Here’s a quick, no-nonsense guide to building a top-tier Vodka in Umamusume: Pretty Derby. She’s a beast in Mile (1600m) and Medium-distance (2000–2500m) races, excelling as a Late or Pace runner. Let’s dive into her stats, skills, support cards, and training to make her crush it.
Overview of Vodka
- Vodka’s a tough horse girl with a rivalry against Daiwa Scarlet. Her real-life counterpart won the 2007 Japanese Derby, known for speed and power. She shines in Mile and Medium races, surging late as a Late runner or pacing mid-pack as a Pace runner.
- Strengths: High Speed and Power with growth bonuses. Weak in sprints but dominates longer races with a late kick.
- Aptitudes:
- Distance: A in Mile/Medium, B in Long, D in Short.
- Strategy: A in Late, B in Pace, C in Front.
- Surface: A in Turf, B in Dirt.
Optimal Stats
Focus on Speed and Power, with some Stamina and Wit to keep her going. Guts is low priority.
- Speed: Aim for 700–900+ to zip past rivals in the final stretch.
- Power: Target 500–700+ for strong positioning and cornering.
- Stamina: Get 400–500 to avoid burnout in Medium races.
- Wit: Hit 300–400+ for reliable skill triggers.
- Guts: Keep at 200–300 for minor positioning help.
Recommended Skills
Grab skills that boost Speed, Power, or late-race surges:
- Preferred Position: Saves energy for a late push.
- Slick Surge/Xceleration: Boosts speed in the final stretch.
- Iron Will: Adds Stamina for longer races.
- Gold Straight Recovery: Recovers stamina on straightaways.
- Maneuverability Skills: Cornering or mid-race positioning (from Fine Motion/Super Creek).
Priority: Focus on late-race velocity and stamina recovery. Skip early-race skills unless using Pace.
How to Get: Use Support Cards and G1 races for race sparks and inspiration events.
Support Card Setup
Pick cards to boost Speed, Power, Stamina, and Wit for Mile/Medium races.
- Super Creek (SSR): Stamina for Medium races (borrow if needed).
- Fine Motion (SSR): Speed and late-race skills.
- Vodka (SSR): Power and Gold Straight Recovery.
- Speed SR/SSR: 3–4 cards (T.M. Opera O, Agnes Tachyon).
- Power SR/SSR: 1–2 cards (Daiwa Scarlet).
Example Loadout: 3 Speed (Fine Motion, T.M. Opera O, SR Speed), 1 Power (Vodka SSR), 1 Stamina (Super Creek), 1 Wit (Agnes Tachyon).
Tip: Max friendships early for skills and rainbow training. Free-to-play? Use SRs and borrow SSRs.
Training Strategy
Build Speed and Power while managing mood and energy.
- Junior Year:
- Train Speed/Power with Support Card friendships for rainbow boosts.
- Win early races for stats, avoid Guts.
- Keep mood at Good+; rest at Summer Camp if low.
- Classic Year:
- Push Speed (500–600), Power (400–500), Stamina (300–400).
- Run G1 races for fans and sparks.
- Rest or use Wit training to recover energy.
- Senior Year/URA Finale:
- Aim for 700+ Speed, 500+ Power, 400–500 Stamina, 300+ Wit.
- Farm Skill Points via races for late-race skills.
- Hit career goals (e.g., Arima Kinen) for URA Finale.
Legacy and Inheritance
Legacies give Vodka a big boost.
Best Picks:
- Vodka, Daiwa Scarlet, Grass Wonder, El Condor Pasa: Mile/Medium loop, boosting Speed, Power, Stamina.
- Fine Motion: Speed and late-race sparks.
- Super Creek: Stamina sparks.
Spark Goals: 3☆ blue sparks in Speed/Power (+21 bonus, needs 600+ stats).
Tips: Borrow 3☆ Veterans from Follow List (3x daily). Loop legacies by using trained Vodka for others like Daiwa Scarlet.
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