Mobile MMO games - Code: Odyssey
It is likely that you already know the current status of the current MMO games market, and look at those MMO games on mobile - they are in full bloom. Maybe you are tired over the quality of those mobile MMOs, with all the boring models such as auto-fight, auto-tracker, auto-play; and that's not even mentioning the biggest issue: Pay-to-Win. Still, a new collaboration is hoping to bring the fresh air of MMO 2.0 to the mobile gaming scene.
SpatialOS
It is probably that you haven't heard about it yet but there is this big tech company with the name of Improbable. It has a well-known product of advanced multiplayer platform called SpatialOS. In brief, this product is an online platform (cloud-based to be exact) which offers the service of operating and building online games. This is kind of a complete multiplayer solution that will give game studios access to any game engine so that they can make games in the most efficient and innovative way possible.
The collaboration
And just recently, we have received the announcement that Epic Games, Improbable and Umi Co. ( a relatively unknown Chinese developer ) will team up a "MMO 2.0" title with Unreal Engine 4. The name of this ambitious game is Code: Odyssey.
In fact, Umi already has experience with Unreal Engine projects, and they also are working on another game title at the same time as Code: Odyssey. Following some news report about the game, we know that it will feature Chinese legends and myths in the core story of the game. It will also have a steampunk theme and design. Since they use Spatial OS to develop the game, we can expect that it will have “super large scale sandbox open-world MMO 2.0” with the aim to invent a global cultural IP.
Improbable is originally a company based in London. They have opened an office in Shanghai since January of 2019 with the aim to promote SpatialOS to the local Chinese developers.
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