Spider-Man first appeared in August 1962 in the fifteenth issue of the Amazing Fantasy comic book. Subsequently, the "friendly neighbor" invented by Stan Lee and Steve Ditko became one of the world's most popular and successful superheroes.
As probably half of the world's population knows, Peter Parker was an ordinary nerd until he was bitten by a radioactive spider, which gave him strength and speeds proportional to that of a spider. In addition, he learned how to stick to any surface and gained an instinct that warned the hero of danger. Peter's remarkable intelligence allowed him to invent many gadgets to complement his abilities, such as mechanical web-shooters, shooting his web, which Spidey uses to move around, and a weapon and shield against enemies. As a result, the games in the series have become almost as famous as teen patti online. And this is an important indicator.
His newfound abilities hit Peter in the head, costing him the loss of one of the dearest people in the world. He learned a lesson that guides him to this day: "with great power comes great responsibility." Here you will see games as:
- Spider-Man & Venom: Maximum Carnage;
- Spider-Man 2: Enter Electro;
- Spider-Man: The Movie etc.
Spider-Man & Venom: Maximum Carnage (1994)
This game was released in September 1994 and was developed by Acclaim Studios Manchester, previously known as Software Creations. Maximum Carnage was one of the first comic book games, and all the cutscenes were taken straight from the source code. The result is a beat-them-up in which Spider-Man and Venom try to deal with Carnage and his underlings.
Spidey and Venom can be controlled in the game, and the 16-bit environment looks very nice. Players faced bosses at the end of levels when cutting through waves of identical enemies. Along the way, one could find special power-ups, which allowed one to call on one of the superheroes in the hour of need, and the different assistants helped the protagonists in different ways. For example, the Black Cat for Spidey cleared the whole screen from the villains, and Venom had only one enemy. There were little hidden areas, too, so Maximum Carnage was the first game many people wanted to explore.
Spider-Man (2000)
Spider-Man from Neversoft Studios, released in August 2000, was the first game about a friendly neighbor entirely in three dimensions. In the story, Spider-Man is accused of a crime he didn't commit, and he has to prove his innocence by rushing to find the actual attacker.
The moves on the web here are pretty modest and run at the same speed. It was their first appearance in 3D, and it looked very cool at the time. The battles don't shine with the variety either: hand, foot, and web throwing. Today such an arsenal would look very, very poor, but back then, almost twenty years ago, it was more than enough for even the pickiest gamers. Enemies could be entangled in a web, twisted into a giant ball, and launched at the villain, quickly weave a shield and, for sweets, gloves. Boss battles were excellent, except perhaps the one in the finale. A lot of it frayed children's nerves.
With all its shortcomings (from the current point of view), for many thousands of children, the game served as a guide to the beautiful world of Spider-Man, his enormous power, and a tremendous responsibility.
Spider-Man 2: Enter Electro (2001)
Spider-Man 2: Enter Electro was the sequel to the Spider-Man game released the year before. The plot is connected with the Electro invasion that started to make outrage in New York. However, the list of enemies is not limited to this villain: Spider-Man will have to face other enemies, such as the Shocker and the Lizard.
The sequel offered some pretty fun beat-'em-up-style scuffles, flying around the city on a web, and boss fights. The gameplay was engaging, but critics complained about unnecessary gameplay mechanics and monotonous NPC lines. Overall, Spider-Man 2: Enter Electro is a product of its time and is only of collectible interest now.
Spider-Man: The Movie (2002)
Treyarch Studios worked on this game and released it in 2002. The basic plot follows the canvas of the first Sam Raimi movie but is stretched by bits and pieces added by the developers. It looks like a more realistic version of Spider-Man (from 2000) with very similar mechanics.
These mechanics haven't changed too much, except for adding combos. There are about twenty of them, but as is usually the case, the players used the five most effective ones. Flying the web here is the same as in the previous game, but most of the missions take place in confined spaces, so there's not much room to run wild.
Spider-Man: The Movie's voiceover is its blessing and its curse. The game begins with a tutorial, voiced by the excellent Bruce Campbell from Raimi's "The Evil Dead. His lines certainly don't seem as funny now as they did sixteen years ago, but the same can be said of many other games in the franchise. Tobey Maguire and Willem Defoe (Spidey and Goblin, respectively) also return to their roles. That said, the latter is divine in the game. Closing your eyes and listening to his voice, you can hardly tell the difference between the movie and the game; so good is Defoe. At the same time, Maguire showed himself from the opposite side. The whole impression is that he read his lines in the breaks on other, much more critical projects. He lacks sincerity, and you can tell that after just a few phrases.
Spider-Man 2 (2004)
A game that has been compared to everything that followed since its release. It was released in 2004, developed by Treyarch Studios, and its plot more or less followed that of the movie of the same name, with the addition of cameos by some other villains from the Spider-Man universe.
The very essence of this game was flying on the web, which at the time could confidently be called a masterpiece. And the pumpable jerks and jumps are still used in new games about Spider-Man. That said, the game is sadly not perfect. But many online casino games have the theme of the title Spider-Man 2, which makes this game a classic.
Ultimate Spider-Man (2005)
Another franchise game by Treyarch hit store shelves in the fall of 2005. The development manager and screenwriter were Brian Michael Bendis, former author of the Ultimate Spider-Man comics, among other things. The plot, in this case, revolves around Peter Parker and Eddie Brock.
Flying the web isn't too different from the other games, except it looks a little slower. They are "cartoonish" in a good way but could have been done better. For example, during the flight, there is no way to gain height except by pressing the button specially allocated for climbing up the web. And that's just a shame because the game map is wonderfully suited to swift flight. Comic stylistics permeates the entire game, right down to the "sound" of the loud noises in the cutscenes, and Sean Marquette, who voiced Peter/Spider, did his job with all ten points ten. One of the unique features of Ultimate Spider-Man is the ability to play as Venom, who has his tricks like powerful jumps or tossing cars.
The combat system boils down to the old-school way of poking and kicking your enemies or throwing spider webs at them. The problem lies in the lack of an evasion button. The spider can bounce off walls just fine, but this kind of thing is sorely lacking in combat. That said, it should be noted that Ultimate Spider-Man has one of the best renderings of Spidey climbing walls. Definitely one of the best games in the franchise!
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