GTA V is a great game, and a lot of fans like its police system, however, there are still space for improvements. Rockstar can make the police and wanted system in GTA 6 way better than GTA V’s overly aggressive setup by tweaking a few things. By adding fans suggestions and stuff from Red Dead Redemption 2, there are some solid ways to make the game more immersive and fun without losing that classic GTA chaos.

Here’s how they could do it:

Smarter Police AI with Situational Responses

Grand Theft Auto Includes Police As Enemies

Police should act based on what you did, not just go full Rambo right away. For small stuff like speeding, maybe you get a warning or a ticket. Big crimes like robbing a bank could bring out SWAT teams or roadblocks. Leaked clips hint at cops taking a bit to show up and maybe even letting you surrender before shooting. Like in RDR2, NPCs could snitch on you, making you think twice about where you pull off a crime. This would push you to plan better, especially in busy areas.

 

Advanced Recognition and Memory System

Cops should remember you or your car for a bit after a chase, even if you ditch the wanted level. Leaks mention stuff like “Full Description” or “Vehicle Description,” so police might know what you look like or what you’re driving. You could dodge them by swapping outfits, using a mask, or grabbing a new car, like in the trailer where cops didn’t spot the protagonists. Think Mafia 2, where cops track your car’s plates for a while. It’d make escaping feel clever instead of just flooring it.

Realistic Response Times and Dispatch System

99 Details From The Gta 6 Trailer 58xz

No more cops spawning out of nowhere. They should take time to show up, depending on where you are and what you did. A robbery in downtown Vice City could get a fast response with tons of units, but out in the boonies, maybe just one sheriff rolls up. Leaked footage shows police arriving after a delay, like in RDR2. This gives you a window to plan your getaway, making chases feel less like a scripted mess.

Enhanced NPC Interaction and Witness System

NPCs should play a bigger role. They could call the cops, record you on their phones, or give police your description, as seen in leaks. Maybe police even investigate crime scenes with barriers or evidence collection. In RDR2, you could scare witnesses to shut them up—something like that in GTA 6 would make the world feel alive. You’d have to think about who’s watching before you start trouble.

Revamped Wanted Level Mechanics

10 Stars Wanted Level Gta 5

The wanted system needs to be less all-or-nothing. Instead of cops always knowing where you are, bring back GTA IV’s search radius that grows or shrinks based on how sneaky you are. Fans want the six-star system back for military-level chaos, but leaks suggest we might stick with five. Adding bribes for small crimes or surrendering to avoid a fight would mix things up. At low stars, cops could just patrol; at high stars, you’d get SWAT or drones. A “manhunt” mode for big crimes could keep the heat on even after you lose stars, forcing you to lay low.

Tactical Police Behavior and Patrols

Bring back regular cop patrols like in GTA IV to make the world feel real and keep you on your toes. Police should use smart moves like roadblocks, spike strips, or even drones for heists, as leaks suggest. Instead of charging in, they could block roads or try PIT maneuvers. Patrolling cops might stop you for looking shady, like carrying a gun near a station. This would make chases tougher and more believable.

Roleplay and Surrender Options

Let players surrender or talk their way out of minor trouble, like paying a fine or getting questioned, as fans and leaks suggest. This could tie into story missions or side gigs like vigilante missions from GTA IV. Surrendering at one or two stars might just cost you cash or a quick jail stint, while fighting back ramps things up. You could even go undercover for vigilante stuff, like in GTA Online’s Director Mode. It’d give you more ways to play and cut down on repetitive shootouts.