In the grim, messed-up realm of Chaos Zero Nightmare, making it through isn't only about your skills—it's about your gear too. The right stuff can flip a losing battle into a big win, or bad gear means you're just another forgotten victim. No matter if you've done tons of runs or this is your first go, getting a handle on this Chaos Zero Nightmare gear guide is a quick way to boost your team's strength and make sure every move matters.

This guide for Chaos Zero Nightmare covers all the basics, from how equipment functions to a full rundown of items that can shake up your game plan.

Introducing the Equipment in Chaos Zero Nightmare

In Chaos Zero Nightmare, equipment means the key items your characters slap on to get stat increases, special abilities, and big bonuses in fights. It breaks down into Weapons, Armor, and Trinkets, each doing its own thing to amp up your power.

Every item has key features like its slot (Weapon, Armor, or Trinket), rarity level (Rare, Legendary, or Mystic), main stats (ATK, DEF, or HP bumps), and special effects that give passive perks. See your gear as boosts that layer nicely with your cards and partner setups.

List of Equipment in Chaos Zero Nightmare

In Chaos Zero Nightmare, gear goes from heavy-hitting weapons to weird trinkets and armor kits. Each piece can totally change how you play in combat, be it with straight damage, protection, recovery, or effects that kick in under specific situations.

 

Weapons in Chaos Zero Nightmare

Weapon Rarity Effect
Abyssal Bug Tooth Legendary 50% chance to inflict 1 Agony on critical hits.
Big Game Hunter Rare First attack card per battle gains +100% Tenacity Damage.
Blood Giant Claw Legendary Deals 100% fixed damage on Ravage.
Branch of Eternity Mystic Healing deals fixed damage equal to 35% of recovery to all enemies.
Branch of the Evil Tree Legendary Deals 35% of heal as fixed damage to a random enemy.
Branch of the Sacred Tree Legendary Converts 25% of healing into area damage for all enemies.
Bug Killer Rare 1 Agony per attack card; +2 Agony in Invader battles.
Command: #108 Rare Boosts attack card damage by 25% once per battle.
Crimson Sword Legendary Generates 2 Agony when dealing damage with targeting attack cards.
Dagger That Tricked The Shadow Legendary +12% critical damage.
Dark Grip’s Claws Mystic +20% damage to all attacks.
Dream of the Devoured Legendary Next card gains +15% damage when a card is exhausted (stacks once).
Esophagus of Madness Legendary +20% damage against targets with Agony.
Executioner’s Edge Legendary +15% damage against enemies below 50% HP.
Formica’s Broken Spear Legendary +5% damage per enemy.
Formica’s Perfect Spear Mystic +7% damage per enemy, +10% all-attack damage.
Gastronomicon Rare Attack cards with cost 2+ trigger 3 Agony.
Intellect of Chaos Mystic +12% attack; Ravage reduces allies’ stress by 1.
Lepidola’s Whip Mystic +20% damage for attack cards costing 1 or less.
Mutated Claws Legendary Drawing a Status Ailment or Curse card grants Morale 1 for 1 turn.
Mutated Order Mystic +15% damage to enemies before they act.
Nature’s Hostility Legendary Defeating an enemy deals 150% fixed damage to all enemies.
Obsidian Sword Rare +8% damage.
RFS-17 Legendary +10% critical chance for cost 0 attack cards.
Ritual Dagger Legendary Defeating enemies grants +10% attack card damage (max 2 stacks).
Rune Lance Legendary Using more than 5 AP boosts damage, shield, and healing by 15%.
Second Method Legendary Extra attack damage +30%.
Shell Bug Horn Mystic +20% critical damage.
Singing Sword Legendary +10% attack; dealing damage to shielded targets triggers 1 Retribution.
Sneering Dagger Legendary Defeating an enemy applies 2 Vulnerable to all enemies.
Sun-Setting Bow Legendary Attack cards costing 2+ deal +20% damage once per turn.
Sword Reflected in the Lake Legendary Holding 6+ cards boosts damage by 20%.
The Destruction of Erysichthon Legendary Attack cards have 5% chance to gain +1 hit.
Twin Swords of Great and Lesser Evil Mystic +20% damage against Ravaged targets.
Unexploded Plasma Bomb Legendary Exhausting a card deals 40% fixed damage to a random enemy.
Violet Butterfly’s Whip Legendary +10% damage for attack cards costing 1 or less.
Void of the Devourer Mystic Exhaust a card to give the next card +25% damage (stacks once).
Trumpet of Revelation Legendary Drawing a card boosts damage by 10% for 1 turn (2 per turn).

