Wuthering Waves' Version 3.1 is shaping up to introduce exciting new content, with Lahai-Roi resonator Luuk Herssen emerging as a highly anticipated 5-star Spectro Gauntlets user. Recent beta leaks from trusted sources like SeeLe and I.R.I.S. have spilled details on his kit, painting him as a hyper-mobile aerial main DPS specializing in Basic Attack damage, Tune Rupture/Strain responses, and innovative "Harmony Break" mechanics.
Luuk's design revolves around relentless mid-air combos, resource management via "Sun Essence Energy Flow," and a transformative "Golden Judgment" state that amps his damage output. He wields gauntlets with scythe-like animations (broadblade/longblade style for flair), emphasizing flight, parries, and field detonation for massive nukes. All info is subject to change (STC) as the beta is ongoing.
Character Overview
| Attribute | Weapon | Rarity | Role | Damage Focus |
|---|---|---|---|---|
| Spectro | Gauntlets | 5★ | Main DPS (Aerial) | Basic Attack, Tune Break |
Luuk is from Startorch Academy/Lahai-Roi faction, confirmed via official previews. His kit screams high-skill ceiling with infinite aerial loops, making him a dream for combo enthusiasts akin to Brant but with Spectro flair and new 3.0+ Tune synergies.
Core Combat Loop
Luuk's rotation is built for sustained airtime:
- Build Gauge: Ground attacks fill "Sun Essence Energy Flow."
- Enter Gold Mode: Max gauge triggers enhanced "Golden Judgment" state (boosts skill DMG, consumes resource).
- Aerial Eclipse Combo: Reach Aerial Basic Stage 3 to cycle Resonance Skill into 3-step "Slaying Corona" (buff next attack > spin/reset string > drop Solar Marrow array).
- Nuke: Plunge with "Judgment of the Earth's Shatter" to detonate array for Basic DMG burst.
This enables near-infinite loops via resets and teleports, all while stacking "Harmony Interference" debuff for escalating damage.
Detailed Kit Breakdown
Basic Attack: Light as It Is (Thus Shines the Light)
- Up to 4 ground hits (Spectro DMG).
- Heavy: Stamina jump into air.
- Aerial: 4-hit string; 3rd hit via Basic press (Scythe - Dissection) or Jump (Scythe - Severance, applies Harmony Deflection debuff).
- Plunge: Stamina descent.
- Dodge Counters: Ground teleport hit; mid-air instant reposition.
Resonance Skill: All Fallen Ones Reunite
- Golden Tide: 2-charge teleport (air-ok, Spectro DMG).
- Slaying Corona (replaces after Aerial Basic 3rd): Cycles 3 forms on stacks:
- Ring: Spectro DMG, buffs next Basic: Golden Piercing Strike (dash/reset).
- Break: Spin charge (path DMG, resets aerial string).
- Radiance: Ground array drop (auto-explode Basic DMG); air Basic triggers plunge nuke.
- Final Judgment: Buffs Liberation in "Everfreeze."
Resonance Liberation
Air-castable Spectro/Basic DMG burst (enhanced in Everfreeze).
Forte Circuit: Fire Born from Frost
- Sun Essence Flow: Builds via Basics/Heavies/Aerials/Skill/Counters → Golden Judgment (no build, skill DMG up, consumes on Corona).
- Golden Rhythm: Passive regen every X sec; Intro restores Essence/Concerto.
- Sunburst Protection: Out-of-combat stacks (air damage reduction/immunity).
- Rain of Light: Mid-air dodge → hover/flying blade (fixed DMG, parry trigger; 3x max).
Inherent Skills
- Pulse Under the Snow: Skill applies Harmony Offset; Intro grants Sunlight Protection stacks.
- Healing Decree Without Cause: DMG up per Harmony Destruction Amp (cap X%); extra on max Interference stacks.
Intro/Outro Skills
- Before Dawn: Spectro DMG + Essence restore.
- Outro: Delayed "Answering to the Brink of Death" (ATK-scaled Spectro).
Tune Break: A Silent Debate on Light
- Applies Harmony Displacement (fills for Destruction trigger).
- Responds to Harmony Interference: Final DMG up per stack/Amp; team increases max stacks.
- Core to his scaling - ignores RES via team Harmony Breaks.
Resonance Chains Highlights
| S1 | S2 | S3 (QoL) | S4 (Team) | S5 (Spam) | S6 (Whale) |
|---|---|---|---|---|---|
| Aerial DMG/Protections up | Lib + Passive cap | Kill-transfer stacks | All-Type DMG on Break | Intro/Outro/Dash buffs | Max stacks ignore + Break DMG amp |
S3 enables mobbing god-mode; S4 buffs teams; S6 instant-maxes passives.
Potential Teams & Playstyle
- Optimal: Luuk (DPS) + Sanhua (Basic buff) + Mornye (Strain stacking/heal).
- Alts: Lynae/Verina