Here’s a quick, no-nonsense guide to building a top-tier Vodka in Umamusume: Pretty Derby. She’s a beast in Mile (1600m) and Medium-distance (2000–2500m) races, excelling as a Late or Pace runner. Let’s dive into her stats, skills, support cards, and training to make her crush it.

How To Train And Build Umamusume Pretty Derby Char

Overview of Vodka

  • Vodka’s a tough horse girl with a rivalry against Daiwa Scarlet. Her real-life counterpart won the 2007 Japanese Derby, known for speed and power. She shines in Mile and Medium races, surging late as a Late runner or pacing mid-pack as a Pace runner.
  • Strengths: High Speed and Power with growth bonuses. Weak in sprints but dominates longer races with a late kick.
  • Aptitudes:
    • Distance: A in Mile/Medium, B in Long, D in Short.
    • Strategy: A in Late, B in Pace, C in Front.
    • Surface: A in Turf, B in Dirt.

Optimal Stats

Focus on Speed and Power, with some Stamina and Wit to keep her going. Guts is low priority.

  1. Speed: Aim for 700–900+ to zip past rivals in the final stretch.
  2. Power: Target 500–700+ for strong positioning and cornering.
  3. Stamina: Get 400–500 to avoid burnout in Medium races.
  4. Wit: Hit 300–400+ for reliable skill triggers.
  5. Guts: Keep at 200–300 for minor positioning help.

Recommended Skills

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Grab skills that boost Speed, Power, or late-race surges:

  • Preferred Position: Saves energy for a late push.
  • Slick Surge/Xceleration: Boosts speed in the final stretch.
  • Iron Will: Adds Stamina for longer races.
  • Gold Straight Recovery: Recovers stamina on straightaways.
  • Maneuverability Skills: Cornering or mid-race positioning (from Fine Motion/Super Creek).

Priority: Focus on late-race velocity and stamina recovery. Skip early-race skills unless using Pace.

How to Get: Use Support Cards and G1 races for race sparks and inspiration events.

Support Card Setup

Pick cards to boost Speed, Power, Stamina, and Wit for Mile/Medium races.

  • Super Creek (SSR): Stamina for Medium races (borrow if needed).
  • Fine Motion (SSR): Speed and late-race skills.
  • Vodka (SSR): Power and Gold Straight Recovery.
  • Speed SR/SSR: 3–4 cards (T.M. Opera O, Agnes Tachyon).
  • Power SR/SSR: 1–2 cards (Daiwa Scarlet).

Example Loadout: 3 Speed (Fine Motion, T.M. Opera O, SR Speed), 1 Power (Vodka SSR), 1 Stamina (Super Creek), 1 Wit (Agnes Tachyon).

Tip: Max friendships early for skills and rainbow training. Free-to-play? Use SRs and borrow SSRs.

Training Strategy

Build Speed and Power while managing mood and energy.

  1. Junior Year:
    • Train Speed/Power with Support Card friendships for rainbow boosts.
    • Win early races for stats, avoid Guts.
    • Keep mood at Good+; rest at Summer Camp if low.
  2. Classic Year:
    • Push Speed (500–600), Power (400–500), Stamina (300–400).
    • Run G1 races for fans and sparks.
    • Rest or use Wit training to recover energy.
  3. Senior Year/URA Finale:
    • Aim for 700+ Speed, 500+ Power, 400–500 Stamina, 300+ Wit.
    • Farm Skill Points via races for late-race skills.
    • Hit career goals (e.g., Arima Kinen) for URA Finale.

Legacy and Inheritance

Legacies give Vodka a big boost.

Best Picks:

  • Vodka, Daiwa Scarlet, Grass Wonder, El Condor Pasa: Mile/Medium loop, boosting Speed, Power, Stamina.
  • Fine Motion: Speed and late-race sparks.
  • Super Creek: Stamina sparks.

Spark Goals: 3☆ blue sparks in Speed/Power (+21 bonus, needs 600+ stats).

Tips: Borrow 3☆ Veterans from Follow List (3x daily). Loop legacies by using trained Vodka for others like Daiwa Scarlet.