Lynae is a 5-star Spectro Pistol Resonator introduced in version 3.0. She functions primarily as a Sub-DPS/Support with high team utility in Tune Break teams. Her kit revolves around two states: Optical Sampling (build Overflow for Spark Collision) and Kaleidoscopic Parade (skate to build Lumiflow for Polychrome Leaps and Visual Impact). She applies Tune Rupture - Shifting or Tune Strain - Shifting via Spectral Analysis, enabling team Tune Break responses.

Best Weapons
Lynae scales on CRIT, ATK, and Basic Attack DMG. Her Signature Weapon is BiS for both personal DPS and team buffs.
| Rank | Weapon | Type | Key Stats | Why? |
|---|---|---|---|---|
| 1 | Spectrum Blaster (Sig) | 5★ Pistol | ATK 588, CR 24.3% | +12% ATK. Intro/Basic hit: +36% Basic DMG (4s). Basic inflicts Tune Rupture/Strain: +8% team DMG/stack (x3, 25s). Perfect synergy; enables hypercarry. |
| 2 | New Standard Pistol (3.0) | 5★ Pistol | ATK 587, CD 48.6% | +12% ATK. Team Tune Break Skill: +20% All DMG Bonus. F2P BiS; near-sig performance in Tune teams. |
| 3 | Static Mist | 5★ Pistol | ER 12.8% | +10% next Resonator ATK (stacks). Great support ER. |
| 4 | Solar Flame | 4★ Pistol | ATK% | Stacks ATK + Heavy/Basic DMG. F2P accessible. |
| 5 | Relativistic Jet | 4★ Pistol | ATK% | ER on Skill; solid budget. |
Resonance Chains (Sequences) Value
Lynae is fully functional at S0. Sequences add QoL/DMG but are not mandatory.
| Sequence | Effect Summary | Value |
|---|---|---|
| S1 | Spray Paint x2 duration; Polychrome Leap +200% DMG multi?; Interrupt immune. | QoL + minor personal DPS. |
| S2 | Tune Response +70% DMG; Team +1 max Strain stacks. | Strong team Tune Break uplift. |
| S3 | Premixed Hue → Radiance Boom on swaps; Visual +55%; Team +0.5 Break Boost. | Excellent quickswap support. |
| S4 | +20% ATK. | Flat DPS. |
| S5 | Liberation +90% DMG. | Burst spike. |
| S6 | Post-Outro Parade; Lumiflow x3; Graffiti stacks +250%/stack. | Hypercarry god-mode. |
Priority: S0 > S2/S3 (team power) > S6 (DPS ceiling). S1 is skippable QoL.
Should You Pull Signature Weapon or Sequences?

Priority: Signature Weapon > Sequences (for most players).
| Scenario | Recommendation | Reason |
|---|---|---|
| F2P/Low Spender | S0 + New Standard Pistol (or Solar Flame). Skip both banners after S0. | S0R0 complete (~90-100% potential). Standard pistol near-sig in Tune teams. Save for Mornye/DPS. |
| Mid Spender | S0 + R1 Sig. | Sig adds ~20% personal DPS + unique 24% team stacks (better than S1/S2). Account-wide value. |
| High Spender/Whale | S0R1 Sig → S2/S3 → S6R1. | Max team buffs + hypercarry. Sig enables S0 main DPS viability. |
| Lynae Hypercarry Fan | Sig first, then S6. | Unlocks insane Graffiti DPS. |
Why Weapon Over Sequences?
- Sig buffs team DMG directly (irreplaceable stacks) + personal CR/Basic DMG.
- Sequences are character-locked; S1/S2 < Sig value (QoL/team niche vs universal CR/team amp).
- "S0R1 is a complete build" per guides; sig lifts S0 to T0.
Lynae future-proofs Tune Break meta. Pull her S0, weapon if possible!




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