This guide breaks down everything you need to know about Lupa in Wuthering Waves, covering her gameplay, playstyle, skills to prioritize, top weapons, best Echo sets, stat recommendations, and solid team comps.

Lupa Resonator Overview

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Lupa Information

Resonator Info

  • Rarity: 5★
  • Element: Fusion
  • Weapon Type: Broadblade
  • Team Role: Support & DPS

How To Play Lupa

Key Mechanics: Lupa’s kit revolves around generating Wolflame (up to 100 points) and Wolfaith (up to 2 points) to unlock enhanced skills and states like Wild Hunt and Burning Matchpoint. Her abilities scale with HP and focus on close-range, explosive AoE Fusion damage with high mobility.

Core Strategy: Spam attacks to build Wolflame/Wolfaith, use enhanced skills (e.g., Dance With the Wolf) for high damage, and leverage her Outro Skill to buff the next Resonator’s Fusion and Basic Attack damage. Her Resonance Liberation and coordinated attacks amplify team synergy.

Build Wolflame/Wolfaith:

  • Use Normal Attacks, Resonance Skill, and Resonance Liberation to accumulate Wolflame.
  • Perform Heavy Attacks (Wolf’s Gnawing/Claw) or Mid-air Attacks (Firestrike) to gain Wolfaith, unlocking Dance With the Wolf.

Skill Rotation:

  • Start with Resonance Skill (Shewolf’s Hunt) to mark enemies and deal initial damage.
  • Follow with Normal Attacks to build Wolflame, weaving in Heavy Attacks or Mid-air Attacks to gain Wolfaith.
  • When Wolfaith hits 2, use Dance With the Wolf for high AoE damage.
  • Activate Resonance Liberation off cooldown to apply Pack Hunt and Glory buffs and deal AoE damage.
  • Use Foebreaker (consumes Wolflame) to enter Burning Matchpoint for faster Wolflame regen and enhanced attacks.
  • Swap to another Resonator to trigger Lupa’s Outro Skill, boosting their Fusion and Basic Attack damage.

Lupa's Abilities

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Overall Lupa is pretty overdesigned, the short explanation is that you spam her attacks to gain points that unlock her special enhanced skill and heavy attacks. Use her ultimate off cooldown.

Support Ability

Lupa's Resonance Liberation grants the team the Pack Hunt and Glory effects:

  • Pack Hunt: Increases all teammates' DMG by 6%. When the active character uses an Intro Skill, the bonus increases by another 6%, stacking up to 18%.
  • Glory: Allows all teammates to ignore 3–9% Fusion RES, depending on the number of Fusion Resonators in the team. With three Fusion characters, they ignore an additional 6% Fusion RES.

Lupa's Outro Skill buffs the next Resonator with +20% Fusion DMG and +25% Basic Attack DMG.

Personal Damage

Lupa generates Wolflame by attacking. With at least 50 points of Wolflame, Heavy Attack and Mid-air Attack Stage 3 restore Wolfaith at the cost of Wolflame. When Wolfaith is full, she unlocks an Enhanced Resonance Skill.

Normal Attack: Flaming Star

Basic Attack

Perform up to 4 consecutive attacks, dealing Fusion DMG.

  • After Basic Attack Stage 3, press Normal Attack at the right time to cast Mid-air Attack Stage 1.
  • After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack at the right time to cast Basic Attack Stage 2.
Heavy Attack

Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Wolf's Gnawing

When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.

  • This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Heavy Attack - Wolf's Claw

When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.

  • If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw.
  • This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Mid-Air Attack

Consume Stamina to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

Mid-Air Attack - Firestrike

When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).

  • This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Plunging Attack

Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.

  • If a successful Dodge is performed while casting Basic Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack at the cost of STA.
Basic Attack - Starfall

Attack the target, dealing Fusion DMG.

Dodge Counter

Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Resonance Skill: Shewolf's Hunt

Lupa throws her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang.

Can be performed in mid-air close to the ground.

