Zenless Zone Zero (ZZZ) introduces Orphie & Magus, an S-Rank Fire Attack sub-DPS from the New Eridu Defense Force. Specializing in Fire DMG through lasers, Aftershocks, and heat mechanics, she leverages "Bottled Heat" and "Zeroed In" buffs to excel in teams, even at M0. Her Mindscape Cinemas, unlocked via duplicates, enhance her capabilities further.
This guide explores her six Mindscape levels, their effects, and pull value, weighing Polychrome costs against DPS gains, utility, and alternatives like new Agents or W-Engines.
Orphie & Magus Mindscape Cinema Breakdown
Below is a detailed analysis of each level, including effects and pull value:
M1:
- Effect: Orphie’s Corrosive Flash, Crimson Vortex, Heat Charge, and Fiery Eruption ignore 15% of the target's Fire RES. Zeroed In Agents deal 20% increased DMG.
- Pull Value: Strong for personal and team damage. Fire RES ignore pierces tough enemies, and Zeroed In boosts Fire teams. Offers ~15-20% DPS increase, ideal after securing her base form and Bellicose Blaze W-Engine.
- Recommendation: Pull if she’s your main—high value for low investment.
M2
- Effect: Aftershock triggers restore 65 Decibels (once every 4s). Post-Ultimate, Orphie’s ATK rises 20% for 45s.
- Pull Value: Great for sustain and burst. Decibel restoration improves Ultimate uptime, and ATK buff adds 10-15% DPS. Synergizes with her CRIT Rate and Aftershock passive. Smooths rotations.
- Recommendation: Worth pulling post-M1; ideal for endgame like Shiyu Defense.
M3
- Effect: +2 levels to Basic Attack, Dodge, Assist, Special Attack, and Chain Attack.
- Pull Value: Standard skill upgrade, adding ~5-10% damage. Reliable but not transformative for attacks like High-Pressure Flamethrower.
- Recommendation: Skip unless whaling—diminishing returns.
M4
- Effect: Zeroed In duration extends to 16s. Heat Charge EX Special Attack and Ultimate DMG increase by 40%.
- Pull Value: Boosts burst potential. Extended Zeroed In aids team buffs, and 40% DMG amp adds 20-25% DPS in quick-swap teams.
- Recommendation: Consider for Fire teams; otherwise, save pulls.
M5
- Effect: +2 levels to Basic Attack, Dodge, Assist, Special Attack, and Chain Attack.
- Pull Value: Like M3, adds 5-10% damage. Good for min-maxing but not essential.
- Recommendation: Low priority—only for completionists.
M6
- Effect: With enough energy, EX Special Attack post-High-Pressure Flamethrower triggers Crimson Vortex, recovering 10 Bottled Heat. Heat Charge EX interrupt level rises. Heat Charge/Ultimate lasers deal extra Fire DMG (250% ATK, every 0.5s, counts as EX Special/Aftershock).
- Pull Value: Adds combo fluidity and 25-30% DPS in long fights, plus crowd control. Very costly, best for hyper-invested accounts.
- Recommendation: Not worth for F2P/low-spenders—focus on new Agents.
Overall Pull Value and Recommendations
Orphie & Magus’s base kit shines with Fire DMG lasers, Aftershocks, and off-field support (e.g., Crimson Vortex). She synergizes with Fire amplifiers like Burnice or Caesar. M1-M2 offer the best value, enhancing resistance shred, team buffs, and sustain. M3-M6 suit whales or dedicated mains.
- F2P/Low-Spender: Stick to M0, prioritize Bellicose Blaze or Inferno Metal Drive Discs for CRIT/Fire DMG.
- Mid-Spender: Aim for M1-M2 (100-200 pulls) if she’s a favorite.
- Whale: M6 maximizes potential for high-end modes.
Comments