Armor in Chaos Zero Nightmare

Armor Rarity Effect
Assault Boots Legendary After 2 turns, gain +200% fixed shield at turn start.
Assault Gauntlets Rare Start the battle with 2 Counterattacks.
Chains of Obsession Legendary Using attack cards triggers 1% HP reduction and 60% fixed shield.
Cloud-Walking Shoes Legendary When an ally is defeated, gain +40% fixed shield.
Consecrated Halo Mystic Boosts shield gain by 25%.
Contaminated Helmet Rare +6% max HP and +12% defense.
Crustacean Fluider Rare Taking damage triggers +60% fixed shield after 1 turn.
Cursed Doll Legendary Heals 60% per status ailment/curse card in hand.
Dance of the Night Butterflies Legendary Ravage triggers +60% fixed shield.
Fairy King’s Crown Legendary +6% critical chance.
Gladiator’s Helmet Rare At the start of battle, gain 1 damage reduction.
Gluttonous Tailcoat Legendary Taking damage triggers +80% fixed shield.
Growing Carapace Legendary Start of turn grants +40% fixed shield.
Immortal Scale Legendary Gaining Counterattack adds +1 additional Counterattack.
Kentris Chitin Armor Mystic +10% ally shield gain.
Mask of Evil Spirits Rare Damage received triggers +60% fixed shield after 1 turn.
Mask of Flames Mystic Increases damage to vulnerable targets by 20%.
M.S.S Scope Legendary Harmful effect inflicted? Gain +80% fixed shield at turn end.
Primordial Discipline Mystic Start of the battle, gain 2 Immunity.
Regenerative Ribcage Legendary +12 max HP.
Reinforced Combat Suit Legendary End of turn without shield? Gain +60% fixed shield.
Resolute Gauntlets Rare Chaos Order battle start boosts damage by +10% and 1 damage reduction.
Scout’s Combat Boots Rare Enemy defeat triggers +60% fixed shield.
Star-Lit Cloak Mystic -10% damage (once per turn).
Survivor’s Hood Rare Start of battle grants 140% fixed shield.
Twisted Discipline Legendary Using 10+ AP triggers 2 Immunity.
Wings of Light Legendary Ego Points gained on a critical hit.
Wings of the Swarm Mystic Start of the battle, gain 2 Immunity.
Wolves Bane’s Spine Legendary Critical hits trigger +10% fixed shield.

Trinkets in Chaos Zero Nightmare

Trinket Rarity Effect
Absolute Zero Tetrahedron Rare +20% shield at battle start.
Amorphous Cube Rare +15% damage at battle start.
Bloodstone of the Void Rare Attack card use heals HP equal to 6% of damage.
Bloody Pendant Legendary Using duplicated cards prevents enemies from reducing action counts for 1 turn.
Bone Ring of Wildfire Legendary Upgrade card use triggers +20% damage for 1 turn.
Call of the Ancient Spirit Legendary Critical hits heal 10%.
Chaos Bible Legendary After 4 turns, deal 350% fixed damage to all enemies.
Clover of the Forest Rare Recovery via card grants +10% ally attack for 1 turn.
Corroded Core Legendary Perfect shield block triggers 1 Impair on all enemies.
Corrupted Core Mystic +15% defense and +20% shield retention.
Crimson Bloodstone Legendary Attack card use heals 9% of damage.
Dice of Chaos Mystic End of turn triggers random damage to enemies and allies.
Dormant Seeds Mystic Gaining shield gives +100% fixed shield once per turn.
Eye of Gluttony Mystic +30% damage, 30% chance to exhaust a card in hand at turn end.
Eye of the Eyeless Legendary +30% damage to basic attacks.
Eye of the Punisher Mystic Alone? +30% damage.
First Aid Kit Rare Recover 5% at battle’s end.
Gloomy Prime’s Eye Mystic +20% shield at battle start.
Guardian Core Legendary Enemy planning an attack? +60% fixed shield once per turn.
Heart of the Jewel Legendary X effect becomes X+1.
Kirak’s Core Legendary HP <40% at turn start? Recover 3%.
Lead-Colored Holy Water Legendary Ravage applies 1 Impair.
Lepidola’s Wing Legendary Battle start grants 1 Evasion.
M.S.S Data Pad Rare Start of Nihilum battle applies 2 Vulnerable.
M.S.S Data Pad SE Legendary Start of Nihilum battle applies 3 Vulnerable.
Madman’s Masterpiece Legendary Elite battle start grants +50% damage.
Magic-Infused Sapphire Rare Outbreak of War card in hand? Deal 1 Tenacity Damage to all enemies.
Moon of Destruction Legendary Start of battle deals 100% fixed damage to all enemies.
Natural Predator Legendary Ravage boosts the next attack card by 100% damage.
Nature’s Gift Legendary End of turn heals 40%.
Order’s Emblem Legendary Chaos Order battles gain +15% defense.
Palasia’s Orb Legendary Applying Vulnerable also applies 1 Weaken.
Poacher’s Pathfinder Rare Sekred battle? +10% damage and 2 Vulnerable.
Proof of Initiation Rare Chaos Order battle? +10% defense.
Pulsating Egg Mystic +10% attack and +10% HP.
Quantum Collector Legendary Ally uses an Upgrade card? Boost damage, shield, and healing for 1 turn.
Revelation of Futility Mystic Using attack cards grants +20% fixed shield (10 per turn).
Rune Chord Rare Retain cards at turn end? +60% fixed shield.
Verdant Day Legendary Odd turns grant +6% attack, +10% defense.
Verdant Night Legendary Even turns grant +10% attack, +6% defense.
Verdant Shackles Mystic +10% attack and +10% defense.
Viadeus’s Reactor Legendary Upgrade card use triggers 1 damage reduction.
Voracious Swarm Legendary Taking damage applies 2 Agony to the attacker.
Water Drops of the Goddess Legendary Battle start grants 1 Storage.
The Famished One’s Belly Rare Exhausted card? +10% damage and 5% recovery (once per battle).