If you caught the NTE stream a few weeks back like I did, you probably noticed the Gacha fair. It’s not your typical Gacha setup, even though the odds are pretty similar to others. I got to mess around with it during the containment test, and let me tell you, the dice fair is a blast.
DISCLAIMER: THIS IS BASED ON A CONTAINMENT TEST. THINGS MIGHT CHANGE WHEN THE GAME LAUNCHES.
About the Gacha System in NTE
The Gacha system I played is called the Dice Fair. It puts your character on a board game-style path filled with chests. You roll a die, and your character moves that many spaces. There’s a bunch of different spots you can land on.
NTE: Neverness To Everness Dice Fair
- Apprentice Chest – The most common spot. It’s a purple suitcase with a tiny shot at an S-class or A-class character, but you’re more likely to get a low-tier B-class arc.
- Hero Chest – The next most common. These are gold suitcases with better odds for S-class or A-class characters, but it’s still a long shot.
- A-Class Cards – These guarantee the featured A-class character.
- Warp Piece – Gives you extra Warp Chess Pieces, which you can spend in the Fair Shop.
- Miracle Box – A black box with a question mark. It always drops an A-class Arc.
- S-Class Card – Guarantees an S-class character, and if it’s on a limited banner, you get that specific character.
- Dice – Lands you an extra die to roll.
Full map of the dice fair in NTE Neverness To Everness
The map has spots where paths split. If you land right next to one of these splits, you unlock the rainbow bridge. On one side, there’s a guaranteed S-class card always sitting on the first space by the bridge. On the other, you can grab five extra dice for your rolls.
If you hit 70 rolls on the same banner without pulling an S-class character, all Hero Chests turn into guaranteed S-class card spaces, making it way easier to score one. If you get to 89 rolls without an S-class, the game skips the roll and just hands you an S-class character.
Some spaces let you summon a guardian, who shows up nine spaces away and moves two spaces per turn. If you catch it within three rolls, you get a bunch of Warp Chess Pieces.
Overall, the Neverness to Everness Gacha system feels like other Gacha games under the hood, but the board game twist makes it fun to watch everything play out. I couldn’t help but stick around for every roll instead of skipping them. It was annoying when I missed a bridge or rolled low while chasing a guardian, but it was a cool experience.
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