Wuthering Waves' Version 3.1 is shaping up to introduce exciting new content, with Lahai-Roi resonator Luuk Herssen emerging as a highly anticipated 5-star Spectro Gauntlets user. Recent beta leaks from trusted sources like SeeLe and I.R.I.S. have spilled details on his kit, painting him as a hyper-mobile aerial main DPS specializing in Basic Attack damage, Tune Rupture/Strain responses, and innovative "Harmony Break" mechanics.

Luuk's design revolves around relentless mid-air combos, resource management via "Sun Essence Energy Flow," and a transformative "Golden Judgment" state that amps his damage output. He wields gauntlets with scythe-like animations (broadblade/longblade style for flair), emphasizing flight, parries, and field detonation for massive nukes. All info is subject to change (STC) as the beta is ongoing.

Character Overview

Attribute Weapon Rarity Role Damage Focus
Spectro Gauntlets 5★ Main DPS (Aerial) Basic Attack, Tune Break

Luuk is from Startorch Academy/Lahai-Roi faction, confirmed via official previews. His kit screams high-skill ceiling with infinite aerial loops, making him a dream for combo enthusiasts akin to Brant but with Spectro flair and new 3.0+ Tune synergies.

Core Combat Loop

Luuk's rotation is built for sustained airtime:

  1. Build Gauge: Ground attacks fill "Sun Essence Energy Flow."
  2. Enter Gold Mode: Max gauge triggers enhanced "Golden Judgment" state (boosts skill DMG, consumes resource).
  3. Aerial Eclipse Combo: Reach Aerial Basic Stage 3 to cycle Resonance Skill into 3-step "Slaying Corona" (buff next attack > spin/reset string > drop Solar Marrow array).
  4. Nuke: Plunge with "Judgment of the Earth's Shatter" to detonate array for Basic DMG burst.

This enables near-infinite loops via resets and teleports, all while stacking "Harmony Interference" debuff for escalating damage.

Detailed Kit Breakdown

Basic Attack: Light as It Is (Thus Shines the Light)

  • Up to 4 ground hits (Spectro DMG).
  • Heavy: Stamina jump into air.
  • Aerial: 4-hit string; 3rd hit via Basic press (Scythe - Dissection) or Jump (Scythe - Severance, applies Harmony Deflection debuff).
  • Plunge: Stamina descent.
  • Dodge Counters: Ground teleport hit; mid-air instant reposition.

Resonance Skill: All Fallen Ones Reunite

  • Golden Tide: 2-charge teleport (air-ok, Spectro DMG).
  • Slaying Corona (replaces after Aerial Basic 3rd): Cycles 3 forms on stacks:
    1. Ring: Spectro DMG, buffs next Basic: Golden Piercing Strike (dash/reset).
    2. Break: Spin charge (path DMG, resets aerial string).
    3. Radiance: Ground array drop (auto-explode Basic DMG); air Basic triggers plunge nuke.
  • Final Judgment: Buffs Liberation in "Everfreeze."

Resonance Liberation

Air-castable Spectro/Basic DMG burst (enhanced in Everfreeze).

Forte Circuit: Fire Born from Frost

  • Sun Essence Flow: Builds via Basics/Heavies/Aerials/Skill/Counters → Golden Judgment (no build, skill DMG up, consumes on Corona).
  • Golden Rhythm: Passive regen every X sec; Intro restores Essence/Concerto.
  • Sunburst Protection: Out-of-combat stacks (air damage reduction/immunity).
  • Rain of Light: Mid-air dodge → hover/flying blade (fixed DMG, parry trigger; 3x max).

Inherent Skills

  • Pulse Under the Snow: Skill applies Harmony Offset; Intro grants Sunlight Protection stacks.
  • Healing Decree Without Cause: DMG up per Harmony Destruction Amp (cap X%); extra on max Interference stacks.

Intro/Outro Skills

  • Before Dawn: Spectro DMG + Essence restore.
  • Outro: Delayed "Answering to the Brink of Death" (ATK-scaled Spectro).

Tune Break: A Silent Debate on Light

  • Applies Harmony Displacement (fills for Destruction trigger).
  • Responds to Harmony Interference: Final DMG up per stack/Amp; team increases max stacks.
  • Core to his scaling - ignores RES via team Harmony Breaks.

Resonance Chains Highlights

S1 S2 S3 (QoL) S4 (Team) S5 (Spam) S6 (Whale)
Aerial DMG/Protections up Lib + Passive cap Kill-transfer stacks All-Type DMG on Break Intro/Outro/Dash buffs Max stacks ignore + Break DMG amp

S3 enables mobbing god-mode; S4 buffs teams; S6 instant-maxes passives.

Potential Teams & Playstyle

  • Optimal: Luuk (DPS) + Sanhua (Basic buff) + Mornye (Strain stacking/heal).
  • Alts: Lynae/Verina