In The Elder Scrolls IV: Oblivion, Daedric Shrines are spots where you can chat with Daedric Princes to kick off their quests. Each one’s got its own deal—some need specific items, a certain character level, or other stuff to get started. Here’s the rundown on all 15 Daedric Shrines, where they are, what you need, and the quests they trigger. I’ve included map coordinates (based on the game’s grid) to help you find them.

Ob Map Daedric Shrines


1. Azura

  • Quest: Azura’s Star
  • Location: Way up in the northeast of Cyrodiil, north of Lake Arrius, close to the Morrowind border (Coordinates: 29, 20).
  • Requirements:
    • Gotta be at least level 2.
    • Need Glow Dust (grab it from Will-o-the-Wisps or buy it from alchemists).
  • Notes: It’s easier to hit the shrine at dawn or dusk, but you don’t have to.

2. Boethiah

  • Quest: Boethiah’s Tournament
  • Location: Southeast of Cheydinhal, up in the Valus Mountains (Coordinates: 33, 8).
  • Requirements:
    • Need to be level 20 or higher.
    • Bring a Daedra Heart (you can loot these from Daedra like Dremora).
  • Notes: It’s a hike to get up there, so gear up for some mountain climbing.

3. Clavicus Vile

  • Quest: Clavicus Vile’s Bargain
  • Location: Southwest of the Imperial City, by Niben Bay (Coordinates: -7, -4).
  • Requirements:
    • Level 20 or above.
    • Fork over 500 gold.
  • Notes: The shrine’s right off the road, so it’s not too hard to find.

4. Hermaeus Mora

  • Quest: Hermaeus Mora’s Task
  • Location: Jerall Mountains, northwest of Bruma, near the Skyrim border (Coordinates: -7, 25).
  • Requirements:
    • Level 20 or higher.
    • Finish all other Daedric quests first.
    • No offering needed, but you’ll have to trap 10 souls with a Soul Trap spell (you get it during the quest).
  • Notes: You can’t even touch this one until you’ve done every other Daedric quest.

5. Hircine

  • Quest: Hircine’s Hunt
  • Location: West of the Imperial City, in the Great Forest (Coordinates: -14, 4).
  • Requirements:
    • Level 17 or higher.
    • Bring a Wolf or Bear Pelt (hunt wolves or bears to get one).
  • Notes: It’s in a woody area, so watch out for animals.

6. Malacath

  • Quest: Malacath’s Task
  • Location: Northwest of Anvil, by the Gold Coast (Coordinates: -25, -6).
  • Requirements:
    • Level 10 or higher.
    • Need Troll Fat (kill trolls or buy it).
  • Notes: The shrine’s near a mining camp, which plays into the quest.

7. Mephala

  • Quest: Mephala’s Web
  • Location: Northeast of the Imperial City, close to the Red Ring Road (Coordinates: 9, 12).
  • Requirements:
    • Level 15 or higher.
    • Bring Nightshade (pick it in the wild or buy it from alchemists).
    • Show up between midnight and dawn.
  • Notes: You gotta hit this one at night, so time it right.

8. Meridia

  • Quest: Meridia’s Cleansing
  • Location: West of Skingrad, in the Colovian Highlands (Coordinates: -21, -2).
  • Requirements:
    • Level 10 or higher.
    • Need Bonemeal, Ectoplasm, or Mort Flesh (loot these from undead like skeletons or ghosts).
  • Notes: It’s in a cave-like spot, so expect a fight.

9. Molag Bal

  • Quest: Molag Bal’s Corruption
  • Location: West of the Imperial City, near the Great Forest (Coordinates: -14, 8).
  • Requirements:
    • Level 17 or higher.
    • Bring a Lion Pelt (hunt mountain lions).
  • Notes: The shrine’s by a ruined fort, so there might be enemies around.

10. Namira

  • Quest: Namira’s Forgotten
  • Location: East of Bruma, near Plundered Mine (Coordinates: 17, 19).
  • Requirements:
    • Level 5 or higher.
    • Your Personality stat needs to be low (under 20; chug some booze or use a spell to drop it).
    • No offering needed.
  • Notes: If your Personality’s too high, drink cheap wine or cast a Drain Personality spell.

11. Nocturnal

  • Quest: Nocturnal’s Eye
  • Location: Northeast of Leyawiin, in the Blackwood area (Coordinates: 8, -18).
  • Requirements:
    • Level 10 or higher.
    • No offering needed.
  • Notes: It’s along the Niben River, so it’s a nice trip but watch out for trouble.

12. Peryite

  • Quest: Peryite’s Lost Souls
  • Location: East of the Imperial City, by the Silverfish River (Coordinates: 14, 2).
  • Requirements:
    • Level 10 or higher.
    • No offering needed.
  • Notes: You’ll see some knocked-out worshippers around, which ties into the quest.

13. Sanguine

  • Quest: Sanguine’s Revelry
  • Location: North of Skingrad, near the Corbolo River (Coordinates: -5, 5).
  • Requirements:
    • Level 8 or higher.
    • Bring Cyrodilic Brandy (buy it at inns or from merchants).
  • Notes: It’s in a forest, so finding it can be a bit of a pain.

14. Sheogorath

  • Quest: Sheogorath’s Madness
  • Location: Southwest of Bravil, by Niben Bay (Coordinates: -2, -12).
  • Requirements:
    • Level 2 or higher.
    • Need a Lesser Soul Gem, Yarn, and Lettuce (all easy to find or buy).
  • Notes: This quest connects to the Shivering Isles expansion, but you can do it in the base game.

15. Vaermina

  • Quest: Vaermina’s Dreams
  • Location: Northeast of Cheydinhal, by Lake Poppad (Coordinates: 25, 13).
  • Requirements:
    • Level 5 or higher.
    • Need a Black Soul Gem (make one with a Soul Trap spell on a humanoid or loot one from necromancer spots like Dark Fissure).
  • Notes: Black Soul Gems aren’t common, so you might need to hit up a necromancer lair.

General Tips

  • Finding Shrines: Check your in-game map and use the coordinates to track them down. Lots of these are off the beaten path, so explore. Fast travel to nearby spots like cities or caves to save time.
  • Offerings: You can find most offerings in the wild, loot them from enemies, or buy them at alchemist shops, general stores, or inns. Stock up in places like the Imperial City or Cheydinhal.
  • Level Requirements: Some quests are tough if you’re low-level, so maybe grind a bit before hitting shrines like Boethiah or Clavicus Vile.
  • Quest Rewards: Finishing these quests gets you cool artifacts (like Azura’s Star or Wabbajack) that are strong and often reusable.
  • Saving: Save your game before messing with a shrine. Some quests throw you into tricky fights or make you pick sides.