You get Keepsakes by doing one thing: hand over Nectar to an NPC and get one back. There are 26 in total, each from a particular character. Story progress and how characters feel about you might block you from giving Nectar sometimes. Keep at it!
How To Get Every Keepsake And How To Upgrade Them
Leveling up Keepsakes is easy too. They go from rank one to three. To level one up, equip it and win a set number of fights:
- To upgrade from rank one to rank two, you'll need to win 25 encounters with the Keepsake equipped.
- To upgrade from rank two to rank three, you'll need to win a further 50 encounters with the Keepsake equipped.
Encounters are fights, not simply locations - you need to be beating enemies for the Keepsake to progress.
The table below lists every Keepsake in the game, its effects (with each rank's effects separated by slashes and boldened), and who you receive them from. Numbers that we aren't sure of but can make a guess at are in italics.
Keepsake | Giver | Location | Effects |
---|---|---|---|
Silver Wheel | Hecate | Crossroads | Automatically restores 1,000/1,500/2,000 Magick per night. |
Knuckle Bones | Odysseus | Crossroads | The first boss fought after equipping this loses 5%/10%/15% of their health, and you take 15% less damage from bosses. |
Luckier Tooth | Schelemeus | Crossroads | After falling to zero Life, you will restore a large percentage of it automatically. The percentage grows with each rank. |
Ghost Onion | Dora | Crossroads | Whenever you exit a location, you restore your Life to max, up to a total value of 50/75/100. |
Evil Eye | Nemesis | Crossroads | Deal +20%/+25%/+30% damage to the last enemy that killed you. |
Engraved Pin | Moros | Crossroads | After you fall to zero Life, you become Impervious for 10 seconds. If you kill the remaining enemies within 10 seconds, you gain 30/40/50 Life back. |
Discordant Bell | Eris | Crossroads | After each encounter deal and take +0.5%/+1%/+1.5% damage. |
Gold Purse | Charon | Shop Rooms | Gain 100/125/150 gold when you equip this Keepsake. |
Metallic Droplet | Hermes | God Boon | Your move, strike, and channel are 20% faster for the next 200/300/400 seconds. |
White Antler | Artemis | Randomly | While you have less than 30 Life, you have a +20%/+30%/+40% critical chance. |
Moon Beam | Selene | God Boon | You gain +3/+4/+5 Hex upgrades from the next Path of Stars you acquire. |
Cloud Bangle | Zeus | God Boon | Boons from Zeus are more likely and you can Rarify a Common/Rare/Epic blessing of his once per night. |
Iridescent Fan | Hera | God Boon | Boons from Hera are more likely and you can Rarify a Common/Rare/Epic blessing of hers once per night. |
Vivid Sea | Poseidon | God Boon | Boons from Poseidon are more likely and you can Rarify a Common/Rare/Epic blessing of his once per night. |
Barley Shef | Demeter | God Boon | Boons from Demeter are more likely and you can Rarify a Common/Rare/Epic blessing of hers once per night. |
Purest Hope | Apollo | God Boon | Boons from Apollo are more likely and you can Rarify a Common/Rare/Epic blessing of his once per night. |
Beautiful Mirror | Aphrodite | God Boon | Boons from Aphrodite are more likely and you can Rarify a Common/Rare/Epic blessing of hers once per night. |
Adamant Shard | Hephaestus | God Boon | Boons from Hephaestus are more likely and you can Rarify a Common/Rare/Epic blessing of his once per night. |
Everlasting Ember | Hestia | God Boon | Boons from Hestia are more likely and you can Rarify a Common/Rare/Epic blessing of hers once per night. |
Lion Fang | Heracles | City of Ephyra | You deal +30%/+40%/+50% damage, but this reduces by 5% per encounter. |
Blackened Fleece | Medea | City of Ephyra | After taking 250 damage over the course of a run, your Omega Moves deal +20%/+30%/+40% damage. |
Crystal Figurine | Circe | Rift of Thessaly | After the next boss fight, activate a random Arcana card at rank 1/2/3. |
Silken Sash | Arachne | Erebus | Gain +20 shield and buff this by +2/+3/+4 every time you complete a location if you still have some shield remaining. |
Aromatic Phial | Narcissus | Oceanus | Fountains restore +20% Life, and the next fountain you use will improve a Common Boon of yours to Rare/Epic/Heroic level. |
Concave Stone | Echo | Mourning Fields | After choosing a Boon, 25%/30%/35% you will get an additional Boon. This happens once per night. |
Experimental Hammer | Icarus | Rift of Thessaly | Gain 1 random Daedalus Hammer effect for the next 10/15/20 encounters. |
Transcendent Embryo | Chaos | Chaos Gates | Gain a random Common/Rare/Epic Chaos blessing once this night, and replace it every 8 encounters. |
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