  • Hold Resonance Skill to leap into the air, then follow up with Basic Attack to cast Mid-air Attack Stage 1.

Resonance Skill - Feral Fang

Lupa presses on the target relentlessly, dealing Fusion DMG and restoring 15 points of Wolflame. The marked target takes 50% more DMG. If Resonance Skill - Feral Fang is not performed or Lupa is switched out, it enters cooldown.

Can be performed in mid-air close to the ground.

Resonance Liberation: Fire-kissed Glory

Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill shortly after to cast Resonance Skill Foebreaker.

Can be performed in mid-air close to the ground.

Performing Resonance Liberation strengthens all Resonators in the team. Within 35s:

  • All Resonators in the team gain Pack Hunt effect.
  • If the active Resonator is hit or launched into the air, they immediately recover and are considered to have dodged the attack. Can be triggered up to 3 times.
Pack Hunt

Resonators with Pack Hunt gain a 6% ATK increase, and 20% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (both are non-stackable). When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.

If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

Resonance Skill - Foebreaker

Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

Burning Matchpoint

Normal Attacks increase Wolflame Regen by 500% on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

Forte Circuit: Ignis Lupa

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Lupa's ATK is increased by 12% for 8s when performing the following actions:

  • Casting Resonance Skill Feral Fang.
  • Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
  • Casting Resonance Liberation Fire-Kissed Glory.
  • Casting Dance With the Wolf and Dance With the Wolf - Climax.
Dance With the Wolf

When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).

Can be performed in mid-air close to the ground.

Dance With the Wolf - Climax

When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf - Climax. Performing Dance With the Wolf - Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.

Can be performed in mid-air close to the ground.

Set the Arena Ablaze

Within 8s after performing Dance With the Wolf or Dance With the Wolf - Climax, Lupa will remain on the field and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG, considered Resonance Skill DMG. This effect can only be triggered once in the duration.

Wolflame

Lupa can hold up to 100 points of Wolflame.

  • Restore Wolflame when Normal Attacks hit the target.
  • Restore Wolflame while casting Resonance Skill.
  • Restore Wolflame while casting Resonance Liberation.
Wolfaith

Lupa can hold up to 2 points of Wolfaith.

Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.

  • Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

Intro Skill: Try Focusing, Eh?

Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.

Nowhere to Run!

When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

Outro Skill: Stand by Me, Warrior

The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Stat Bonus

ATK+

ATK increased by 1.80/4.20%.

Crit Rate+

Crit Rate increased by 1.20/2.80%.

Inherent Skill

Remember My Name

After dashing for 2.5s, Lupa enters Sprint state. Press Normal Attack in this state to perform Basic Attack - Starfall.

Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.

Applause of Victory

Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.

Resonance Liberation - Glory

Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:

  • Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.

Skill Priority for Lupa

Here’s how to prioritize Lupa’s skills in Wuthering Waves:

Skill Priority
Forte Circuit ★★★★★ (High)
Resonance Liberation ★★★★★ (High)
Normal Attack ★★ (Medium)
Resonance Skill ★★ (Medium)
Intro Skill ★ (Low)

Best Weapons for Lupa

Wuwa Lupa Sword

Lupa’s a support who can also deal solid damage and doesn’t struggle with Energy Regeneration, so she can use weapons that boost her damage output. Her signature weapon is a great pick—it gives Crit DMG, ATK, and personal damage buffs, plus a team-wide 24% DMG Bonus at R1.

Best Choice

Wildfire Mark (5★)

  • Base ATK: 588
  • Bonus Stat: Crit. DMG 48.6%
  • Weapon Effect (R1): Boosts ATK by 12%. Using Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 44% for 6s. Dealing Heavy Attack DMG extends this by 4s (once). Each extension grants all Resonators a 24% DMG Bonus for 30s. Same-name effects don’t stack.

