It is rare for the Genshin Impact community to unite in backlash, yet Version 6.1's launch of Miliastra Wonderland on October 22, 2025, achieved just that. Billed as a permanent UGC mode (a Roblox or Infinity Nikki rival integrated into Teyvat), this promised custom domains, minigames, puzzles, and creative outlets like building a League of Legends-style arena.
However, it failed. In this article, Gurugamer is going to showcase the reason why Miliastra Wonderland is Disaster.
Deceptive Monetization Shell Game
There's no way to get the premium currency outside of playing real money. Hard pity for a 5-star outfit? 70 pulls at ~$138.
Dupes "ascend" it with recolors and effects, requiring another $138 (up to $280 total). Banners are gender-locked, doubling costs for male/female avatars. Set bonuses (e.g., colorful entrances) vanish when mixing major pieces, punishing creativity in a "customization" mode. Even basics like blushes or eye shapes cost $5+, shocking players: "Why pay for a blush?" Hoyoverse's greed shines, with no monthly pass or double dips, making outfits pricier than custom mods elsewhere.
Insulting F2P Trap
For free-to-play users, it's not limited. Rather, it's hostile. Even 4 stars are hard to get, as their rates are 0.6% with 70-pity. However, the gacha drops recipes, not outfits. You have to get a separate material to actually craft the outfit.
The 5-star banner? Fully paywalled, locking F2P out. "Gifts" of 10 Star Tokens? Expiring 20% pull discounts (worthless without paid currency, pure FOMO ads) pressure spends.
Unfinished, Buggy Core
Beta excuses ring hollow from a billion-dollar giant like Hoyoverse. Crashes abound, UI buttons fail, and bans hit for declining matches (deemed "inappropriate"). Mannequins clash in the character archive with jarring red backgrounds. UGC? A void of simplistic, broken minigames: no health bars in shooters, no chat, and silent abandons.
30GB bloat cripples PS4 and mobile. The AI voiced Twitter announcement feels insulting.
Stolen from Core Game
The true sting? This game mode diverts resources hollowed Version 6.1/6.2. No new maps, events, or Natlan expansions (early x.1 patches' primo-giving staples). Instead, dev cycles craft $280 recolors and hostile gacha loops over exploration or story.