Trial Chambers are massive underground dungeons from the 1.21 Tricky Trials update. They're packed with spawners that spawn mob waves, nasty traps, and vaults full of god-tier loot. Think copper and tuff blocks everywhere, super deep underground around Y=-40 to Y=0. Perfect for mid-to-late game grinds. Beat spawners for keys, pop vaults for the win. Go ominous mode with Bad Omen for juiced-up fights and better drops.
How to Find Minecraft Trial Chambers
- Cartographer Maps: Level up a villager to Journeyman Cartographer. Trade 12 emeralds + compass for a Trial Explorer Map. Points right to the nearest one.
- Chunkbase: Punch your seed into Chunkbase. One every ~2km chunks.
- Commands: /locate structure minecraft:trial_chambers (cheats on).
- Dig Tip: Strafe mine at Y=-53 for dia stacks on the way down. Or shaft straight to the map coords at Y=-40.
Prepare your gear
These ain't no cakewalk. Prep for hordes, poison arrows, and knockback spam.
- Armor: Full netherite with Prot 4 or Projectile Prot. Stack 3+ totems in offhand.
- Weapons: Sharp 5 sword/axe, Power 5 bow or crossbow with Quick Charge. Infinity if bows. Shields x16 (they break fast).
- Pots: Strength, Regen, Swiftness extended. Milk buckets for poison/slowness.
- Utils: Cobble stacks for pillars, torches, golden apples, ender pearls, water bucket (lava traps).
- Squad Scaling: Mobs ramp up per player. Squad up for faster clears, but waves hit harder.
Trial Chambers Layout
Huge 100-200 block sprawl with:
- Entry: Big copper doors, safe chests, beds, vaults.
- Halls: Arrow/potion dispensers (watch buttons!), mini spawners.
- Rooms: Combat pits with multi-spawners, ominous vaults, grates for drops.
- Extras: Barrel dumps for trash, stair spam, wind charge traps (yeet city).
Spawner Fights & Mob Tiers
Spawners light up when you eyeball 'em (14 blocks). Waves till cap (6 total/3 at once solo, scales up). Clear all for cooldown + loot/keys.
| Mob Type | Enemies | Floor Clue | Cheese Strat |
|---|---|---|---|
| Breeze (Jumpers/Ranged) | Breeze | Chiseled Tuff | Shield tank wind blasts. Pillar melee. Trap in 2x2 hole. Slow spawns = ez pickoffs. |
| Melee Brutes | Zombie, Husk, Spider | Mossy Cobble | Sweep attacks. Block spiders. Husks laugh at turtle armor. |
| Tiny Annoyers | Slime, Silverfish, Baby Z, Cave Spider | Gravel | AoE smacks. Milk cave spider poison quick. |
| Ranged Bois | Skeleton, Stray, Bogged | Copper Grates | Shield charge. Close gap fast. Regen thru bogged poison. |
Rewards: 50% shot at Trial Key (1 per player), else pots/food.
Vault Loot Drops
Keys unlock vaults (once per player per vault). Pedestals everywhere.
| Vault | Key | God Rolls |
|---|---|---|
| Regular | Trial | Wind charges, enchs, diamonds, Bolt Armor Trim, discs. Stacks of goodies. |
| Ominous (Blue) | Ominous Trial | Ench GAs, Flow Trim, Heavy Core (7.5%), tridents, blocks. Way better. |
Ominous Grind - Go Nuclear
Chug Ominous Bottle (raid captains/vaults) for Bad Omen. Enter near spawner = Ominous Trial!
- Spawners glow blue: Armored/ench mobs, double spiders.
- Ceiling shooters: Arrows, fireballs, pots, wind every 8s.
- Juice: 30% Ominous Key + top-tier pots/food.
Craft the Mace - One-Shot King
Breeze Rods (breeze drops) + Heavy Core (ominous vaults only).
- Base: 7 melee dmg.
- Smash: Fall 1.5+ blocks = dmg scales with height. 30-block drop = netherite delete.
- God Enchs: Density V (more smash), Breach IV (armor ignore), Wind Burst III (bounce for chains).
Pro Tips & Cheese Strats
- Spawner Cheese: 2x1 cobble box next to it. Break line-of-sight to pause spawns. Pillar up, snipe one by one.
- Trap Jam: Lob snowballs/eggs into dispensers to clog 'em forever.
- Breeze Trap: Funnel into water or 2x2 pit. Melee spam no-deflect.
- Mace Parkour: Wind charges = free height for smash nukes. Chain kills easy.
- Squad Play: One player baits spawners, squad pillars and rains arrows.
- Key Share: Grab key, "suicide" into lava to drop for buds (respawn at bed).
- Ominous Farm: Raid outposts for bottles. Stack omens before dive.
- Secret Spots: Smash sealed copper doors, check grate floors/high ledges for hidden vaults.
- Junk Dump: Barrel pits everywhere. Toss trash mobs drop.
- Safe Respawn: Beds in entry rooms. No explosions here.
- Ender Pearl Clutch: Dodge breeze winds or reposition fast.