Mortal Kombat 11 has a variety of modes like the Krypt and Towers of Time. These modes usually give out rewards such as skins for character. Then you could use these drops to exchange for the currencies that you get by playing the game or by complete various challenges.
The first offerings
From our current sources, we know that the game will allow us to buy the skins and maybe circumvent those grinds. But still, we don't know what will it be like. The shop is already LIVE for Mortal Kombat 11. These are the first offerings:
Like the picture, you could buy of up to 5 cosmetic items in the shops: like in the picture - one intro, one taunt, and one decal of "Kombat Kard". There also exists a timer to show that they rotate the items out every day or so. However, the level of randomness of this rotation is still unknown.
Each item in the game will have the information section that tells you the alternative to earn it in the game. We have some examples such as the Towers of Time reward, the Krypt's unlockable, and those items we get from battling the A.I. One more question at stake here: We haven't seen any skins from Towers of Time. Is that a coincidence or those skins will not be available?
On the other hand, you can buy Easy Fatality Tokens but not experience boosters nor Skip Fight Tokens. In fact, you can get for the exchange rate of 100 for 1,000, 40 for 500 or 5 tokens for 100 Krystals.
Mixed opinions about this Monetization
In general, I am not sure what to think about this new aspect of the game. I do like the option to skip the difficult challenges in Towers of Time and get the skin. But I don't need to do it to save time - I do that because they are just too frustratingly difficult. And the game shouldn't be too difficult that I need to spend money on it. And the rotation system also makes me frustrated because I just couldn't purchase any skin that I want.
There is also the question of pricing. What is the price for the Time Krystals? The game's PlayStation Store is not LIVE yet so we will have to wait and see.
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