Honkai Star Rail's version 3.6 has introduced Evernight, a 5-star Ice character on the Path of Remembrance. As a hybrid DPS and support unit, Evernight excels in summoning her memosprite "Evey" to deal damage while providing CRIT DMG buffs to allied memosprites. Her kit scales primarily with HP, making her a unique addition to teams focused on Remembrance synergies or multi-target scenarios. With her banner live, many players face the classic gacha dilemma: should you aim for her Eidolon 1 (E1) by pulling duplicates, or go for her signature Light Cone at Superimposition 1 (S1), "To Evernight’s Stars"? This article breaks down the details, pros, cons, and recommendations to help you decide.

Understanding Evernight's Role

Evernight is designed as a sub-DPS/buffer who summons Evey, a memosprite with its own actions and HP pool (50% of Evernight's Max HP). Her abilities revolve around building "Memoria" stacks through HP loss or ability use, which powers up Evey's attacks. For instance:

  • Basic Attack: Deals Ice DMG based on her Max HP.
  • Skill: Summons or heals Evey, boosts all allied memosprites' CRIT DMG (based on Evernight's own CRIT DMG), and grants Memoria.
  • Ultimate: Summons Evey, deals AoE Ice DMG, enters "Darkest Riddle" state for increased enemy DMG taken (15%), personal DMG boost (30%), and CC immunity.
  • Talent: Auto-summons Evey on battle start, gains CRIT DMG and Memoria from HP loss, and enables instant actions for Evey at high Memoria.

She's particularly strong in teams with other Remembrance units like Castorice or Hyacine, where memosprite synergies shine. In endgame content like Pure Fiction or Apocalypse Shadow, her multi-target potential and buffs make her a meta contender.

What is Evernight's E1?

Eidolons in Honkai Star Rail unlock powerful upgrades via character duplicates. Evernight's E1, "Sleep Tight, the Night Dreams Long," provides:

  • When Evernight is on the field, allied memosprites deal increased DMG based on the number of enemies: 120% of original DMG for 4+ enemies, 125% for 3, 130% for 2, and 150% for 1.

This translates to a 20-50% DMG multiplier for memosprites (including Evey and those from teammates). It's a team-wide buff that scales inversely with enemy count, making it excellent for single-target boss fights (50% boost) but more modest in waves of adds (20%).

Pros of E1

  • Significant DMG amplification for memosprite-heavy teams, potentially outperforming additive buffs in high-investment setups.
  • Permanent unlock—no need to equip or switch like a Light Cone.
  • Synergizes with Evernight's kit, enhancing her sub-DPS role without relying on external gear.

Cons of E1

  • Situational: The boost varies by enemy count, and it's less impactful in content with consistently high mob counts.
  • Requires pulling a duplicate character, which is riskier and more expensive (pity system favors characters over Light Cones on shared banners).
  • Doesn't provide raw stats like HP or Energy, which are crucial for Evernight's scaling.

What is Evernight's S1?

Signature Light Cones are tailored weapons that enhance a character's kit. "To Evernight’s Stars" (5-star, Path of Remembrance) at S1 offers:

  • Increases the wearer's Max HP by 30%.
  • When the wearer's memosprite uses an ability, gain "Noctis." While active, all allied memosprites ignore 20% of enemy DEF when dealing DMG.
  • Increases DMG dealt by the wearer and their memosprite by 30%.
  • Recovers 8 Energy when the memosprite disappears.

This LC boosts Evernight's survivability (via HP), damage output, and sustainability, while extending buffs to the team through DEF ignore—a rare and valuable debuff.

Pros of S1

  • Consistent upgrades: 30% HP directly scales her damage and Evey's HP, 30% DMG boost is straightforward, and 20% DEF ignore multiplies team damage effectively (often equivalent to 15-25% more DMG depending on enemy DEF).
  • Energy recovery helps with Ultimate uptime, crucial for "Darkest Riddle" state.
  • No good F2P alternatives match its synergy; while options like "Victory In a Blink" (4-star) provide CRIT DMG, they lack the DEF ignore and Energy.[23]

Cons of S1

  • It's a gear piece, so it competes with other Light Cones if you want flexibility.
  • Requires pulling on the Light Cone banner, which can be inefficient if you're unlucky with the 50/50.
  • The DEF ignore only activates via memosprite actions, though this is easy to trigger with Evernight.

E1 vs S1: Performance Comparison

Both upgrades elevate Evernight's performance, but they shine in different ways. Community discussions and early testing suggest:

  • Damage Output: S1 provides more reliable gains across scenarios. The 30% HP and DMG, plus 20% DEF ignore, often result in 20-40% overall team DPS increase, especially in memosprite teams.[10] E1's 20-50% memosprite DMG boost is stronger in single-target (e.g., boss phases), but weaker in multi-target where memosprites already excel.[1]
  • Team Synergy: E1 buffs all allied memosprites, making it ideal for full Remembrance comps (e.g., Evernight, Castorice, Hyacine, Trailblazer Ice). S1 focuses more on Evernight herself but still aids the team via DEF ignore.
  • Value for Investment: Calculations from creators show S1 edging out in most endgame clears, as Evernight's base kit already has strong buffs—S1 fills gaps in stats and debuffs.[4] However, if you have a solid alternative LC (like "Make Farewells More Beautiful"), E1 might provide better vertical investment.
  • In Numbers: Against a single target, E1's 50% boost could outperform S1's ~30% DMG + 20% DEF ignore (effective ~50% total in some cases), but S1's HP scaling and Energy make rotations smoother.

Overall, S1 is more "plug-and-play" for consistent performance, while E1 rewards optimized teams and specific content.

Which One Should You Pull?

Your choice depends on your account, playstyle, and spending level:

  • For F2P or Low-Spenders: Prioritize S1. Evernight performs well at E0, but lacks strong free Light Cone options. S1 ensures she's viable without heavy investment, and you can farm alternatives later.[10] Skip E1 unless you're building a dedicated Remembrance team and have jades to spare—it's a luxury upgrade.
  • For Moderate Spenders: Go for S1 first, then consider E1 if you pull extras. The Light Cone provides immediate value and flexibility for future characters on Remembrance.
  • For Whales/High-Investment Players: Both! E1S1 is the sweet spot for max potential, with further Eidolons like E2 (40% CRIT DMG + extra Memoria) adding massive value.[22] If forced to choose, S1 for broad utility.

Ultimately, pull what fits your team. If you're unsure, check your current Light Cones— if they're lacking, S1 is the safer bet. Evernight is a strong pull regardless, so happy warping, Trailblazers!