Disclaimer: All information below is compiled exclusively from community leaks. These are unofficial, early beta/STC (subject to change) details. Multipliers, exact numbers, and some mechanics use placeholders (?) because full values are often redacted in initial leaks. Translations vary across sources (Chinese original → English community versions), so skill names, state names, and resource labels differ slightly (e.g., Qin Heart/Qinxin/Qin Spirit; Sword Soul/Sword Intent; Yin-Bearing/Negative Yin). Cross-referenced for consistency where possible. Official kits, balance changes, and multipliers will supersede this upon beta/live release. Version 3.6 is expected around mid-to-late August 2026, with Qingxiao in Phase 1 and Jingran in Phase 2.
Both are 5-star limited Resonators. Qingxiao is an Aero Sword main DPS with hybrid guqin (zither/lute) + flying sword playstyle and strong ties to Tune/Harmonization mechanics. Jingran is a Fusion Broadblade main DPS (HP scaler) with Yin-Yang stance switching, Heavy Attack focus, self-shielding, and underworld/domain themes.
Qingxiao (清宵) – Aero Sword Main DPS (Phase 1)

Overview: Hybrid “String-Sword” / “Sword Immortal” playstyle. Default state seals swords inside a guqin (support weapon). Guqin attacks generate one resource; sword techniques generate another. At full dual resources she enters an enhanced Ephemeral Immortal Form (昙体仙身 / Sword Immortal state) for big damage. Features aerial combat via Sword Riding (御剑飞行), mid-air mobility, and strong synergy with team Harmonization/Tune Strain (Mind Perception Lock stacks amplify her key skills). Early leaks described 5+5 stacks for enhanced state and 7+7 for an execution slash; full kit expands this into dual gauges + form resource.
Core Resources:
- Qin Heart (Qin Spirit / Qinxin): Gained from Hidden Sword Stance skills. Max ? points. Cannot gain in Ephemeral Immortal Form.
- Sword Soul (Sword Intent): Gained from Wielded Sword Stance skills. Max ? points. Cannot gain in form.
- Mind-Sword Intent: Gained in Ephemeral Immortal Form from Normal Attacks/Dodge Counters. Used for form exit Heavy Attack.
Basic Attack – Transforming String to Sword / Stringed Sword:
- Up to 4 consecutive Aero DMG attacks.
- 1st & 4th: Hidden Sword Stance (藏剑式).
- 2nd & 3rd: Wielded Sword Stance (执剑式).
- Heavy Attack – Stringed Sword: Unlocked at full Qin Heart + Sword Soul. Consumes both, deals Aero DMG, enters Ephemeral Immortal Form.
- Mid-Air Attack: Up to 3 segments (mix of stances). Can chain into grounded 3rd Normal. Resonance Skill replaced by 3rd mid-air segment while airborne.
- Plunging Attack (in Sword Riding): Stamina cost, Aero DMG.
- Dodge Counter – Stringed Sword: Hidden Stance, Aero DMG.
- Sword Sprint (mid-air Dodge replacement): Aero DMG (counts as Normal Attack).
Resonance Skill – Fleeting Sound of an Instant:
- Execution (行罚): Hidden Stance, Aero DMG.
- Soaring Sky (凌霄): Replaces skill during 2nd/3rd Normal segments; Wielded Stance, Aero DMG.
Resonance Liberation – Sky Light, Cloud Shadows, Rising Waves (天光云影沧澜兴) (earlier: Myriad Sword Return / Wan Jian Gui Zong / Sword Judgment Formation):
- Aero DMG burst. Also grants Clear Heavenly Mind.
Forte Circuit – Formless Mind Sword:
- Ephemeral Immortal Form: Unlocks enhanced Normal Attack (up to 4 hits, mid-air capable, temporary multiplier boost until form Heavy unlocked) and Dodge Counter (same).
- Heavy Attack – Heavenly Cleansing (in form): Full Mind-Sword Intent required. Aero DMG, consumes all, exits form.
- Mind Perception Lock: Applied when team applies Harmonization: Interference. Amplifies Qingxiao’s Heavy Stringed Sword, form Normals/Dodge Counters, Heavenly Cleansing, and Liberation by ?% per stack (extra on first ? stacks). Max stacks ?.
