The primary appeal of any RPG of value is the enticing promise of "playing in your own style," as advertised on the back of the game box. This concept is particularly alluring to those who may never have the opportunity in real life to bravely defeat wicked wizards as a paladin, soar above the chaos on a battle-mammoth adorned with tusks as a seasoned beastmaster, or engage in the mysterious activities that bards undertake with their lutes. However, what transpires when one's chosen role begins to feel monotonous, limiting, or even tiresomely repetitive?
After dedicating extensive time to playing, the repetitive utilization of identical spells, attributes, and combat maneuvers can grow monotonous. However, the notion of multi-classing emerges as a solution, serving as a transformative method that fosters novel and inventive gameplay approaches alongside strategic thinking. When implemented skillfully (as exemplified by the referenced games), multi-classing preserves the unique essence of each class while granting players the necessary adaptability to uphold an exhilarating and ever-changing experience.
1. Pathfinder: Wrath Of The Righteous
Perhaps because the gamer's soul-peg has always soared too high, like the mighty eagle, to be pigeonholed, parrot-pressed, or penguin-pumped into any type of category, tabletop RPGs like D&D and Pathfinder have been letting players mix 'n' match their way to multi-class satisfaction since a time when dice were hand-cut from the bones of ancient sea monsters and when character sheets were fingered into mud beds. Each time a player levels up in Pathfinder: Wrath of the Righteous, they have an opportunity to level their class (or take on a new one), but it’s up to them to figure out how best to make them work together. Of course, many other games in the pen & paper tradition share this feature and deserve a mention here:Baldur’s Gate, Neverwinter Nights, Pillars of Eternity, and the Ultima series are just some to name a few.
2. Tiny Tina's Wonderland
Part of the enjoyment derived from combining different classes lies in inventing imaginative names for these hybrid combinations. In Tiny Tina's Wonderlands, the sword-and-sorcery spin-off of the Borderlands series, the existing hybrid class names are already wonderfully eccentric (we're looking at you, stabbomancer). Alongside its immersive and gritty gun-running action set in a high-fantasy realm, Wonderlands enthusiasts unanimously agree that the game boasts some of the most exceptional hybrid-class names ever seen.
The "trapscallion," "Sporcerer," and "Brr-reaver" are undeniably among the most remarkable class names ever conceived for a game. With a multitude of classes and viable combinations available, it might be challenging to decide where to begin. Regardless of the chosen class, one thing is certain: chaos and mayhem are bound to ensue.
3. Titan Quest
It is undeniable that Titan Quest often doesn't receive the recognition it deserves, especially when compared to other ARPGs like the ones found in the Diablo series. However, it remains an all-time classic and stands out for having one of the most remarkable multi-class systems to date. The game offers a selection of eight masteries: warfare, defense, hunting, earth, storm, rogue, nature, and spirit.
Players have the option to combine their primary mastery with a secondary one, resulting in the creation of a completely new class. With the game's expansions installed, there are a staggering 55 classes available to conquer the formidable titans. This immense variety provides an abundance of replay value, ensuring that players can continue to enjoy the game for a long time.
4. Grim Dawn
Right from the beginning of the game, players are presented with two classes, referred to as "masteries," within the world of Cairn. The abundance of potent synergies between each class makes Grim Dawn endlessly replayable. The game immediately grants players a plethora of options and control. Furthermore, each combination of masteries comes with its own distinctive title. For instance, combining Nightblade and Shaman results in the class known as Trickster, while pairing Demolitionist with Occultist creates the Pyromancer.
Grim Dawn offers players the freedom to choose their preferred playstyle, whether that entails stealthily sneaking and stabbing through moonlit towns clad in weathered plate mail, or treading the delicate line between a righteous, god-fearing inquisitor and a chilling, corpse-devouring necromancer. The game allows players to dictate precisely how they want to vanquish demons, transforming them into a gory mess of gristle and viscera.
5. Final Fantasy XII
Before delving into Final Fantasy XII, it's worth mentioning its younger sibling, Final Fantasy 14, which is an MMO where players can mix and match skills from different classes or even switch between them entirely. However, many players acknowledge that such an approach is not always advisable due to the challenges of balancing classes within the game.
In Final Fantasy XII: The Zodiac Age, multi-classing is exceptionally well-implemented, to the extent that the game's title itself pays homage to this feature. More precisely, the enhanced HD remastered edition bears this name. With the revamped job and license board system, each character can be assigned two classes: one upon their initial introduction and another as the story progresses. With a total of 12 distinct jobs to choose from, the level of flexibility available is staggering, even for a Final Fantasy game.
>>> Read more: Top 5 Best Post-Apocalyptic Games On PC (2023)