There are multiple ways to custom a character in Oblivion Remastered, however, most people, especially new players, just start with a pre-made class. In this article, Gurugamer is going to rank 21 premade classes from best to worst based on how easy they are to use, how well they hold up through the game, and how they handle Oblivion’s tricky leveling and enemy scaling.

The tiers reflect general player experience, balancing beginner-friendliness with long-term strength. Let’s dive in.

S-Tier (Awesome, Easy to Pick Up, Works for Most)

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  1. Warrior

    • Why: Starts with high Strength and Endurance, plus skills like Blade, Blunt, Heavy Armor, and Block. It’s tanky, hits hard, and is super forgiving if you’re new. You can wade into fights and not die instantly.
    • Best For: New players or anyone who likes swinging swords.
    • Weakness: No magic or stealth early on, but you can pick those up later.
  2. Knight

    • Why: Like Warrior but with a touch of charm via Personality and Speechcraft. You get Blade, Heavy Armor, and Block for solid combat, plus high Endurance to stay alive.
    • Best For: Melee fans who want a bit of social flair.
    • Weakness: Talking too much with Speechcraft can level you up too fast.
  3. Crusader

    • Why: Mixes melee and magic with Blade, Blunt, Heavy Armor, and Restoration. You can fight up close and heal yourself, making it great for most quests.
    • Best For: Folks wanting a holy warrior feel with some spells.
    • Weakness: Splitting between melee and magic can slow down your skill growth.

A-Tier (Really Good, Small Downsides)

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  1. Battlemage

    • Why: Blends Destruction, Conjuration, and Blade with Heavy Armor. You can summon buddies, blast enemies, and swing a sword. High Intelligence helps with mana.
    • Best For: People who like magic but want a melee fallback.
    • Weakness: Mana runs dry fast early on; you gotta focus your skills.
  2. Spellsword

    • Why: Combines Blade, Block, Heavy Armor, and Destruction. More sword than sorcery, with Restoration for healing. Solid for combat with a magic twist.
    • Best For: Melee players curious about spells.
    • Weakness: Weaker magic than full mages; you need to balance stats.
  3. Archer

    • Why: Built around Marksman, Sneak, and Light Armor. High Agility pumps up your bow damage. Easy to pick off enemies from afar, especially early.
    • Best For: Ranged or stealth fans.
    • Weakness: Sucks in close fights at first; grab a sword skill quick.
  4. Rogue

    • Why: Uses Blade, Light Armor, Sneak, and Mercantile. Good mix of fighting and sneaking, with some social skills for flavor. Less sturdy than Warrior.
    • Best For: Stealthy fighters or roleplay fans.
    • Weakness: Not great against heavy hitters without armor or magic.

B-Tier (Decent, Works in Specific Cases)

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  1. Thief

    • Why: Focuses on Sneak, Security, and Marksman with high Agility and Speed. Perfect for stealing and Dark Brotherhood stuff, but weak in straight-up fights.
    • Best For: Pure stealth players.
    • Weakness: Direct combat is rough; play carefully.
  2. Assassin

    • Why: Combines Sneak, Marksman, Blade, and Alchemy. Awesome for backstabs and poison. High sneak attack damage, but you’re squishy.
    • Best For: Stealthy murder fans.
    • Weakness: Low health; lean on bows or potions early.
  3. Scout

    • Why: Has Light Armor, Blade, Sneak, and Athletics. Fast and flexible for exploring or light fights. Decent for stealthy combat.
    • Best For: Roamers or lighter fighters.
    • Weakness: Athletics levels you too fast; doesn’t hit as hard as others.
  4. Barbarian

    • Why: Rocks Blade, Blunt, Light Armor, and Athletics. High Strength and Speed for fast, aggressive fights. Fun but not as tough as Warrior.
    • Best For: Players who love rushing in.
    • Weakness: No Heavy Armor; Athletics can screw up leveling.
  5. Mage

    • Why: All-in on magic with Destruction, Mysticism, Conjuration, and Alteration. High Intelligence and Willpower shine late, but you’re mana-starved early.
    • Best For: Magic lovers.
    • Weakness: Super fragile at first; Breton or Altmer help a ton.
  6. Sorcerer

    • Why: Uses Conjuration, Destruction, Heavy Armor, and Mysticism. Tanky mage who summons and casts. Strong but burns through mana.
    • Best For: Mages who want to take hits.
    • Weakness: Melee skills lag; watch your mana.
  7. Witchhunter

    • Why: Mixes Marksman, Conjuration, Sneak, and Alchemy. Good for sniping and countering mages with Silence spells. Niche but fun.
    • Best For: Anti-mage or stealth-magic builds.
    • Weakness: Weak melee; skills don’t always mesh.

C-Tier (Tricky, Better for Specific Players)

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  1. Nightblade

    • Why: Blends Blade, Sneak, Destruction, and Light Armor. Stealthy spellcaster with high Willpower. Cool but fragile and tough to manage.
    • Best For: Experienced players mixing stealth and magic.
    • Weakness: Slow skill growth; gets knocked around easily.
  2. Agent

    • Why: Built for Sneak, Speechcraft, Security, and Marksman. Great for thieving and talking, but awful in fights. Fun for non-combat roleplay.
    • Best For: Stealthy social players.
    • Weakness: Can’t handle combat; Speechcraft inflates levels.
  3. Healer

    • Why: Focuses on Restoration, Alteration, and Illusion with high Willpower. Good for healing and buffs, but barely any attack power.
    • Best For: Support or no-kill playstyles.
    • Weakness: Struggles to deal damage solo.
  4. Monk

    • Why: Uses Hand-to-Hand, Sneak, Acrobatics, and Alteration. Unarmed stealth with mobility. Sounds neat, but Hand-to-Hand is weak.
    • Best For: Roleplay or challenge runs.
    • Weakness: Low damage; Acrobatics messes with leveling.

D-Tier (Rough, Only for Niche Builds)

  1. Acrobat

    • Why: Has Acrobatics, Sneak, Marksman, and Speechcraft. Mobile and stealthy, but Acrobatics and Speechcraft level you too fast with no real fighting power.
    • Best For: Roleplay or weird builds.
    • Weakness: Bad at combat; leveling is a mess.
  2. Bard

    • Why: Mixes Blade, Illusion, Speechcraft, and Mercantile. Built for chatting and roleplay, not fighting. Fun for story but useless in a brawl.
    • Best For: Pure roleplay fans.
    • Weakness: Horrible for combat; Speechcraft bloats levels.
  3. Pilgrim

    • Why: Uses Speechcraft, Mercantile, Light Armor, and Restoration. Social and defensive, but no way to fight back. Skills don’t work well together.
    • Best For: Roleplay or tough challenges.
    • Weakness: Basically no offense; leveling sucks.

Notes on Ranking

  • Why Custom Classes Win: Premade classes often stick you with skills like Speechcraft or Athletics as majors, which level you up too quick without making you stronger. That makes enemies beefier than you can handle. Custom classes let you pick skills like Blade or Restoration for smoother progress.
  • Leveling Traps: Oblivion’s scaling means weak leveling can make the game brutal. Classes with non-combat majors (like Bard or Pilgrim) tank in ranking because they accidentally make things harder.
  • Race and Birthsign Boosts: Match your class with a good race (e.g., Orc for Warrior, Breton for Mage) and birthsign (like Warrior or Atronach) to make any class better.
  • Your Playstyle Counts: Love sneaking? Assassin or Thief might feel top-tier. Into roleplay? Bard or Agent could be your jam despite their issues.