- Clear Heavenly Mind: On battle start or Liberation. Heavy Stringed Sword applies extra Lock stacks; boosts Heavenly Cleansing multiplier; removed after form Heavy.
- Protective Sword Light: Stacks from Intro or Heavy Stringed Sword. Consume for interruption immunity + DMG reduction.
- Sword Riding: Flight state after many skills (Heavy, mid-airs, form attacks, Intro, etc.). Consumes Sword-Riding Energy. Exit via 3rd mid-air, plunge, ground, or interact. Hold Jump for Pure Sword Escape dash.
- Vibration: Applies Harmonization: Shift on DMG; responds to Interference for Vibration Break Amplification. Team Interference stack limit increased.
Inherent Skills / Passives:
- Vast Ocean of Mind...: On defeating Lock-afflicted targets, gain/update Condensed Perception stacks. Condensed Perception enables extra Lock + Interference application on certain Vibration Breaks.
- All-Knowing Wisdom...: Extra DMG vs Lock targets on key skills; extra Lock stacks on certain Interference applications vs strong enemies.
Intro Skill – Harmony Shift: Aero DMG (Wielded Stance), gains Sword Soul + Harmonic Chime (which boosts Qin Heart generation on next Execution skill).
Outro Skill – Endless String Melody: Aero DMG equal to ?% ATK.
Playstyle Summary: Build dual resources via stance-alternating Normals + Skills → Heavy into form → dump Mind-Sword Intent with enhanced attacks → Liberation as needed. Heavy aerial mobility. Strong in longer fights as Lock stacks build. Scales primarily with Resonance Skill / form damage and Tune Strain responses.
Potential Teams (leaked recommendations): Denia / Mornye / Lynae (or similar Tune/Harmonization supports). Mornye appears in both characters’ suggested comps.
Jingran (景燃) – Fusion Broadblade Main DPS (Phase 2)

Overview: Aggressive on-field bruiser/assassin with dual Yin-Bearing (Negative Yin / Spirit Summoning) and Yang-Embracing (Embracing Yang / Bane Extermination) states. Heavy Attack focused. Converts Max HP into ATK. Self-generates frequent shields. Manages Life Flame resource (consumed by most attacks; low levels reduce Vibration Strength depletion or increase incoming DMG). Liberation extinguishes Life Lantern, opens Gates of Underworld / domain, and enters Yinghuo enhanced state with spirit summons. Aerial elements and high HP (~50k templates mentioned in early reports). Signature Sonata expected: Lamp of Nether Road (HP 2pc; shield-dependent Crit Rate + Fusion DMG 5pc).
Core Resources:
- Qi: Built for empowered Heavy Attacks that switch states. Max ?. Gained from BA 3/4, certain Skills, Intro, Liberation, and Journey’s Path Heavies.
- Life Flame: Max ?. Starts with some. Consumed by most basic/skill attacks. Low → Suspended Breath (weaker Vibration); zero → Extinguished (take more DMG). Restored by state-switching Heavies.
- Ghostward: Built when allies (or self) gain Shields. Consumed on Intro for Fusion DMG Bonus.
- Journey’s Path: Stacks from Liberation; consumed on Heavies for extra Qi.
Basic Attack – Wandering Between Life and Death:
- Yin-Bearing – Spirit Summoning: Up to 4 Fusion hits. Stages 3/4 grant Qi and count as Heavy Attack DMG.
- Yang-Embracing – Bane Extermination: Same structure.
- Mid-Air / Plunging: Fusion DMG (Stamina).
- Dodge Counters (state-specific: Delving into the Depths / Guarding the Light): Grant Qi, count as Heavy, chain into BA 4.
- Shadowstep (forward brief Dodge while moving): Fixed Fusion DMG (Basic Attack type, triggers Dodge success), chains into BA 2.
Resonance Skill – Colliding with Bane (state-specific):
- Yin: Yin Corrodes the Bones (mid-air ok) → follow-up Crossing the Yellow Springs (grants Qi, Heavy DMG, chains to BA 2).
