Google will make Android games take up less space thanks to its latest development. The Mountain View company has incorporated into the Play Store a new texture compression system for games, which will improve the performance of the games in addition to reducing download size.
The technology giant has confirmed via an official statement that developers can implement scalable and adaptive texture compression - ATSC (Adaptive Scalable Texture Compression) - in their games when uploading them to the Google Play store.
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The ATSC format offers a number of benefits, such as improved rendering performance, faster load times, better battery life, and improved visual quality. In addition, and as we have already mentioned, it can also drastically reduce the size of an app download, since the new technology will also help to compress the textures.
The technology is already available for download in the Google Play Store for all the game developers who want to use it in their titles. In this way, when uploading a game to the app store, it is done by separating the compressed texture packs by device type.
ATSC Technology For Android Games Now Available on Google Play Store
It should be noted that in this way, the Google Play Store will offer the texture pack that best suits each mobile device so that the user will always see the game in the best possible quality. On the other hand, this also avoids the need to download all available textures, since only those that are necessary are stored.
Therefore, in this way it is possible to save both storage space for these games on the mobile device, as well as download data if the downloading process is done without a WiFi connection, which takes up data allowance. Those who wish to implement ATSC in their games can already do so from the Google Play Store.
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