In BGMI, the gun you pick up right away can turn the tide of any scrap, helping you last longer or get knocked out quick. Every firearm in the game brings its unique firepower, damage numbers, and job to do, like assault rifles that own those mid-distance clashes or sniper rifles that pick off targets from across the map.
Getting a handle on each gun's damage lets you map out your moves and grab the right one for whatever comes up. If you're into hosing down foes with the M416 or lining up long shots with the AWM, knowing what they can do really shifts your edge.
BGMI All Guns Damage List: Best Assault Rifles (ARs)
Assault Rifles sit at the heart of BGMI's arsenal. They handle pretty much any spot you end up in, from up-close scraps to spraying at a distance. Plus, they strike a solid balance overall.
Tier | Weapon | Damage per Shot | Remarks |
---|---|---|---|
S-Tier | M416 | 41 | Well-rounded with easy recoil control, suits any distance. Pairs nicely with stuff like a compensator and tactical stock. |
S-Tier | Groza | 49 | Damage monster from airdrops. Tears through opponents up close. |
A-Tier | AKM | 49 | Packs a punch but kicks hard. Killer in tight spots once you tame it. |
A-Tier | AUG A3 | 43 | Spot-on accuracy and minimal kick. Solid pick for mid-range, though it flies under the radar. |
B-Tier | SCAR-L | 41 | Reliable but not as strong as the M416. Good for new players to handle. |
C-Tier | QBZ | 42 | Solid choice just for Sanhok, but the slower rate holds it back. |
D-Tier | MK47 Mutant | 49 | Burst fire cuts its options; works best tapping at mid-range. |
The Groza owns short-range brawls but means taking chances since it only shows up in airdrops. The AKM and AUG A3 need some real grind to master, but they deliver serious heat once you do. SCAR-L and QBZ suit folks who want steady handling more than raw power. That's part of why they're in the running for best guns in BGMI for high damage. For more on the game's shooting side, swing by our BGMI guide on combat tips.
BGMI All Guns Damage List: Best Submachine Guns (SMGs)
SMGs don't shine at long shots like ARs do. But flip that around for close quarters, where they turn into absolute killers thanks to their rapid fire.
Tier | Weapon | Damage per Shot | Remarks |
---|---|---|---|
S-Tier | UMP45 | 41 | Sharp aim and decent reach. Acts like a compact AR for short to mid fights. |
A-Tier | Vector | 38 | Quickest burst in the game. Shine with an extended clip and no-aim shooting. |
B-Tier | Uzi | 26 | Super speedy but short on range. Rules cramped areas. |
C-Tier | Tommy Gun | 40 | Huge clip but drags on reloads and skips scopes. |
D-Tier | PP-19 Bizon | 35 | Steady but low punch, so it's more of a spare pick. |
The UMP45 bounced back strong this year, nailing that mix of distance and control. Vector still vaporizes targets fast but chews through rounds in a flash, and the Uzi has no equal in indoor chaos. When hunting for the best SMG in BGMI, these stand out in close-range meta breakdowns.
BGMI All Guns Damage List: Best Sniper Rifles
Sniper Rifles demand steady hands and sharp eyes. Nail your aim, especially a head tap, and you drop someone instantly. The AWM keeps its rep as the scariest long-range option from the game's early days in BGMI or PUBG Mobile. M24 holds steady as a go-to, and Kar98k stays a legend but struggles against quicker pulls now.
Tier | Weapon | Damage per Shot | Remarks |
---|---|---|---|
S-Tier | AWM | 120 | Headshot one-taps for sure. Only from airdrops and tough to find. |
A-Tier | M24 | 79 | Solid hit and quick refresh. Top everyday sniper choice. |
B-Tier | Kar98k | 75 | Old-school reliable, but reload and bullet speed lag. |
C-Tier | Win94 | 66 | Okay post-scope tweak, but still a side pick. |
BGMI All Guns Damage List: Best Light Machine Guns (LMGs)
LMGs come with big drums and heavy hits, though they drag on the reload. M249 crushes in wide fields and team scraps, while DP-28 fits players who take their time and aim true.
Tier | Weapon | Damage per Shot | Remarks |
---|---|---|---|
S-Tier | M249 | 45 | Enormous mag and good spray handling. Prime for pinning down groups. |
A-Tier | DP-28 | 51 | Precise and firm, extra good lying down. Just a bit pokey on fire speed. |
BGMI All Guns Damage List: Best Designated Marksman Rifles (DMRs)
MK14 tops the list for seasoned BGMI players who can wrangle its kick, SLR hits hard on good shots but bites on whiffs, and Mini14 eases folks from ARs into sniper territory.
Tier | Weapon | Damage per Shot | Remarks |
---|---|---|---|
S-Tier | MK14 | 61 | Auto mode keeps it flexible and lethal across distances. |
A-Tier | SLR | 58 | Big power with tough kick. Suits those who tap carefully. |
B-Tier | Mini14 | 46 | Quick shots, light recoil, great for mid support roles. |
C-Tier | SKS | 53 | Even keel but nothing special. Needs a good optic to shine. |
BGMI All Guns Damage List: Best Shotguns
Shotguns wreck havoc point-blank but flop hard at range. In the latest BGMI meta, DBS breaks the game with its paired blasts, while S12K serves as an easy entry for rookies.
Tier | Weapon | Damage per Shot | Remarks |
---|---|---|---|
A-Tier | DBS | 120 | Airdrop powerhouse with dual bursts. Deadly indoors. |
B-Tier | S12K | 24 x 9 pellets | Auto fire that's simple, fine for sweeping rooms. |
C-Tier | S1897 | 26 x 9 pellets | Potent but the pump delay adds danger. |
D-Tier | S686 | 26 x 9 pellets | A single dud can end it. For those dead sure on aim. |
BGMI All Guns Damage List: Pistols, Melee, and Crossbow
Pistols bail you out when you drop empty-handed. The Desert Eagle at 62 damage and R45 at 55 can pack a real wallop if you land your shots. Melee picks like the Pan, Crowbar, and Sickle are hail-mary tools, but the Pan can actually deflect incoming fire sometimes. Crossbows reload very slowly, so they barely see action.