Arknights: Endfield stands out as an engaging spin-off from the well-known tower defense game Arknights, shifting the focus toward a lively real-time 3D role-playing game that weaves in strong strategic components.
Core Combat Mechanics: Real-Time Strategy Meets Action
Unlike its rival Genshin Impact and Wuthering Waves, Endfield has the entire roster on the field. You directly control one character, while the AI handles the others, though they perform less optimally without your input.
Battle Flow
- Battles mix action and tactics, like in action games and strategy RPGs.
- Positioning, timing, and resource use are important.
- Enemies attack hard, so you must group them, dodge, and set up attacks to win.
Animation Lock and Dodging
- Once you start an attack, your character cannot move until it ends.
- Plan your position before fighting to avoid risks.
- Dodging has a cooldown and short safe frames. Time it right to avoid damage from ranged or area attacks.
- Bad dodges can stop your attacks and leave you open.
Team Composition and Operator Roles
Building a team is key to winning. You can use up to four operators in a fight. Operators have roles like damage dealers, defenders, supports, and healers. Each adds something special to the team.
Role Synergies
- Defenders take hits to shield damage dealers.
- Supports give buffs or weaken enemies.
- Match operators whose skills work together for strong combos.
Healing and Progression
- Healing is limited. Use items up to three times per battle.
- Focus on avoiding damage more than healing it.
- Upgrade operators with duplicates for better skills. Get gear and weapons from 4 to 6 stars.
- Test different teams as you gain resources from outposts and tough fights.
Basic Attacks and SP Management
Each operator has a basic four-hit attack chain. The last hit is stronger and builds Skill Points (SP).
SP System
- SP fills a bar in three parts as you hit enemies.
- Each part lets you use one skill. Use them early, especially on big enemies.
- SP builds slowly in fights, so you may need to use basic attacks a lot.
Tips for Flow
- SP recovers fast between fights to keep things smooth.
- Dash attacks can restart combos for better movement.
- Balance attacks and saves to avoid slow moments.
Skills, Ultimates, and Combo Skills
Skills include battle skills from SP, ultimates, and combo skills.
Battle Skills and Ultimates
- Battle skills stop enemy power attacks shown by a red circle.
- They waste the enemy's charge and make them take more damage.
- Ultimates build slower but last across fights. They hit many targets with big effects. Press a key long to use them.
Combo Skills
- These trigger automatically like quick events based on conditions, such as hits or elements.
- They have their own cooldowns and boost damage through team links.
- They make fights exciting with team effects.
- Final attacks are slow but hit hard, good for characters like the Endministrator.
Physical Reactions and Crowd Control
Control enemies in two steps for groups.
Setup and Trigger
- First, use a skill to add "Vulnerable" status, like knockback or lift.
- Then, hit with any team member to full effect: Knockdown, Lift, or Knockback.
Team Use
- One operator sets up, another finishes for synergy.
- Group enemies this way to clear them fast.
Elemental Arts and Reactions
The Arts system adds elements for debuffs and big damage. Elements are Electric, Heat, Nature, Cryo, and others.
Basic Reactions
- Two of the same element make an Arts Burst, like an electric blast for area damage.
Mixed Reactions
- Combustion: Any to Heat for explosion and fire damage over time.
- Corrode: Any to Nature for defense drop.
- Solidify: Any to Cryo for freeze.
- Shatter: Physical on frozen for ice break damage.
- Electric adds Electrify to boost all Arts damage.
Strategy Note
- Fast attackers trigger these well for team builds.
Parrying, Stagger, and Imbalance
Parry by timing a skill with an enemy's red attack flash.
Stagger Mechanics
- It interrupts and fills a stagger bar above health.
- Full bar stuns the enemy for more damage chance.
Imbalance
- Red circles on enemies let you interrupt for paralysis and extra damage.
- Bosses have special bars that need certain tactics to break.
Strategies, Strengths, and Considerations
In high play, link elements: position, basic for SP, skill for stagger, element reaction, combo end.
Strengths
- Deep tactics like in Xenoblade Chronicles 2.
- Synergies reward good teams over random hits.
- Great in boss fights where combos feel strong.
Weak Points and Tips
- Slow SP gain causes pauses.
- Dodging can fail, and basics feel repeat.
- Less hands-on than some other games.
- Tip: Get gear for faster SP. Test elements. Use AI position smartly.
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