Even though Digimon Story: Time Stranger puts a big emphasis on its story about Digimon and humans getting along, a key part of playing is running a farm. The Digifarm lets your digital monsters mess around with a punching bag or dance on their own. As they do these activities, the Digimon actually build up strength and get set for Digivolve.

This guide covers everything you need to know about running the farm and upgrading it in Digimon Story: Time Stranger.

The farm in Digimon Story: Time Stranger, explained

The Digifarm is a classic feature in Digimon games, and it stays pretty much the same in Time Stranger. It's a dedicated area where you can stick up to 30 Digimon to train them for better stats or tweak their personalities, feed them to boost bonds, or just let them wander. Every Digimon on the farm picks up the same EXP as those in your main box.

You have to check in on the farm regularly, but you can't pop in anytime. Access comes through the In-Between Theater by chatting with Mirei Mikagura. Most maps have at least one door leading there, but you'll always have to pause your current adventure to head over. When you arrive, a list of materials the Digimon have gathered shows up on the right side of the screen.

Inside the farm, pick “Interact with Digimon in Farm” to start training, feed them, or take some out. To add a Digimon, go with “Move Digimon.” You can tweak the farm's look by adding islands and items, but that doesn't change how effective training is.

For training, choose from the available Training Sets based on the stat you want to bump or the personality shift you're after. The game has three levels of Training Sets (A, B, and C), with times of 30, 60, and 90 minutes each.

Remember, the timer runs on real-world time, but only while the game is active. We tested it, and on the PlayStation 5 version, it pauses in rest mode.

How to improve your farm in Digimon Story Time Stranger

The Digifarm is your go-to for powering up Digimon toward evolution, either by pumping stats or adjusting personalities. There aren't tons of ways to amp it up, but a few key upgrades make a difference.

Start by unlocking the “Crash Course” Agent Skills, which cut training time by 50% based on the Digimon's personality. Grab all four: “Crash Course in Valor,” “Crash Course in Philanthropy,” “Crash Course in Amicability,” and "Crash Course in Wisdom" – each handles a different set of personalities.

Once training wraps up quicker, push for more attribute points and personality gains. Craft the B and C versions of the Training Sets for that. The B ones boost both stats and personality a lot, while C versions crank stats way up without touching personality.

These advanced sets let you fine-tune for what a Digimon needs. Sometimes you skip personality changes, making Training Set C ideal.

Head to Zudomon in Central Town (or Rebellion Village later) to craft them. From what we saw, B and C sets unlocked after finishing “The Blacksmith’s Request” and “The Craftsman’s Partner” side missions. They weren't direct quest rewards, so other steps might've been done by then too.

Most materials are in the In-Between Theater shop. Craft specifics with Zudomon. After the main quest “On My Life,” talk to Wendigomon in Central Town for more material crafting.

Here's every Training Set, grouped by stat, with the personalities they target, required materials, and costs.

Training sets - HP

NameStatPersonalityMaterialsCost
Sauna AHPHeart10 HP Capsule I, 3 Tree Models, 1 Clear Sky-Blue Texture5,000 Yen
Sauna BHP (Greatly)Heart (Greatly)1 Training Set (Sauna A), 1 Bonefire, 3 Clear Sky-Blue Textures10,000 Yen
Sauna CHP (Vastly)None5 HP Capsule III, 1 HP Attachment II15,000 Yen

Training sets - SP

NameStatPersonalityMaterialsCost
Boombox ASPUnderstanding10 SP Capsule I, 3 Fluid Animation Data, 1 Iron Texture5,000 Yen
Boombox BSP (Greatly)Understanding (Greatly)1 Training Set (Boombox A), 1 Generator, 3 Iron Textures10,000 Yen
Boombox CSP (Vastly)None5 SP Capsule III, 1 SP Attachment II15,000 Yen

Training sets - ATK

NameStatPersonalityMaterialsCost
Punching Bag AATKHeart and Affection5 ATK boosts, 3 Rock Metal Fragments, 1 Arched Model5,000 Yen
Punching Bag BATK (Greatly)Heart and Affection (Greatly)1 Training Set (Punching Bag A), 1 Snowman, 3 Arched Models10,000 Yen
Punching Bag CATK (Vastly)None5 ATK boosts, 1 ATK Attachment II15,000 Yen

Training sets - DEF

NameStatPersonalityMaterialsCost
Club ADEFHeart and Companionship5 DEF boosts, 3 Tree Model, 1 Blackish Texture5,000 Yen
Club BDEF (Greatly)Heart and Companionship (Greatly)1 Training Set (Club A), 1 Robot, 3 Leaf Models10,000 Yen
Club CDEF (Vastly)None5 DEF boosts, 1 DEF Attachment II15,000 Yen

Training sets - INT

NameStatPersonalityMaterialsCost
Classroom AINTUnderstanding and Companionship5 INT boosts, 3 Gray Textures, 1 Mineral Texture5,000 Yen
Classroom BINT (Greatly)Understanding and Companionship (Greatly)1 Training Set (Classroom A), 1 Bench, 3 Mineral Textures10,000 Yen
Classroom CINT (Vastly)None5 INT boosts, 1 INT Attachment II15,000 Yen

Training sets - SPI

NameStatPersonalityMaterialsCost
Tearoom ASPIUnderstanding and Affection5 SPI boosts, 3 Fluid Animation Data, 1 Leaf Model5,000 Yen
Tearoom BSPI (Greatly)Understanding and Affection (Greatly)1 Training Set (Tearoom A), 1 Reservoir, 3 Blackish Textures10,000 Yen
Tearoom CSPI (Vastly)None5 SPI boost, 1 SPI Attachment II15,000 Yen

Training sets - SPD

NameStatPersonalityMaterialsCost
Treadmill ASPDHeart and Companionship5 SPD boosts, 3 Rusty Iron Textures, 1 Mineral Texture5,000 Yen
Treadmill BSPD (Greatly)Heart and Companionship (Greatly)1 Training Set (Treadmill A), 1 Merry-Go-Round, 3 Iron Textures10,000 Yen
Treadmill CSPD (Vastly)None5 SPD boosts, 1 SPD Attachment II15,000 Yen