In The Elder Scrolls IV: Oblivion, you can make some seriously strong custom Mysticism spells thanks to the game’s spellmaking system. Mysticism has cool effects like Dispel, Reflect Spell, Spell Absorption, and Soul Trap, which you can tweak to fit your playstyle.
Here’s a rundown of the best custom Mysticism spell ideas, focusing on what works best for different situations, with tips on making them cheap and effective.
1. Ultimate Dispel Spell
- Effects: Dispel 100 points on Self or Target
- Purpose: Wipes out annoying magical effects like Silence, Paralyze, or Damage Attribute in one shot.
- Why It’s Great:
- Saves your bacon against enemy mages or debuffs like Burden or Damage Strength.
- At 100 points, it clears most bad effects instantly.
- Cheap to cast (especially with high Mysticism skill), so you can use it a ton.
- Customization Tips:
- Toss in a small area effect (like 5 ft) to clear debuffs from allies or summons in group fights.
- Mix with Restore Health (Restoration) for a spell that cleanses and heals at once.
- Example: "Purge" – Dispel 100 pts on Self, ~10 magicka cost (with high Mysticism).
2. Spell Absorption Tank
- Effects: Spell Absorption 50-75 points for 10-15 seconds on Self
- Purpose: Sucks up enemy spells to refill your magicka while blocking their damage.
- Why It’s Great:
- Makes enemy mages your personal magicka refill, especially in tough late-game dungeons.
- Pairs well with big magicka pools or the Atronach birthsign for near-endless casting.
- Combine with gear like the Mundane Ring or Necromancer’s Amulet to become nearly untouchable.
- Customization Tips:
- Keep the duration short (10-15 sec) to save magicka.
- Add a bit of Reflect Spell (10-20 points) for extra protection against spells that don’t get absorbed.
- Example: "Mage Shield" – Spell Absorption 75 pts for 12 sec, ~50 magicka cost.
3. Reflect Spell Assassin
- Effects: Reflect Spell 30-50 points for 10 seconds on Self
- Purpose: Throws enemy spells back at them, letting their own magic wreck them.
- Why It’s Great:
- Crushes high-level mages like Liches or Xivilai who sling powerful spells.
- Cheaper than Spell Absorption, so it’s easier for non-mage characters.
- Works great for stealth or melee builds to punish spellcasters without needing much magic.
- Customization Tips:
- Use a short duration (8-10 sec) to keep costs low for spamming in fights.
- Add Fortify Speed (Alteration) for a spell that helps you close in while reflecting.
- Example: "Mirror Strike" – Reflect Spell 40 pts for 10 sec, ~30 magicka cost.
4. Soul Trap Spam
- Effects: Soul Trap for 2 seconds on Target, 5 ft Area
- Purpose: Grabs souls from multiple enemies to fuel enchanting or recharge weapons.
- Why It’s Great:
- Short duration (1-2 sec) makes it super cheap, so you can cast it over and over.
- Area effect lets you snag souls from groups like goblins or skeletons.
- Must-have for keeping enchanted gear powered or farming soul gems for cash.
- Customization Tips:
- Pair with Damage Health (Destruction) for a spell that kills and traps in one go.
- Use on Touch to save magicka if you’re swinging a sword.
- Example: "Reaper’s Mark" – Soul Trap 2 sec in 5 ft Area on Target, ~10 magicka cost.
5. Telekinesis Utility
- Effects: Telekinesis 30-50 ft for 5-10 seconds on Target
- Purpose: Moves stuff from far away for solving puzzles, stealing, or messing with enemies.
- Why It’s Great:
- Lets you grab items or bypass traps in risky spots like Ayleid ruins.
- Fun for trolling enemies by shifting objects or setting off traps.
- Low magicka cost means even non-mages can use it.
- Customization Tips:
- Boost range to 50 ft for exploring or dungeon puzzles.
- Add Fortify Sneak (Illusion) for a spell that helps with sneaky theft or trap-disarming.
- Example: "Phantom Hand" – Telekinesis 40 ft for 8 sec, ~15 magicka cost.
6. Hybrid Crowd Control Dispel
- Effects: Dispel 50 pts in 10 ft Area on Target + Soul Trap 2 sec in 10 ft Area
- Purpose: Strips enemy buffs (like summons or shields) and grabs souls in group fights.
- Why It’s Great:
- Wrecks summoners by banishing their minions in one cast.
- Area effect hits multiple enemies, perfect for crowded dungeons.
- Soul Trap adds enchanting utility without needing another spell.
- Customization Tips:
- Toss in Weakness to Magicka (Destruction) to make your next spells hit harder.
- Keep Dispel at 50 pts to save magicka for frequent casts.
- Example: "Void Sweep" – Dispel 50 pts + Soul Trap 2 sec in 10 ft Area, ~40 magicka cost.
Tips for Creating Custom Mysticism Spells
- Level Up Mysticism: Higher Mysticism skill cuts spell costs a ton. Train with NPCs or spam cheap spells like Detect Life to grind it.
- Spellmaking Altar: You’ll need the altar at the Arcane University (do Mages Guild quests) or Frostcrag Spire (from the Wizard’s Tower DLC).
- Save Magicka: Short durations (1-10 sec) and medium strength (30-75 pts) keep spells cheap for constant use.
- Gear Synergy: Items like the Necromancer’s Amulet, Mundane Ring, or Spell Absorption-enchanted gear make Mysticism spells even better.
- Mix Schools: Blend Mysticism with Destruction, Restoration, or Illusion for spells that handle multiple jobs (like Dispel + Restore Health).
Notes
- Spell Stacking: Reflect Spell and Spell Absorption don’t work perfectly together; pick one based on your character (Absorption for mages, Reflect for fighters).
- Enemy Scaling: Late-game enemies like Liches or Gloom Wraiths cast stronger spells, so Reflect and Absorption shine more as you level up.
- DLC Perks: Frostcrag Spire’s altar is handy for quick spellmaking, and its magicka boosts help with casting.
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