Honkai: Star Rail's version 3.6, titled "Back to Earth in Evernight," is set to launch on October 15, 2025, introducing exciting new content including two 5-star characters with summon-based kits: Evernight and Dan Heng's new form, Permansor Terrae (available for free through events). Evernight, an alternate persona of the beloved March 7th, emerges as a 5-star Ice character on the Path of Remembrance. She's positioned as a hybrid DPS-support who summons a memosprite named "Evey" to amplify team damage while dealing significant Ice damage herself.

With leaks and beta details circulating, many players are wondering: Is she worth your Stellar Jades? And should you chase her signature Light Cone? This article breaks down her kit, optimal builds, team synergies, and overall value to help you decide.

Understanding Evernight's Kit: A Memosprite Maestro

Evernight's playstyle revolves around managing "Memoria" points, HP consumption, and her summon Evey to unleash powerful bursts while buffing allied memosprites (summons from Remembrance characters). She's built around Max HP scaling, making her tanky yet aggressive. Here's a detailed breakdown of her abilities, compiled from recent leaks and beta insights.

Basic Attack: Time Thence Blurs

  • Deals Ice DMG equal to 50%–130% of Evernight's Max HP to a single enemy (levels 1–10).
  • This is her least prioritized trace, as her damage comes primarily from Evey and team buffs. It's useful for building Memoria in a pinch but won't be your main damage source.

Skill: Day Gently Slips

  • Consumes 10% of Evernight's current HP to summon Evey (or restore 50% of Evey's Max HP if already present).
  • Increases the CRIT DMG of all allied memosprites by 24%–60% of Evernight's own CRIT DMG for 2 turns (duration ticks down at the start of her turns).
  • Gains 2 Memoria points, plus an extra 12 if in the "Darkest Riddle" state from her Ultimate.
  • This is her core ability for team support, making her a strong buffer in Remembrance-heavy teams. The HP cost encourages sustain characters to keep her healthy.

Ultimate: O Wakeful World, Goodnight (Energy Cost: 140)

  • Summons Evey if not present, deals Ice DMG equal to 200%–360% of Evey's Max HP to all enemies.
  • Enters the "Darkest Riddle" state: Enemies take 30% increased DMG, Evernight and Evey gain 60% DMG boost and Crowd Control immunity.
  • Gains 2 "Darkest Riddle" Charges; these are consumed when Evey uses her enhanced attack, extending the state.
  • A game-changer for burst phases, especially in endgame content like Memory of Chaos or Pure Fiction, where debuffing enemies and immunities shine.

Talent: With Me, This Night

  • Automatically summons Evey at battle start (Evey has 160 base SPD and 50% of Evernight's Max HP).
  • When Evernight or Evey loses HP, both gain 60% CRIT DMG for 2 turns and 2 Memoria (triggers once per attack per target).
  • At 16+ Memoria, dispels Crowd Control debuffs and grants immunity; Evey immediately acts if on-field.
  • This passive makes her resilient and rewards aggressive play, as HP loss fuels her damage ramps.

Technique: Let it Rain Cold On Thee

  • At battle start, activates her Skill's CRIT DMG buff for memosprites and gains 1 Memoria.
  • Great for pre-battle setup in domains or simulated universe runs.

Memosprite Evey's Abilities

Evey isn't just a summon—she's half of Evernight's power:

  • Skill: Remembrance, Whirling, Like Rain – Auto-targets (prioritizes Evernight's last enemy), deals Ice DMG equal to 50%–130% of Evey's Max HP + 10% per 4 Memoria. Gains 1 Memoria post-use.
  • Enhanced Attack: Dream, Dissolving, as Dew – At 16+ Memoria (and no Crowd Control on Evernight), deals massive Ice DMG (12% of Evey's Max HP per Memoria to primary target, 6% to others). Consumes all Memoria and Evey's HP, causing it to disappear.
  • Talent: Solitude, Drifting, in Murk – Evey is Crowd Control immune, has higher taunt chance, and boosts Evernight/Evey DMG by 50% while on-field.
  • Additional Effects: Immediate action on summon; boosts Evernight's SPD (10% base, or 1% per consumed Memoria up to 40%) when Evey vanishes.

