In mid to late October 2026, fan developers have released or significantly updated several unofficial native ports of console exclusive games to PC. These projects typically run the original console code directly on x86-64 hardware with graphics translated to Vulkan, require the user's own game dump, and include features like higher frame rates, upscaling, and custom controls.

Uncharted: The Nathan Drake Collection

Developer SuperMedo publicly released a fan port of the first three Uncharted games from the PlayStation 4 Nathan Drake Collection around October 15. A shared launcher starts Drake's Fortune, Among Thieves, and Drake's Deception. Options include 120 FPS modes, modern anti-aliasing, upscalers such as DLSS and FSR 3.1/4, frame generation, and customizable keyboard, mouse, and controller support. Version updates quickly followed, addressing crashes, Intel graphics issues, and other bugs. Recent posts on X note version 0.4.0 with real upscaling and freeze fixes. The project needs the user's own decrypted PS4 data and is not affiliated with Sony or Naughty Dog.

Bloodborne

Bloodborne, the long-requested PlayStation 4 exclusive, has seen rapid progress through projects like SuperMedo's Windows builds based on bbport. October releases added DLSS Super Resolution, keyboard and mouse support, crash fixes, online co-op elements via community servers, and frame rate options up to 120 FPS or higher in experimental modes. Fans on X describe it as fully playable natively at high resolutions with mods and seamless co-op in some setups. Multiple versions exist for Windows and Linux, all requiring a user-provided dump of the CUSA03173 version. Updates continue frequently into late October.

Gran Turismo Sport

The RyGT fan project brought the PlayStation 4 exclusive Gran Turismo Sport to Windows, with a notable build on October 16 introducing an experimental renderer and options for wet road reflections and rearview mirror updates. Menus, car and track selection, races, and audio function, with SDL controller support and FSR 3.1 frame generation. Online features are unavailable. It requires the user's own decrypted game data (CUSA03220) plus system modules. The approach converts the PS4 executable to run natively with Vulkan output.

MediEvil (2019 Remake)

The unofficial port of the 2019 PlayStation 4 MediEvil remake received version 1.3.3 around October 18, fixing a startup crash specific to the European release (CUSA12982). The project supports higher internal resolutions, frame rate limits up to 120 or 240 FPS, menu corrections, and improved language selection. It runs the original x86 code with a custom runtime and Vulkan graphics. Users need their own PS4 game files. Some issues remain, such as crashes on certain NVIDIA systems and limited ultrawide support.

The Order: 1886

This 2015 PlayStation 4 exclusive has multiple early native PC port efforts emerging mid-October, often based on prior God of War III Remastered port work. Builds show the prologue and early sections with volumetric fog, dynamic lighting, shadows, and post-processing intact. Experimental 60 FPS modes, ultrawide support (including 21:9), keyboard/mouse, and FOV adjustments are available in some versions. Performance starts around 30 FPS with stutters and is improving. Projects require the user's own PS4 dump. Fans share gameplay videos on X highlighting progress.

Other Notable Efforts

Earthworm Jim HD, the 2010 Xbox 360 Arcade version, has a recompiled native PC port by TekRantGaming with resolution scaling up to high levels, frame rate options to 240 FPS or uncapped, custom inputs, and support for Windows, Linux, and Steam Deck. Version 0.9.5 has been available since early October. Additional projects include ports or major updates for The Last Guardian, Shadow of the Colossus, inFAMOUS Second Son, Super Smash Bros. Melee, and the canceled P.T. teaser (which received acknowledgment from Hideo Kojima). Broader tools like AnyPS5 aim to assist with PlayStation 5 executables. These efforts appear frequently in X discussions about preservation and native ports.

These fan projects remain unofficial, experimental in many cases, and dependent on owning the original game. They demonstrate ongoing community work on reverse engineering and native ports, with updates tracked closely by enthusiasts on X.