- Yang: Yang Burns the Body (mid-air ok) → follow-up Sending Forth the Departed (same benefits).
Resonance Liberation – Ten Thousand Ghosts Buried as One (earlier: Extinguish Life Lantern / Open Gates of Underworld / Blow Out Life Lamps):
- Fusion DMG (counts as Heavy). Restores Qi, grants Journey’s Path stacks, enters Yinghuo for ? seconds. If HP above threshold, reduces current HP to ?% Max.
- Yinghuo: Replaces passive ATK conversion; Heavies summon demons/spirits (extra Fusion Heavy DMG).
Forte Circuit – Reversing the Crossing of the Three Paths:
- Starts in Yang-Embracing.
- Heavy Attack – Soul Tribulation (Yin + enough Qi): Consumes Qi, Fusion DMG, switches to Yang, chains to BA 2.
- Heavy Attack – Treading the Dipper (Yang + enough Qi): Same, switches to Yin.
- These Heavies restore Life Flame and (with Journey’s Path) extra Qi.
Key Passives / Mechanics:
- Yang Transforms, Yin Unites (or Yin and Yang Beget One Another in Yinghuo): ATK conversion from Max HP (every ? HP → ? ATK, capped).
- Returning from Darkness to Light: Fixed DEF at ?; Healing Received conversion from Max HP.
- Listening for Dust... / Draw the Boundary: Skills/Intro grant periodic self-Shields (HP% based; stronger after Liberation). Not transferable on switch.
- Sweeping the Tracks... / Focused Spirit: On combat start or Outro, gain Focused Spirit → when ally gains Shield, gain Ghostward and remove Focused Spirit.
- Life Flame rules as above.
Intro Skill – Raising the Lantern to Question the Tomb: Fusion DMG + Qi. Consumes all Ghostward for temporary Fusion DMG Bonus (scales with amount consumed).
Outro Skill – Sealing the Mountain and Driving Out Bane: When allies gain Shields (for duration), they gain stacking DMG Amplification (Passage into the Hidden Depths).
Resonance Chain (Sequences) highlights (leaked):
- S1: Skill multipliers up + interruption immunity.
- S2: Heavy multipliers up; combat start Qi + Ghostward refill.
- S3: Improved Ghostward generation + extra Fusion Bonus on consumption.
- S4: Team All-Attribute DMG when any Shield gained.
- S5: Fatal DMG prevention + big self-Shield (long CD).
- S6: Targets take more Heavy DMG from him; continuous spirit summons in Yinghuo (capped frequency/reset conditions).
Playstyle Summary: Alternate Yin/Yang via Qi-empowered Heavies while building/spending Life Flame and Ghostward. Liberation for domain/Yinghuo power spike + HP sacrifice for more ATK. Self-sustain via frequent Shields. Heavy Attack damage is the core payoff. Benefits from (and provides utility to) shield-focused teammates.
Potential Teams (leaked): Mornye / Shorekeeper / Iuno (or similar). Mornye common to both.
Additional Notes & Variations Across Sources
- Early vs. Full: Early Seele leaks (pre-full kit) emphasized Qingxiao’s guqin-sealed swords + 5/7 stack thresholds and Jingran’s Life Lantern + underworld domain. Full beta translations expand into the dual-resource/stance systems above.
- Name/Translation Differences: Skill and state names vary (e.g., “Yin Corrodes the Bones” vs. “Yin Eats the Bones”; “Ephemeral Immortal Form” vs. “Sword Immortal”). Resource labels shift slightly. Core loops remain consistent.
- Scaling & Sets: Qingxiao leans Tune Strain / skill & form damage. Jingran is clear HP → ATK Heavy Attack DPS with shield synergy (Lamp of Nether Road).
- Other Mentions: Aerial combat strong on both. Jingran has high survivability tools (shields, fixed DEF, fatal-damage prevention at S5). No full multipliers or exact team damage calcs in current leaks.
These kits look highly unique and strong on paper (especially Jingran’s self-sustain + Heavy focus and Qingxiao’s mobility + stack scaling), but final balance and endgame performance remain unknown. Pull decisions should wait for official drip, trailers, and live testing.



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