Bonus Traces

  • Dark the Night, Still the Moon: +35% CRIT Rate for Evernight/Evey. Ability use consumes 5% HP for +15% CRIT DMG (2 turns). Recovers 1 Skill Point after Evey's enhanced attack.
  • Rouse the Flame, Lull the Light: Combat start: +70 Energy and 1 Memoria. +5 Energy and 1 Memoria per ability use (Evernight or allied memosprites).
  • Kindle the Morn, Drop the Rain: While Skill active, memosprites gain +5%/15%/50%/65% CRIT DMG with 1/2/3/4+ Remembrance allies.

Her traces prioritize Skill, Ultimate, Talent, and Memosprite abilities equally (★★★★★), with Basic ATK low (★★☆☆☆). Stat boosts include +18.7% CRIT Rate, +18% HP, +13.3% CRIT DMG.

Eidolons: Scaling Her Power

Evernight shines at E0 but eidolons elevate her:

  1. Sleep Tight, the Night Dreams Long: Memosprites deal 120%–150% original DMG based on enemy count (more enemies = higher multiplier).
  2. Listen Up, the Slumber Speaks Soft: +2 extra Memoria per gain; +2 Darkest Riddle Charges on Ultimate.
  3. Fear Not, the Nightmare Lies Past: Skill +2 (max 15), Basic +1 (max 10), Memosprite Talent +1 (max 10).
  4. Wake Up, the Tomorrow is Yours: +25% Weakness Break Efficiency for memosprites (+extra 25% for Evey).
  5. Let Go, the "Me" in Memories: Ultimate/Talent +2 (max 15), Memosprite Skill +1 (max 10).
  6. Like This, Always: +20% All-Type RES PEN for allies; regain 30% consumed Memoria after Evey's enhanced attack.

E1 and E6 are standout for multi-target scenarios and sustained damage.

Signature Light Cone: To Evernight's Stars – Is It Essential?

This 5-star Remembrance Light Cone is tailored for Evernight:

  • Stats (Level 80): 1164 HP, 529 ATK, 463 DEF.
  • Passive (Sleepless, Superposition 1): +30%–60% Max HP. When wearer's memosprite acts, gain 1 "Noctis" stack (up to 4). With Noctis, memosprites ignore 20%–30% enemy DEF. Each Noctis stack +12%–20% DMG for wearer and memosprite.
  • It's her Best-in-Slot (BiS), synergizing perfectly with Evey's actions to stack buffs quickly. Alternatives include "What Is Real?" (HP% and Break Effect) or "Memories of the Past" (Energy Regen), but they pale in comparison for damage output.
  • Worth Pulling? Absolutely if going for E0S1— it boosts her personal and team damage by 20-30% in Remembrance comps. Free-to-play options suffice for E0, but the signature elevates her to meta-defining levels.

Optimal Builds and Teams

Relics and Planar Ornaments

  • Best Relic Set: 4-Pc Deliverer's Hood (New in 3.6) – +8% CRIT Rate (2-Pc), +24% Max HP for wearer/memosprite and +8% team DMG after Basic/Skill if memosprite present (4-Pc).
  • Alternative: 4-Pc Hunter of Glacial Forest – +10% Ice DMG (2-Pc), +25% CRIT DMG post-Ultimate (4-Pc).
  • Planar Ornaments: 2-Pc Arcadia of Woven Dreams – +9%–12% DMG per ally count variance from 4 (stacks up to 4/3).
  • Alternative: 2-Pc The Wondrous BananAmusement Park – +16% CRIT DMG, +32% more if summon present.
  • Main Stats: Body – CRIT DMG or HP%; Feet – SPD (aim 160+); Planar Sphere – Ice DMG Bonus; Link Rope – Energy Regen (for Ult uptime) or HP%.
  • Substats Priority: CRIT DMG > CRIT Rate > HP% > SPD > Break Effect.

Ascension and Trace Materials

  • Boss Material: Shadowed by Night (new boss in 3.6).
  • Weekly Boss: Dreamjolt Troupe's Beyond Overcooked.
  • Common Materials: Dream Collection Component x65, Dream Flow Valve x66, Dream Making Engine x67.
  • Calyx Materials: Ice Ascension materials from Penacony.
  • Trace Materials: Tracks of Destiny x8, Past Evils of the Borehole Planet Disaster x12, Meteoric Bullet x139, etc. Pre-farm if pulling!

