The Battlefield 6 Open Beta was a blast, with tons of players jumping in on Discord, streaming over 600,000 hours, and racking up more than 30 million hours watched. With the game launching on October 10, the EA DICE team dropped a community update to share what they learned from the beta and what they’re tweaking based on your feedback and data. Here’s the rundown on what’s coming.
Refined Gunplay for Precision and Mastery
The team’s working on making weapons feel smoother and more rewarding. They’re tweaking recoil and tap-fire settings to give each gun its own distinct feel and better range differences. They’re also nudging players toward controlled tap-firing and burst-firing to reward those who take their time aiming. The M87A1 shotgun now needs more pellets to down enemies, balancing things out. They’re still looking into Time-to-Kill (TTK) and Time-to-Death (TTD) and will let us know if they make any big changes.
Movement: A Return to Tactical Roots
Movement’s getting a tune-up to bring back that classic Battlefield feel, focusing on smart plays over wild speed. They’re dialing back the momentum you get from sliding into a jump, especially side-to-side speed. Spamming jumps now lowers your jump height, and shooting while jumping or sliding will mess with your aim. These changes make sliding and jumping more about specific situations, not gunfight go-tos, for a gameplay pace that rewards skill without being chaotic. Parachute physics are also getting tweaked for slower, smoother drops.
Maps: Expanding Scale and Fixing Exploits
The beta showed off smaller, fast-paced maps, but players are hyped for Battlefield’s huge maps. At launch, you’ll get bigger maps packed with action and unique moments. The upcoming Battlefield Labs will test two new maps: Mirak Valley and a remake of Operation Firestorm from Battlefield 3, both loaded with vehicles and wide-open spaces like Liberation Peak. They’re also fixing issues where players reached rooftops or out-of-bounds areas, tightening map boundaries and ensuring the Assault class ladder doesn’t let you sneak into unintended spots.
Game Modes: Refining Rush and Breakthrough
The beta got people talking about player counts and tactical gameplay, especially for Rush and Breakthrough. Here’s what’s happening:
- Rush: This mode, which started as Gold Rush in Bad Company, works best with smaller teams (12v12 to 16v16). Bigger matches with 64 or 128 players caused problems like stacked defenses and stuck frontlines. To bring back the tactical flow, they’re lowering the default player count. Want bigger Rush games? Portal will let you mess around with player counts at launch.
- Breakthrough: Built for bigger battles, this mode supports up to 64 players on open maps. They’re using beta win/loss data to balance maps for a 50/50 win rate between Attackers and Defenders.
- Player Count Philosophy: Instead of locking maps and modes to one player count, they’re mixing it up based on what feels right. Some Breakthrough maps will have 48 players, others 64, depending on the map’s layout. Smaller modes like Team Death Match, Squad Death Match, Domination, and KOTH will start at 8v8 for quick, focused fights.
Playlist and Matchmaking Improvements
The beta’s limited playlists were meant to test matchmaking, with Open and Closed Weapons modes both in play. Those will stick around at launch, with more tweaks coming. Some players struggled to complete objectives like capturing sectors in Rush or Breakthrough. The team’s digging into matchmaking data to make things run smoother going forward.
Looking Ahead: Battlefield Labs and Community Engagement
The beta gave the team a ton of info, and they’re rolling out changes in upcoming Battlefield Labs events, including new map tests. Jump on the official Battlefield Discord to chat about the game, share thoughts, and find squadmates.
Final Thoughts
The Battlefield 6 Open Beta was a huge success thanks to your feedback and energy. With tweaks to weapons, movement, maps, modes, and matchmaking, EA DICE is set to deliver a tight, tactical, and epic Battlefield experience on October 10. Whether you’re dropping into a massive 64-player Breakthrough or nailing precise shots in Rush, the game’s shaping up to blend classic Battlefield with fresh touches. Keep an eye out for more updates, and thanks for making the beta awesome!