Evernight is a fresh face showing up in Honkai: Star Rail Version 3.6. In this post, we're going over all the details on Evernight's kit, like her basic info, signature Light Cone, stat boosts, basic ATK, skill, Ultimate, technique, talent, and Eidolons. If you want to know more, stick around!
Evernight Character Profile
★ Rarity: 5-star ★ Combat types: Ice ★ Path: The Remembrance
Signature Light Cone
To Evernight's Stars
HP: 1164.2丨 ATK: 529.20丨DEF: 463.05
Sleepless: Increases the wearer's Max HP by 30% / 37.5% / 45% / 52.5% / 60% . When the wearer's memosprite uses an ability, the wearer gets 1 stack of "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 20% / 22.5% / 25% / 27.5% / 30% of the target's DEF when dealing DMG. Similar effects don't stack. For each stack of "Noctis" the wearer has, it boosts the DMG dealt by the wearer and their memosprite by 12% / 14% / 16% / 18% / 20% . "Noctis" can stack up to 4 times.
Basic ATK
Time Thence Blurs
Deals Ice DMG equal to 50% of Evernight's Max HP to one designated enemy.
Skill
Day Gently Slips
Uses up HP equal to 12% of Evernight's Max HP to bring out memosprite Evey and bump up the CRIT DMG of all ally memosprites by 40% for 2 turns. The duration drops by 1 at the beginning of each of Evernight's turns. If Evey is already out there, it gets back 50% of its Max HP. When activated, you pick up 2 "Memoria." If you're in the "Darkest Riddle" state, you get an extra 12 "Memoria."
If there's not enough HP right now, Evernight's HP drops to 1 when using her Skill.
Ultimate
O Wakeful World, Goodnight
Calls in memosprite Evey, then memosprite Evey hits all enemies with Ice DMG equal to 120% of Evey's Max HP, and makes Evernight go into the "Darkest Riddle" state. In this state, all enemies take 20% more DMG, the DMG from Evernight and memosprite Evey goes up by 100%, and both Evernight and memosprite Evey can't be hit by Crowd Control debuffs. You get 2 "Darkest Riddle" Charges. Memosprite Evey uses up 1 Charge after doing "Dream, Dissolving, as Dew." At the start of Evernight's turn, if there are no Charges left, she leaves the "Darkest Riddle" state.
Talent
With Me, This Night
When jumping into battle, it summons memosprite Evey. Memosprite Evey starts with 160 SPD, and its Max HP matches 100% of Evernight's Max HP. Every time Evernight or memosprite Evey loses HP, it raises the CRIT DMG for both the unit and memosprite Evey by 60% for 2 turns, and you gain 2 "Memoria." This can only happen once per target per attack.
When Evernight has 16 or more "Memoria," it clears out and blocks Crowd Control debuffs. If memosprite Evey is on the field, it acts right away. The immediate action can only trigger again after memosprite Evey uses "Dream, Dissolving, as Dew."
Technique
Let it Rain Cold On Thee
After using the Technique, at the beginning of the next fight, you get an effect just like the Skill that boosts all allies' memosprite CRIT DMG, and you gain 2 points of "Memoria."
Memosprite Skills
Every
Memosprite Skill
Remembrance, Whirling, Like Rain
This ability picks a target on its own, focusing on the enemy that Evernight attacked last. It deals Ice DMG equal to 20% of Evey's Max HP to one enemy. For every 4 points of "Memoria" Evernight has right now, it adds Ice DMG equal to 4% of Evey's Max HP. You gain 1 point of "Memoria" after using it.
Dream, Dissolving, as Dew
When Evernight's "Memoria" is at least 16 points, and Evernight isn't under a Crowd Control state, it uses up all HP and "Memoria" to attack. For each point of "Memoria" used, it deals Ice DMG equal to 5% of Evey's Max HP to the main target, and Ice DMG equal to 2.5% of Evey's Max HP to other enemies. After that, Evey vanishes.
Memosprite Talent
Solitude, Drifting, In Murk
Evey can't be affected by Crowd Control debuffs but is more likely to get targeted. While Evey is out, it increases DMG dealt by Evernight and Evey by 50%. Using abilities costs 1% of this unit's Max HP, or drops HP to 1 if there's not enough.
Night, Trailing, In Step
When summoned, it restores HP equal to 20% of Evernight's Max HP to Evernight, and this unit acts immediately.
You, Parting, Beyond Reach
When it disappears, it gives back 30 Energy to Evernight and moves her action forward by 20%.
Bonus Ability
1. Rouse the Flame, Lull the Light
At the start of combat, Evernight gets back 60 Energy and gains 2 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight picks up 1 "Memoria."
2. Dark the Night, Still the Moon
Boosts Evernight and the memosprite Evey's CRIT Rate by 30%. After using "Dream, Dissolving, as Dew," recover 1 Skill Point for allies.
3. Kindle the Morn, Drop the Rain
When there are 1/2/3/4 or more Remembrance characters in the team, Evernight's Skill also increases all memosprites' CRIT DMG by 5%/15%/40%/50%.
Stat Boosts
♦ +18.7% CRIT Rate
♦ +18% HP
♦ +13.3% CRIT DMG
Eidolons
1 Sleep Tight, the Night Dreams Long
When Evernight is on the field and there are 4 or more/3/2/1 enemy targets out there, ally memosprites deal 120%/125%/130%/150% of their original DMG respectively.
2 Listen Up, the Slumber Speaks Soft
Each time Evernight gains "Memoria," it adds 2 more points to the gain. When using Ultimate, you also get 2 extra "Darkest Riddle" state Charges.
3 Fear Not, the Nightmare Lies Past
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
4 Wake Up, the Tomorrow is Yours
While Evernight is on the field, ally memosprites' Weakness Break Efficiency goes up by 25%, and memosprite Evey gets an additional 25% Weakness Break Efficiency.
5 Let Go, the "Me" in Memories
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
6 Like This, Always
While Evernight is on the field, all allies' All-Type RES PEN increases by 20%. After memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gets back 30% of the consumed "Memoria" from that attack.
Evernight's kit brings a flexible mix of skills and abilities, turning her into a strong pick for Honkai: Star Rail. If you're thinking about pulling for Evernight, either to max her out or to mix up your teams, get ready now.