Best Teams

Evernight thrives in Remembrance-focused teams, synergizing with summons for CRIT DMG ramps. Updated with latest leaks, these comps emphasize memosprite synergies and HP scaling for maximum output.

Team Comp Characters Role Why It Works
S-Tier Hypercarry (Sub-DPS) Castorice (Main DPS), Evernight (Sub-DPS/Buffer), Remembrance Trailblazer (Support), Hyacine (Sustain) Premium Remembrance Castorice maximizes memosprite damage with Evernight's 60% CRIT DMG buffs and E1 multipliers (120-150%). Remembrance Trailblazer amps memosprites; Hyacine boosts HP scaling for Evernight's damage. Ideal for endgame multi-target.
A-Tier Main DPS Evernight (Main DPS), Remembrance Trailblazer (Sub-DPS/Support), Sunday (Harmony Buffer), Hyacine (Sustain) Balanced Burst Sunday's action advances and CRIT DMG stack with Evernight's buffs for consistent rotations. Remembrance Trailblazer enhances memosprites; Hyacine handles HP drain. Strong single-target alternative without Castorice.
Evernight-Castorice Duo Castorice (DPS), Evernight (Sub-DPS), Remembrance Trailblazer (Support), Tribbie (Buffer) Versatile Premium Evernight boosts Castorice's output via vulnerability and memosprite amps; Tribbie provides extra damage support. Flexible for various content, with Trailblazer tying into Remembrance path.
F2P-Friendly Evernight (DPS), Remembrance Trailblazer (Support), Pela (Debuffer), Gallagher (Sustain) Budget Ice Pela shreds DEF for Ice pen; Gallagher heals HP loss and adds break DMG. Trailblazer enables core memosprite synergies on a budget.
Debuff Focus Evernight (DPS/Support), Silver Wolf (Debuffer), Ruan Mei (Buffer), Gallagher (Sustain) Control-Oriented Silver Wolf's DEF shred combos with Evernight's vulnerability; Ruan Mei adds RES PEN. Great for debuff-heavy bosses, with Gallagher for sustain.

Her teams scale with more Remembrance paths, making her future-proof as the path expands.

Pros, Cons, and Meta Relevance

Strengths

  • Versatile Hybrid: Excels as both DPS and buffer, especially in summon teams. Her CRIT DMG sharing makes her a must-have for Remembrance meta.
  • Crowd Control Immunity: Built-in debuff cleanse and immunity shine in debuff-heavy content.
  • High Scaling: HP-based damage with CRIT ramps leads to huge bursts—leaks show her outdamaging Acheron in Ice-weak scenarios.
  • Story Tie-In: As March 7th's "shadow" alter, she's morally grey and central to 3.6's narrative, adding lore appeal.
  • Free Synergies: Pairs with free Dan Heng PT for easy team-building.

Weaknesses

  • HP Management: Constant HP consumption requires healers like Gallagher or Huohuo, limiting flex slots.
  • Team Dependency: Needs other Remembrance characters (limited currently) to maximize traces. Single-target focus is weaker without eidolons.
  • Energy Hungry: 140 Energy Ultimate demands Energy Regen rope or supports like Tingyun.
  • Niche Path: If you're not investing in Remembrance, she might underperform compared to Erudition or Destruction DPS.

In the current meta (pre-3.6), Remembrance is emerging with characters like Castorice. Evernight pushes it to top-tier for Ice teams, rivaling Firefly or Boothill in versatility. Community discussions highlight her "insane" kit as a "all-in-one" character, though some note the lack of 4-star Remembrance supports dampens hype.

Final Verdict: Should You Pull for Evernight and Her Light Cone?

Evernight is highly worth pulling if you're a March 7th fan, building Remembrance teams, or seeking a flexible Ice DPS-support. At E0, she's strong for endgame like Apocalyptic Shadow or Divergent Universe, with potential to dominate as more Remembrance units release. Skip if your account focuses on other paths (e.g., Destruction hypercarries) or if you're saving for reruns like Feixiao.

For her signature Light Cone, pull if you can afford S1—it's a 20-30% damage uplift and future-proof for Remembrance. Otherwise, F2P alternatives work fine.