With her banner live, players face a tough choice: save for C1 (Radiance Over Blossoms and Peaks) on the character banner or go for R1 Nocturne's Curtain Call on the weapon banner? This guide breaks it down.

2e3ac 17682972512384 1920

Nocturne's Curtain Call (R1) - The Signature Catalyst

Level 90 Stats: 542 Base ATK, 88.2% CRIT DMG (substat).

Passive (Bountiful Sea's Sacred Wine):

  • Increases Max HP by 10%.
  • When triggering Lunar Reactions or dealing Lunar Reaction DMG: Recover 14 Energy (once every 18s, works off-field). Gain the effect for 12s: +14% Max HP and +60% CRIT DMG from Lunar Reaction DMG.

This weapon shines for personal damage and sustain. The CRIT DMG substat and 60% Lunar-specific CRIT DMG bonus supercharge Columbina's sub-DPS output, while the ER particles (especially off-field) help her Burst uptime. The stacking HP buffs align perfectly with her scaling. In calcs, it outperforms F2P options like Prototype Amber or Favonius Codex by ~40% in damage, though it demands ER sands/artifacts to compensate.

845bc 17682978416946 1920

C1: Radiance Over Blossoms and Peaks

Effect:

  • Elemental Skill immediately triggers Gravity Interference (once every 15s).
  • Based on the dominant Lunar Reaction type (most Gravity accumulated):
Lunar TypeEffect on Active Character
Lunar-ChargedRecover 6 Energy.
Lunar-BloomInterruption resistance for 8s.
Lunar-CrystallizeRainsea Shield (absorbs DMG = 12% Columbina's Max HP; 250% effectiveness vs Hydro; lasts 8s).
  • Team-wide: +1.5% Lunar Reaction DMG for all nearby party members.

C1 transforms Columbina into a versatile team supporter. The guaranteed Interference proc ramps up her Skill's value, providing conditional utility (ER for Charged teams, resist for Bloom, shields for Crystallize). The flat 1.5% team Lunar DMG up is always active and stacks multiplicatively with higher cons (C3/C4/C5/C6 each add another 1.5-7%). In damage calcs, C1 boosts her overall output by ~106% relative to C0, with strong defensive utility in tough content.

Head-to-Head Comparison

AspectR1 Signature WeaponC1 Constellation
Personal DamageExcellent (+60% Lunar CRIT DMG, HP scaling, CRIT DMG substat). ~40% stronger than F2P weapons.Good (~106% uplift via procs; leads to C2). Less raw stats.
Team BuffsIndirect (better sub-DPS enables more Lunar DMG).Direct (+1.5% team Lunar DMG; stacks with higher cons).
Utility/Sustain14 ER/18s (off-field); +24% HP total.6 ER/Shield/Resist (conditional); versatile for teams.
ER HelpStrong particle gen; needs artifact tuning.Minor ER; pairs well with Fav/Amber.
ValueBiS for sub-DPS builds (e.g., on-field Lunar Bloom). Not essential for pure support.High-value first con; unlocks defensive layers and team amp.

Damage Verdict: Weapon wins for Columbina's personal Lunar output, ideal if hypercarrying her or in Flins/Ineffa teams.

Support Verdict: C1 edges out with team-wide buffs and flexibility, especially progressing to C2 (Gravity +34%, +40% HP, buffs to active char).

Final Recommendation: Go for C1 First

Prioritize C1 if you're building Columbina as a support (her meta role). It provides immediate team value, defensive options, and a stepping stone to C2/C6 power spikes without wasting pulls on a weapon replaceable by F2P options like Prototype Amber (HP/ER/heal). Community calcs and guides emphasize cons > weapon for full potential, especially in Lunar enabler teams.

Choose R1 Weapon if you want max personal damage for sub-DPS playstyles or lack CRIT/HP stats. It's her BiS, but skip if ER-heavy (Fav Codex alternatives shine).

F2P Tip: C0R0 + Amber is 90% as strong; save for C1 on rerun. Test in your teams - Lunar Reactions demand specific comps!