Five-Star Alternatives

  1. Verdant Summit (5★) (Jiyan’s Signature)
    • Base ATK: 588
    • Bonus Stat: CRIT DMG 48.6%
    • Weapon Effect (R1): Increases all Resonance Attribute DMG by 12%. Casting Intro Skill or Resonance Liberation boosts Heavy Attack DMG by 24% (stacks up to 2 times, lasts 14s).
  2. Ages of Harvest (5★) (Jinhsi’s Signature)
    • Base ATK: 588
    • Bonus Stat: Crit. Rate 24.3%
    • Weapon Effect (R1): Grants 12% Attribute DMG Bonus. Intro Skill gives Ageless Marking (24% Resonance Skill DMG Bonus for 12s). Resonance Skill gives Ethereal Endowment (24% Resonance Skill DMG Bonus for 12s).
  3. Lustrous Razor (5★) (Gacha Weapon)
    • Base ATK: 587
    • Bonus Stat: ATK 36.4%
    • Weapon Effect (R1): Boosts Energy Regen by 12.8%. Resonance Skill increases Resonance Liberation DMG by 7% (stacks up to 3 times, lasts 12s).

Four-Star Alternatives

  1. Autumntrace (4★) (BP Weapon)
    • Base ATK: 413
    • Bonus Stat: Crit Rate 20.2%
    • Weapon Effect (R5): Dealing Basic or Heavy Attack DMG boosts ATK by 12.8% (stacks up to 5 times, lasts 7s, triggers every 1s).
  2. Helios Cleaver (4★) (Gacha Weapon)
    • Base ATK: 412
    • Bonus Stat: ATK 30.3%
    • Weapon Effect (R5): After Resonance Skill, ATK increases by 6% every 2s (stacks up to 4 times). At max stacks, resets after 6s.

Best Echo Sets for Lupa

The Flaming Clawprint Aero Echo set from Version 2.4 is Lupa’s best bet. It boosts her damage and buffs the whole team.

1. Best Option: Flaming Clawprint Full Echo Set

  • Echo Cost: 43311
  • Echo Set Effects:
    • Flaming Clawprint (2-piece): Fusion DMG +10%.
    • Flaming Clawprint (5-piece): Resonance Liberation boosts team Fusion DMG by 15% and caster’s Resonance Liberation DMG by 20% for 35s.
  • Main Echo: Lioness of Glory
    • Summons Halberd of Glory, dealing 82.08% Fusion DMG, followed by 191.52% Fusion DMG after a delay.
    • Equipper gains 12% Fusion DMG Bonus and 12% Resonance Liberation DMG Bonus.
    • CD: 20s.

2. Beginner Choice: Flaming Clawprint and Molten Rift Hybrid Echo Set

  • Echo Cost: 43311
  • Echo Set Effects:
    • Flaming Clawprint (2-piece): Fusion DMG +10%.
    • Molten Rift (2-piece): Fusion DMG +10%.
  • Main Echo: Lioness of Glory (same effects as above).

Best Echo Stats

Here’s what to aim for with Lupa’s Echo stats.

Echo Main Stats

Main Stats Cost
CRIT Rate / CRIT DMG 4-Cost
Fusion DMG% > ATK% 3-Cost
ATK% 1-Cost

Echo Sub-Stats

Sub-Stats Priority
CRIT Rate / CRIT DMG ★★★★ (High)
ATK% ★★★ (High)
Resonance Liberation DMG ★★ (Mid)
Energy Regen (0%-30%+) ★ (Low)

Best Team Comps for Lupa

Lupa’s built to support Fusion teams, and her Outro Skill pairs perfectly with Brant, making him her top teammate. Here are some team comps:

1. Lupa - Brant Premium Team

  • Lupa (5★)
  • Brant (5★)
  • Shorekeeper (5★)

OR

  • Lupa (5★)
  • Brant (5★)
  • Changli (5★)

2. Lupa - Encore Teams

  • Sub DPS: Lupa (5★)
  • DPS: Encore (5★)
  • Healer: Shorekeeper (5★)

3. Lupa - F2P Teams

  • Sub DPS: Lupa (5★)
  • DPS: Chixia (4★)
  • Healer: Baizhi (4★)