Headlined by a blockbuster Jujutsu Kaisen collaboration, it introduces cursed techniques to the battlefield, overhauls Battle Royale revival mechanics, adds breakable arsenals, and delivers deep weapon and character tweaks. This analysis breaks down the key changes, their impacts on gameplay, and emerging metas, especially for competitive play and casual squads.
Jujutsu Kaisen Collaboration: Cursed Energy Takes Over
OB52's crown jewel is the "Jujutsu Awakening" event (Jan 14 - Feb 13), infusing Free Fire with JJK flair. Cursed Energy spawns across maps, regenerates in piles, drops from kills, and sells via vending machines. Spend it to unlock game-changing abilities:
| Technique | User | Cost | Effect |
|---|---|---|---|
| Divergent Fist | Yuji Itadori | 100 | Dash strike: 30 DMG + delayed 30 DMG; breaks 3 Gloo Walls. |
| Kugisaki's Hammer | Nobara Kugisaki | 50/50/100 (Lv1-3) | Unlimited ammo hammer weapon. |
| Hollow Purple | Satoru Gojo | 100 | Ground-traveling blast: 70 DMG + knockback; explodes at 80m for +40 DMG. |
| Unlimited Void | Satoru Gojo | 400 total | 1v1 domain pull: Full HP restore, +5% speed, +30 Shield; 30s or until KO. |
| Ember Insects | Jogo | 100 | Tracking bugs: 25 DMG explode + 1m burn (5 DMG/s x3s). |
| Malevolent Shrine | Ryomen Sukuna | 400 total | 10m domain: 5 DMG/0.5s to foes, shreds Gloo Walls; 15s. |
Unlock all for 10% cooldown reduction. Revival Points now pulse with Cursed Energy for quick re-entries. Bermuda's Peak remakes into "Bermuda High School," a JJK-themed hotspot also in Clash Squad (CS). CS gets 4v4 Jujutsu modes with these in stores/Cyber Airdrops.
Analysis: These abilities promote aggressive, ability-spam playstyles. Domains enable clutches (Unlimited Void's 1v1 heal/speed is brutal), while Hollow Purple ignores cover for zone control. Expect JJK to dominate ranked until nerfs; free Yuji bundle via missions makes it accessible. Pair with Gloo-heavy kits for hybrid defense-offense.
Battle Royale Revolution: More Action, Forgiveness, and Hot Drops
BR gets flooded with chaos:
- Breakable Arsenals: Smash glass for direct loot (Groza/AWM/Thompson infinite ammo inside), but UAV reveals you. Cost to unlock/upgrade: 1500 → 1200 Coins. Upgraded racks add FAMAS, Charge Buster, M79.
- Ultra Airdrop: 400s in, capture for Ultra Helmet/Vest (better than Lv4, min 25% durab.) + teammate revives. Destroy crystals to speed it up.
- Revival System: Solos get timed starter gear + Revival Cards (until 610s). Duos/Squads: 60s team revive (1x, first 180s). Spectator discounts/buffs encourage support.
- Vehicles: Speed boost button; instant explode at 0 HP; less burn.
- Rating Medals: Live score for assists/kills/arsenals/loadouts → Silver/Gold medals + bonus rank points (streaks jump ranks).
- Other: Lv2 backpack start, color-coded loot, safe zone tweaks (slower shrinks).
Analysis: Early game forgiveness (revives/starter gear) reduces rage-quits, boosting retention. Arsenals/Ultra become third-parties galore - drop hot or bait fights. Medals reward squads, shifting solo-queue to teamplay. Safe zones favor rotates over camping.
Weapon Balances: AR/SMG Buffs, Explosive Nerfs, Tier Overhaul
| Category | Weapon | Changes |
|---|---|---|
| Explosives | FGL24/RGS50 | Mag: 3 → 2 |
| M590 | DMG +10%, Range -10%, no splash | |
| Upgradables | Kar98k/FAMAS | Upgrades removed (now = Lv3 versions) |
| MAC10 series | DMG +8%, Acc +15% | |
| Airdrops | Groza/X | DMG +3%, Pen +10%, Range +8% |
| SVD/Y | Acc +20% | |
| M249/X | RoF +5%, Pen +5% | |
| Thompson/X | RoF +5% | |
| Other | VSS | Pen +10%, Acc +5% |
| Heal Pistol/Y | Auto-target; RoF +30%, Heal -50%, Regen +50%, Cost -50% (Y heals 2) |
Sources shift: Groza vending (800 Coins, lim2), no Hook Gun. CS prices adjusted (e.g., Groza 1700 Cash).
Analysis: SMGs/ARs rise (MAC10/Groza meta?), snipers consistent sans upgrades (less RNG). Explosives curbed for fairer CQC. Heal Pistols now squad-viable. HP-loss slowdown (14s → 33s) aids mid-long sprays.
Characters and Pets: Stealth King Morse Arrives
New: Morse - Stealth Bytes: Invisible >16m, +20% speed, auto-aim <4m (15s, no shoot, 1s exit delay; 45s CD). Perfect flanker.
Buffs:
- Tatsuya/Wukong: CD 120s → 90s + KD resets.
- Xayne: Shields 50→70 (15s), restores on KD.
Tweaks: Nero plushie ignores cover; Alok fixes.
Analysis: Morse redefines ambushes (UMP rushdowns). Buffs revive mobility chars. Pets unchanged - focus skills.
Clash Squad, Modes, and Polish
CS: Shared Cyber Airdrop progress, discounts, JJK integration. Neon City portals for teleports. Bugs fixed (Kalahari DMG, Alok range). FPS boost option. Social Island fishing, Craftland updates (party parkour, Bermuda map).
Analysis: CS faster/more rewarding. Portals add Solara mindgames.
Verdict: A Meta-Reshaping Patch
OB52 injects hype via JJK while fixing pain points (revives, vehicles). New meta: Stealth flanks + revives + AR spam in chaotic BR. Rank grind eases with medals; watch esports for Morse/Groza dominance. Download now - cursed energy awaits!