Whether you're grinding esports tournaments or just pushing ranks, these changes will shake up your gameplay, especially in firefights.

In this post, we'll break down every gun change from the BGMI 4.2 update.

BGMI 3.8 Update Redeem Codes

All BGMI 4.2 Guns Balance Changes

Shotguns have ruled close-range battles for ages. Everyone from DBS to S12K users—IGLs and entry fraggers alike—packed one for the insane damage. The BGMI 4.2 gun changes could flip that meta.

AR Buffs in BGMI 4.2 Update

ARs see several damage bumps in BGMI 4.2. All 7.62 ammo guns get a small base damage increase. Here's the breakdown:

AR Buffs
Gun Damage Change (Buffs)
AKM 48 to 50
ACE32 45 to 47
M762 46 to 48
Honey Badger 43 to 45
Mk47 48 to 50
Groza 48 to 49

Shotgun Nerfs in BGMI 4.2 Update

Shotguns across the board got hit with nerfs. Here's the rundown:

Shotgun Nerfs
Gun Damage Change (Nerfs)
S686 24 to 23
S1897 24 to 23
S12K 22 to 21

Even nerfed, shotguns keep their edge in tight fights. For context, an S12K can still one-shot foes with level 1 or 2 helmets, but level 3 holders are safe.

Impact Analysis: How These Tweaks Reshape the Meta

These BGMI 4.2 changes target shotgun overload while reviving 7.62 ARs. The 1-point pellet nerfs to S686, S1897, and S12K dial back their CQC terror—S12K still one-taps lvl1/2 helmets, but lvl3 users breathe easier, and multi-pellet hits feel less lethal overall. No more auto-win hipfires; aim matters more now.

Meanwhile, 7.62 beasts like AKM and Mk47 hit 50 base damage, rivaling top 5.56 rifles despite recoil. M762 at 48 and Groza at 49 close versatility gaps, extending effective ranges into mid-fights. Expect AKM pickups to skyrocket as high-risk, high-reward sprays pay off bigger.

Meta flip: Dual-AR loadouts gain traction over shotgun secondaries. Entry fraggers keep shotty for rooms, but squads adapt with AR flexibility. Rank pushers and pros benefit most, rewarding spray control over panic blasts. Krafton's fine-tune promotes balanced play, ditching shotgun spam for skill.