Neverness to Everness (NTE), a new open-world gacha RPG from Hotta Studio, is flipping the script on gacha games by ditching the 50/50 system and weapon banners. These moves make NTE super player-friendly and could shake up the whole industry.

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Goodbye 50/50, Hello Guaranteed Pulls

In most gacha games like Genshin Impact, the 50/50 system means you’ve got a coin flip’s chance of snagging the featured 5-star character when you pull a high-rarity unit. Lose that flip, and you’re stuck with some random standard character, forcing you to grind or pay up for another shot. NTE says nah to that—every S-Class (5-star equivalent) pull on limited banners is the featured character, period. This means your hard-earned pulls won’t go to waste, which is a huge win for free-to-play (F2P) folks who save up for ages.

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No Weapon Banner, No Problem

NTE also skips weapon banners, which games like Honkai: Star Rail use to make you pull for fancy character-specific gear, often costing a fortune in pulls. Instead, NTE lets you grab S-Class and most A-Class weapons (“Arcs”) through playing the game or using special currency you can earn easily. This keeps you focused on getting characters without splitting your resources, making things less stressful and more affordable.

Why It Matters

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Here’s why NTE’s changes are a big deal:

  • Player Trust: Guaranteed pulls cut out the RNG headache, and people on X are stoked, calling it a “huge W” for putting players first.
  • F2P Accessibility: No 50/50 or weapon banners means less need to spend, opening the game up to more players.
  • Gameplay Focus: Earning weapons by playing rewards your time, not just your luck.
  • Industry Shift: NTE’s throwing shade at sketchy gacha tactics, and it might push other devs to step up, like how Snowbreak tried 100% banners.

Potential Caveats

Some folks are wondering if there’s a catch, like stingy pull currency or new characters being way stronger to nudge you into pulling. NTE’s pity (soft at 70, hard at 90) is pretty standard, but how many free pulls you get and how characters stack up long-term will matter. Hotta’s last game, Tower of Fantasy, got flak for power creep, so NTE needs to play it smart.

A Fairer Gacha Future

By axing 50/50 and weapon banners, NTE’s serving up a fresh, player-first approach that could change gacha games for good. As it heads toward its July 3, 2025, beta, fans on X are hyped, calling it “the most generous gacha” out there. If Hotta pulls this off, NTE might just drag the industry into a fairer, more fun era.