioritizing overall performance in PvE (exploration, bosses) and PvP (duels, servers). Factors include DPS, mobility (bunny hopping via charge attacks), versatility (off-hand compatibility), and vulnerability. Daggers shine in mobility, swords in balance, bows in range. Expect changes as Hypixel balances Early Access.
Overall Tier List
| Tier | Weapon Types | Key Strengths | Best For |
|---|---|---|---|
| S | One-Handed Swords, Bows, Dual Daggers | Top DPS, mobility, versatility | All content (PvE/PvP) |
| A | Two-Handed Maces, Hand Crossbows | High burst/AoE, ranged burst | Groups, mid-range |
| B | Two-Handed Battleaxes/Greataxes | Solid damage, some AoE | Single targets |
| C | Staves, Bombs | Situational magic/explosives | Niche utility |
S-Tier: The Meta Kings

These dominate due to reliable damage, safe playstyles, and combo potential.
- One-Handed Swords (e.g., Mithril Sword): Ultimate versatility. Pair with shields for blocking (lowest stamina drain) or torches for exploration. Fast attacks, bunny-hop charges for mobility, shield bash for control. Drawback: Lower raw DPS than two-handers.
- Bows/Shortbows (e.g., Mithril Shortbow): Ranged supremacy. Charge for max damage/range, quick swaps for melee defense. Arrows craft cheaply; excels at kiting bosses or PvP pokes. Con: Vulnerable up close.
- Dual Daggers (e.g., Mithril Daggers): Speed demons. Fastest attacks for bunny hopping and hit-and-run. Charge leaps launch foes; low commitment per swing. Ideal for crowds/PvP. Weakness: Needs combo finishes for peak DPS; no off-hand.
A-Tier: Strong Contenders

Reliable picks with trade-offs.
- Two-Handed Maces (e.g., Mithril Mace): Damage sponges. Massive hits stagger groups; Q-charge AoE ground pounds crush mobs. Pairs well with daggers for hybrid. Slow swings leave openings.
- Hand Crossbows (e.g., Iron Hand Crossbow): Burst alternative to bows. Rapid fire, shield-compatible. Reload hurts combos; shorter range.
B-Tier: Situational Power

- Two-Handed Battleaxes/Greataxes (e.g., Mithril Battleaxe): High single-target DPS with lunge charges. Wide swings hit multiples. Slow, punishable in PvP.
C-Tier: Early or Niche
- Staves (e.g., Flame Crystal Staff): Magic projectiles for elemental damage. Recipe-heavy; ammo via essences.
- Bombs (e.g., Popberry Bomb): Explosive AoE for caves. Consumable, risky self-damage.
Crafting and Progression Tips
Upgrade your Blacksmith's Anvil to Tier 3 for Mithril gear. Farm ores in biomes: Thorium/Cobalt mid-game, Adamantite/Mithril in deep zones. Repair with kits at workbenches. Experiment in creative; pair S-tier combos like Sword+Shield or Dagger+Bow swap. Balance is ongoing - report feedback on official forums!




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