After a ridiculous number of delays and postponements, Cyberpunk 2077, the next big open-world RPG from CD Project RED, is almost here. While CDPR has not yet release Cyberpunk 2077 System requirements or specifications, we can already predict the game’s supposed settings. Below are the system requirements leaked during the last Night City Wire Stream update.
1 - Cyberpunk 2077 System Requirements PC
The game has been in development for quite a while, with the first trailer released way back in 2013. Because of that, it is safe to assume that it also use a modified version of Witcher 3's RED engine. Overall, if you are able to run Witcher 3, you probably would be able to handle this one at a moderate level.
Predictions for Recommended Cyberpunk 2077 System Requirements PC:
- CPU: AMD Ryzen R5 1600 / Intel Core i5-4670K 3.4GHz
- GPU: NVIDIA GeForce GTX 1070 or AMD Radeon RX Vega 64 8GB
- RAM: 16 GB of RAM
- Direct X: Version 11
- Screen Resolution: 1080p
- HDD: 70+ GB of free space
- OS: Win 10 64
Minimum Requirements:
- OS: Win 7 64
- Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8320
- Graphics: AMD Radeon R9 380 or NVIDIA GeForce GTX 960 2GB
- VRAM: 2GB
- System Memory: 8 GB RAM
- Storage: 70 GB Hard drive space
- DirectX 11 Compatible Graphics Card
While this might look intimidating, however, the game's demo was out 2 years ago and the specs needed are not really that high anymore. These components would probably allow you to reach the usual 60fps and 1080p.
2 - When will Cyberpunk 2077 be released?
The game has been delayed quite a few times now that people are even making memes about it. According to sources, something is definitely up about the new release date of the game - it is almost overlapping the PS5/XboxX's releases at the holiday season this year. They might have been delaying this to make a port for the new consoles.
Afterward, the game is delayed yet another time, to November 19, 2020. The launch in November would cover PS4, PC, Xbox One, and Google Stadia. If you buy it now, you would get a respective update to the PS5 or Series X at no extra cost.
3 - Night City Wire Update: Gameplay Analysis
Overall, the 2020 version of the game has made a lot of updates related to gameplay and combat. While the non-combat quests and approaches stayed the same, everything else is slightly changed with either scaled-down small scale fights. The developer has removed the redundant test features from the game, such as wall climbing and a few other abilities related to stealth.
The guns and cyber enhancements would play a bigger part now comparing to previously - your skills and stats would not matter much, as long as you got enough money to install a new gear. This might be the right approach, as the "shooter" combat is pretty straightforward unlike a melee RPG such as Witcher 3. Enemies would be pretty bullet spongy due to their enhancements - this has also been changed from the previous version of the game. You would have to approach a fight more tactically now and aim at the enemies' weak spots if you want to succeed.
Each class would have various different abilities. V was a Cyber Ninja in the first Demo - the one with the best combat ability. Corpo or Police would fight very differently from the usual slow-motion bullet mode. With the wall running ability removed from the game, the combat would definitely be much slower than what we have seen in the trailer. Melee builds usually would focus on stealth while ranged builds being normal gunfight oriented. The weapons system would be the main draw, not character ability, as all characters would be able to install any enhancements.
Overall, the thing that spikes up the combat of the game is probably the array of futuristic weapons that can do various weird things that the usual shooters do not have. For example, a Smart Rifle/Pistol can fire homing rounds, the tech katana can heat itself up or even the tech shotgun that can enhance its bullets with electrical charges. You will be able to recruit a lot of followers and not just Jackie - and they would actually have the ability to do things instead of just standing around to distract enemy gunfires.
4 - An extensive character creation system
The 2018 demo was pretty bare-bones – with options for hair, tattoo, and clothing only. However, based on later interviews of the head developers, they are going to improve it and add as many character customization into the game as they could. In the 2020 version, Cyberpunk 2077 is so authentic with respect to human anatomy that it will allow you to personalize the genital attributes of V, the protagonist of the game. Within the character editor, we can not only select the most common physical features (face, head shape, complexion, etc...) but we can also choose the shape and size of the chest, buttocks, and even genitals.
The first option available is the character background customization. You can pretty much pick every class available in the original tabletop 2020 game. Each backstory would unlock special dialogues and options throughout the game. You can't pick the name of your character, sadly - it would always be V. The voice acting would be similar to Witcher 3 - there would be Male and Female voice set for V. Apparently, you can pick between a few pitches, but not much.
Cyberpunk 2077 would have a pretty weird stat system, with various attributes affecting unconventional statuses. The demo shows that the main character has a total of 25 points to divvy up between all the stats, each powering an unrelated system. This leads to some of the stats being really useless outside of specific situations while some being too useful.
5 - Gameplay Videos and Demos
Below are the newest gameplay demos released just a few days ago, during the Night City Wire event.
Comparing to the previous version revealed back in 2018, this demo has quite a few improvements.
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