In the grim, messed-up realm of Chaos Zero Nightmare, making it through isn't only about your skills—it's about your gear too. The right stuff can flip a losing battle into a big win, or bad gear means you're just another forgotten victim. No matter if you've done tons of runs or this is your first go, getting a handle on this Chaos Zero Nightmare gear guide is a quick way to boost your team's strength and make sure every move matters.

This guide for Chaos Zero Nightmare covers all the basics, from how equipment functions to a full rundown of items that can shake up your game plan.

Chaos Zero Nightmare Release Date Global Launch Fa

Introducing the Equipment in Chaos Zero Nightmare

In Chaos Zero Nightmare, equipment means the key items your characters slap on to get stat increases, special abilities, and big bonuses in fights. It breaks down into Weapons, Armor, and Trinkets, each doing its own thing to amp up your power.

Every item has key features like its slot (Weapon, Armor, or Trinket), rarity level (Rare, Legendary, or Mystic), main stats (ATK, DEF, or HP bumps), and special effects that give passive perks. See your gear as boosts that layer nicely with your cards and partner setups.

List of Equipment in Chaos Zero Nightmare

In Chaos Zero Nightmare, gear goes from heavy-hitting weapons to weird trinkets and armor kits. Each piece can totally change how you play in combat, be it with straight damage, protection, recovery, or effects that kick in under specific situations.

 

Weapons in Chaos Zero Nightmare

WeaponRarityEffect
Abyssal Bug ToothLegendary50% chance to inflict 1 Agony on critical hits.
Big Game HunterRareFirst attack card per battle gains +100% Tenacity Damage.
Blood Giant ClawLegendaryDeals 100% fixed damage on Ravage.
Branch of EternityMysticHealing deals fixed damage equal to 35% of recovery to all enemies.
Branch of the Evil TreeLegendaryDeals 35% of heal as fixed damage to a random enemy.
Branch of the Sacred TreeLegendaryConverts 25% of healing into area damage for all enemies.
Bug KillerRare1 Agony per attack card; +2 Agony in Invader battles.
Command: #108RareBoosts attack card damage by 25% once per battle.
Crimson SwordLegendaryGenerates 2 Agony when dealing damage with targeting attack cards.
Dagger That Tricked The ShadowLegendary+12% critical damage.
Dark Grip’s ClawsMystic+20% damage to all attacks.
Dream of the DevouredLegendaryNext card gains +15% damage when a card is exhausted (stacks once).
Esophagus of MadnessLegendary+20% damage against targets with Agony.
Executioner’s EdgeLegendary+15% damage against enemies below 50% HP.
Formica’s Broken SpearLegendary+5% damage per enemy.
Formica’s Perfect SpearMystic+7% damage per enemy, +10% all-attack damage.
GastronomiconRareAttack cards with cost 2+ trigger 3 Agony.
Intellect of ChaosMystic+12% attack; Ravage reduces allies’ stress by 1.
Lepidola’s WhipMystic+20% damage for attack cards costing 1 or less.
Mutated ClawsLegendaryDrawing a Status Ailment or Curse card grants Morale 1 for 1 turn.
Mutated OrderMystic+15% damage to enemies before they act.
Nature’s HostilityLegendaryDefeating an enemy deals 150% fixed damage to all enemies.
Obsidian SwordRare+8% damage.
RFS-17Legendary+10% critical chance for cost 0 attack cards.
Ritual DaggerLegendaryDefeating enemies grants +10% attack card damage (max 2 stacks).
Rune LanceLegendaryUsing more than 5 AP boosts damage, shield, and healing by 15%.
Second MethodLegendaryExtra attack damage +30%.
Shell Bug HornMystic+20% critical damage.
Singing SwordLegendary+10% attack; dealing damage to shielded targets triggers 1 Retribution.
Sneering DaggerLegendaryDefeating an enemy applies 2 Vulnerable to all enemies.
Sun-Setting BowLegendaryAttack cards costing 2+ deal +20% damage once per turn.
Sword Reflected in the LakeLegendaryHolding 6+ cards boosts damage by 20%.
The Destruction of ErysichthonLegendaryAttack cards have 5% chance to gain +1 hit.
Twin Swords of Great and Lesser EvilMystic+20% damage against Ravaged targets.
Unexploded Plasma BombLegendaryExhausting a card deals 40% fixed damage to a random enemy.
Violet Butterfly’s WhipLegendary+10% damage for attack cards costing 1 or less.
Void of the DevourerMysticExhaust a card to give the next card +25% damage (stacks once).
Trumpet of RevelationLegendaryDrawing a card boosts damage by 10% for 1 turn (2 per turn).

