The Elder Scrolls IV: Oblivion throws you into a huge world with tons of weapons, but early on, you need something reliable and easy to get. Whether you’re slashing, sneaking, or slinging spells, picking the right weapon makes those first few levels way smoother. Here’s a complete guide to the best early-game weapons for any kind of character.

Umbra

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A badass one-handed ebony sword found in Vindasel, southwest of the Imperial City, carried by an NPC named Umbra. It’s got a soul trap effect, hits like a truck, and stays useful for a long time, but the fight’s tough at low levels (try around level 5-10). Sneak, use traps, or summon allies to make it easier.

Honorblade of Chorrol

A weightless one-handed sword you get from finishing the “Sins of the Father” quest in Chorrol by talking to Fathis Ules. It deals solid damage with no enchantments, making it perfect for straightforward fighters, and the quest is quick to wrap up.

Blade of Woe

A killer one-handed dagger handed to you by Lucien Lachance in the Dark Brotherhood questline, which starts after killing an innocent NPC like Rufio at the Inn of Ill Omen. It’s got a damage enchantment, making it a stealth character’s dream, and it’s easy to grab early if you join up—stab from the shadows for brutal hits.

Oblivion Blade Of Woe

Fine Iron Bow

A slightly stronger version of the Iron Bow, occasionally found in dungeon loot (like Fort Ash or bandit hideouts) or sold by vendors like The Archer’s Paradox or Maro Rufus at the Imperial City’s Best Defense. It has better damage and durability, making it a great upgrade for levels 3-7. Check vendor inventories regularly, as stock rotates, and pair with iron or steel arrows for cost-effective ranged combat.

Mace of Decay

A solid one-handed mace with a health-draining enchantment, found in dungeons, dropped by enemies like necromancers (check Fort Farragut near Cheydinhal), or sometimes sold at shops like Jensine’s “Good as New” in the Imperial City—perfect for warriors who like blunt weapons.

Staff of the Everscamp

A fun magic staff you get from the “Whom Gods Annoy” quest in Leyawiin by talking to Rosentia Gallenus. It summons scamps (kind of a pain but handy) and is easy to use even with low magic skills, making it a solid pick for starting mages.

Whom Gods Annoy
The Whom Gods Annoy quest

Bound Weapons (via Conjuration)

Magical weapons like daggers, swords, or bows you can summon by buying the “Bound Weapon” spell from mages like Edgar Vautrine in the Imperial City or Alberic Litte in Chorrol. They weigh nothing, deal decent damage that improves with your Conjuration skill, and save you repair costs, making them great for any build with a touch of magic.

Quick Tips for Early Weapons

  • Grab enchanted weapons with effects like shock or fire from dungeons—they hit harder than plain ones.
  • Check shops like A Fighting Chance in the Imperial City for the occasional good find.
  • Wait until level 5-10 for tough weapons like Umbra, as enemies scale with you.
  • Keep weapons in good shape with repair hammers to maintain their damage.
  • Use weapons that match your main skills (Blade, Blunt, Marksman) for the best results.