Constellations enhance her rotation fluidity, damage spikes, and team utility, making her even stronger in Hydro + Geo teams with supports like Illuga, Gorou, or Zhongli. While C0 Zibai is already Spiral Abyss-viable and hypercarry-competitive, her consts provide meaningful upgrades without being mandatory. Below is our tier list ranking all six from worst to best, based on damage impact, rotation quality, and team value. We prioritize personal DPS buffs, Lunar reaction scaling, and ease of use in endgame content.
Constellation Rankings
| Rank | Constellation | Tier | Key Benefits | Worth Pulling? |
|---|---|---|---|---|
| 6 (Worst) | C5: Perceive the Worthless and Debate It Not | D | +3 to Burst levels (max 15). | Skip. Burst is off-field supplemental; Skill/NA are core. Minimal rotation impact. |
| 5 | C3: Free From Constraints and Worldly Ties | C | +3 to Skill levels (max 15). | Low value. Provides ~10-15% Skill DMG, but outpaced by direct buffs. Standard "fodder" const. |
| 4 | C4: The Spirit Passes, Then Form Follows | B | NA sequence doesn't reset in mode; Stride hits grant Scattermoon Splendor (next NA4 deals 250% original Lunar DMG). | Solid QoL + ~20-30% NA DPS in loops. Great for fluid autos, but niche. |
| 3 | C1: Burst Forth With Vigor, But Enter in Silence | A | Skill grants 100 Radiance instantly; max Stride uses +1 (to 5); first Stride's 2nd hit +220% Lunar DMG. | Excellent frontload. Extra Stride = more nukes per rotation (~25% DPS). Early power spike. |
| 2 | C6: The World, A Journey in Passing | S | +50% Radiance gain; Stride consumes all Radiance for +1.6% DMG per point over 70 (to Stride + next 3s Lunar DMG). | Hypercarry endgame. Turns Stride into massive AoE nuke (200-300%+ multipliers at high DEF/Radiance). Scales infinitely with investment. |
| 1 (Best) | C2: At Birth Are Souls Born, and in Death Leave But Husks | S+ | Teamwide +30% Lunar DMG in mode; enhances Stride 2nd hit +550% DEF DMG (via passive unlock). | God-tier. 30% team buff elevates entire comp (huge for supports like Illuga); personal Stride becomes unblockable monster. ~40%+ DPS jump. |
Detailed Breakdown
C5 (Lowest Priority)
Standard Burst upgrade. Zibai's Burst is a quick 15s CD setup tool that extends her Skill mode, but it isn't her main damage source. Save Primogems elsewhere.
C3
Skill +3 helps her NA/Stride scaling (all DEF%), but the value dilutes across talents. Better than C5 since Skill is central, yet still skippable at C0.
C4
Prevents NA resets for seamless combos and buffs NA4 Lunar hit massively after Stride. Improves mobile playstyles and adds bursty NA damage, shining in single-target.
C1
Transforms rotations: Instant Radiance = immediate Stride nuke (+220% on key hit), plus one extra Stride per Skill uptime. Game8 rates it highly for accessibility and DPS floor boost.
C6
Radiance floods enable "all-in" Strides that scale exponentially (e.g., 150+ Radiance = 128%+ DMG amp). Perfect for Abyss clears where every second counts.
C2 (Top Pick)
Universal winner: 30% team Lunar buff stacks with her passive conversion, buffing the whole party. Paired with 550% DEF add-on to Stride (her biggest hitter), it creates insane spikes. Game8 calls it her standout const.
Pull Advice
- C0: Meta-ready hypercarry. Pull if you lack Geo DPS.
- C1/C2: Ideal stopping points. C2 alone rivals C6 Arlecchino.
- C6: Whale territory for world-record teams.
Zibai's consts emphasize her Lunar identity without FOMO pressure, unlike vertical-heavy kits. Pair with Lightbearing Moonshard (sig) or Harbinger of Dawn for budget DEF/CRIT.