Armor in Chaos Zero Nightmare

ArmorRarityEffect
Assault BootsLegendaryAfter 2 turns, gain +200% fixed shield at turn start.
Assault GauntletsRareStart the battle with 2 Counterattacks.
Chains of ObsessionLegendaryUsing attack cards triggers 1% HP reduction and 60% fixed shield.
Cloud-Walking ShoesLegendaryWhen an ally is defeated, gain +40% fixed shield.
Consecrated HaloMysticBoosts shield gain by 25%.
Contaminated HelmetRare+6% max HP and +12% defense.
Crustacean FluiderRareTaking damage triggers +60% fixed shield after 1 turn.
Cursed DollLegendaryHeals 60% per status ailment/curse card in hand.
Dance of the Night ButterfliesLegendaryRavage triggers +60% fixed shield.
Fairy King’s CrownLegendary+6% critical chance.
Gladiator’s HelmetRareAt the start of battle, gain 1 damage reduction.
Gluttonous TailcoatLegendaryTaking damage triggers +80% fixed shield.
Growing CarapaceLegendaryStart of turn grants +40% fixed shield.
Immortal ScaleLegendaryGaining Counterattack adds +1 additional Counterattack.
Kentris Chitin ArmorMystic+10% ally shield gain.
Mask of Evil SpiritsRareDamage received triggers +60% fixed shield after 1 turn.
Mask of FlamesMysticIncreases damage to vulnerable targets by 20%.
M.S.S ScopeLegendaryHarmful effect inflicted? Gain +80% fixed shield at turn end.
Primordial DisciplineMysticStart of the battle, gain 2 Immunity.
Regenerative RibcageLegendary+12 max HP.
Reinforced Combat SuitLegendaryEnd of turn without shield? Gain +60% fixed shield.
Resolute GauntletsRareChaos Order battle start boosts damage by +10% and 1 damage reduction.
Scout’s Combat BootsRareEnemy defeat triggers +60% fixed shield.
Star-Lit CloakMystic-10% damage (once per turn).
Survivor’s HoodRareStart of battle grants 140% fixed shield.
Twisted DisciplineLegendaryUsing 10+ AP triggers 2 Immunity.
Wings of LightLegendaryEgo Points gained on a critical hit.
Wings of the SwarmMysticStart of the battle, gain 2 Immunity.
Wolves Bane’s SpineLegendaryCritical hits trigger +10% fixed shield.

Trinkets in Chaos Zero Nightmare

TrinketRarityEffect
Absolute Zero TetrahedronRare+20% shield at battle start.
Amorphous CubeRare+15% damage at battle start.
Bloodstone of the VoidRareAttack card use heals HP equal to 6% of damage.
Bloody PendantLegendaryUsing duplicated cards prevents enemies from reducing action counts for 1 turn.
Bone Ring of WildfireLegendaryUpgrade card use triggers +20% damage for 1 turn.
Call of the Ancient SpiritLegendaryCritical hits heal 10%.
Chaos BibleLegendaryAfter 4 turns, deal 350% fixed damage to all enemies.
Clover of the ForestRareRecovery via card grants +10% ally attack for 1 turn.
Corroded CoreLegendaryPerfect shield block triggers 1 Impair on all enemies.
Corrupted CoreMystic+15% defense and +20% shield retention.
Crimson BloodstoneLegendaryAttack card use heals 9% of damage.
Dice of ChaosMysticEnd of turn triggers random damage to enemies and allies.
Dormant SeedsMysticGaining shield gives +100% fixed shield once per turn.
Eye of GluttonyMystic+30% damage, 30% chance to exhaust a card in hand at turn end.
Eye of the EyelessLegendary+30% damage to basic attacks.
Eye of the PunisherMysticAlone? +30% damage.
First Aid KitRareRecover 5% at battle’s end.
Gloomy Prime’s EyeMystic+20% shield at battle start.
Guardian CoreLegendaryEnemy planning an attack? +60% fixed shield once per turn.
Heart of the JewelLegendaryX effect becomes X+1.
Kirak’s CoreLegendaryHP <40% at turn start? Recover 3%.
Lead-Colored Holy WaterLegendaryRavage applies 1 Impair.
Lepidola’s WingLegendaryBattle start grants 1 Evasion.
M.S.S Data PadRareStart of Nihilum battle applies 2 Vulnerable.
M.S.S Data Pad SELegendaryStart of Nihilum battle applies 3 Vulnerable.
Madman’s MasterpieceLegendaryElite battle start grants +50% damage.
Magic-Infused SapphireRareOutbreak of War card in hand? Deal 1 Tenacity Damage to all enemies.
Moon of DestructionLegendaryStart of battle deals 100% fixed damage to all enemies.
Natural PredatorLegendaryRavage boosts the next attack card by 100% damage.
Nature’s GiftLegendaryEnd of turn heals 40%.
Order’s EmblemLegendaryChaos Order battles gain +15% defense.
Palasia’s OrbLegendaryApplying Vulnerable also applies 1 Weaken.
Poacher’s PathfinderRareSekred battle? +10% damage and 2 Vulnerable.
Proof of InitiationRareChaos Order battle? +10% defense.
Pulsating EggMystic+10% attack and +10% HP.
Quantum CollectorLegendaryAlly uses an Upgrade card? Boost damage, shield, and healing for 1 turn.
Revelation of FutilityMysticUsing attack cards grants +20% fixed shield (10 per turn).
Rune ChordRareRetain cards at turn end? +60% fixed shield.
Verdant DayLegendaryOdd turns grant +6% attack, +10% defense.
Verdant NightLegendaryEven turns grant +10% attack, +6% defense.
Verdant ShacklesMystic+10% attack and +10% defense.
Viadeus’s ReactorLegendaryUpgrade card use triggers 1 damage reduction.
Voracious SwarmLegendaryTaking damage applies 2 Agony to the attacker.
Water Drops of the GoddessLegendaryBattle start grants 1 Storage.
The Famished One’s BellyRareExhausted card? +10% damage and 5% recovery (once per battle).