Crashes in CS are eliminated extremely slowly. Sometimes this can take years. Which sometimes greatly affects the result of games, even at the highest level.

Once Degster noticed an AWP sticking out of the wall - and took the 1 in 4 clutch

The bug when the gun goes through the texture is old. It does not occur so often, but it happens that it can destroy absolutely everything. At the Stockholm Major, Degster remained 1 in 4 against Astralis. Hopeless position. True, Abdul found 2 frags, and then saw an AWP sticking through the wall. Whereas Lucky did not realize that the position was recognized, and did not understand how the enemy could come out with a prefire. Then Degster played a 1v1 clutch and managed to win the round.

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Crashes in CS are eliminated extremely slowly. Sometimes this can take years.

Sometimes smoke does not extinguish "molotov". Many esportsmen were ruined by this

In Counter-Strike, there is a simple mechanic: throwing smoke at the "hammers", it stops burning. However, the CCs are aware that things are different. Smoke does not extinguish the fire for some unknown reason. There are a lot of episodes from the pro scene, how an unextinguished “hammer” harms gamers: you have to move, this regularly leads to a light frag of opponents. If you love eSports betting, download the mostbet.apk betting app.

Olof's decent boost: for this reason, Fnatic withdrew from the tournament, his representatives were bullie

The famous 13-round highlight is a plus or minus sign for any CS fan. Fnatic created a non-human boost at their spawn, from which Olof could observe almost the entire map and fire from Skar.

Teammate, where Olof was, was generally in the air. For a long time, Fnatic's opponents did not understand where Olof was hiding, and when they found out, it was already too late. Everything interesting happened after the match: the Swedes got a lot of hate, the referees of the event defined the boost as cheating and decided to replay the match from a score of 12:3 in favor of LDLC (Fnatic used a boost at this score). Fnatic refused to play and eventually withdrew from the competition.

Soon, Valve fixed the boost, leaving a sign in place of the boost.

BIG advanced to the Major playoffs due to a bug with the jump. Others choose not to use it

The Krakow Major in 2017 was interesting. Participants were provided with weak computers that often lag. The arena lost internet, and on the eve of the 3rd map of the 3rd quarter-final match, the fans were released - reportedly due to laws prohibiting the organization of mass events after 24 hours.

The outcome was also unexpected: Major was able to take Gambit, an obvious underdog of the competition, just like BIG. Both teams left the subgroup with 3:0 statistics. An error came to the aid of German players - crouch-jump, when they jumped while holding Ctrl, and let go already at the moment of flight. Thus, the jump came out complete (without crouching) and not noisy. The bottom line was that when you perform it near the wall, the opponent will not suspect anything, and even more so, he will not see - except perhaps a little head (pixels).

BIG is not the first to exploit this bug. However, during the training for the Major, the German team discovered a fairly large number of positions on Inferno (in the subgroup they chose only this map), where it is simply possible to use crouch-jump.

Other clubs and the community liked the new meta BIG (became called BUG). True, the organizers did not prohibit the use of it, saying that it is part of the game, like van-way smokey. Nex, a former BIG member, expressed the opinion that teammates should be respected. Considering the plus in such a context that you need to spend time searching for such bugs.

The remaining members approved the general agreement not to use broken mechanics. In software, the Germans did not do this either, while immediately flying out.

A couple of weeks after the event, Valve nevertheless wedged into the situation. The error has been fixed.

A big scandal on the pro scene is a bug of coaches. Not fixed for 5 years

3 years ago, the professional scene of the CS was struck by a coaching scandal: it was revealed that they used a critical error. The observation camera (mentors are watching) in a random situation was where the player was dying. And hovered throughout the game. The coach could be transferred to the spawn of the opponent's team, as well as to some other point. The solution was found: restart the server, but it didn't always work that way.

The bug was used online, although 2020 is the hour when the most prestigious PMP events were held. 37 team coaches were banned (such as Zoner, Starix, Robban), then their number increased. Some of them (for example, Lmbt) were blocked by mistake, but in most cases all the fines turned out to be fair. At the same time, this did not affect e-sportsmen, but it is clear that the majority knew about the affairs of their own mentors. However, this was impossible to prove.

The bug did not appear suddenly. It existed for 5 years. Pita, ex-NiP coach, reported this mistake to the creators back in 2018. However, Valve did not take any action, although after many blocks they became very angry with the mentors, preventing them from talking at PMP events (and in qualifiers) online and showing emotions at LANs.

Surprisingly, the error was not immediately fixed. She appeared regularly after new updates.