Let’s talk about summoning in The Elder Scrolls IV: Oblivion. Conjuration is your ticket to calling up badass creatures, Daedra, or even top-tier gear to help you dominate fights. Whether you’re a squishy mage or a warrior dabbling in magic, these summons can turn the tide. I’m ranking the best ones based on how hard they hit, how useful they are, and how easy they are to get. Let’s dive into the top summons and why they rock.

Dremora Lord

You need Master Conjuration (100), it costs 360 Magicka, and this dude is the toughest summon in the game. The Dremora Lord swings a Daedric longsword, tanks hits like a pro, and can solo most enemies, even heavyweights like Xivilai or Storm Atronachs.

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  • Why It’s Awesome: This guy’s a total beast with killer damage and health, perfect for endgame when you’re up against serious foes. The downside? It guzzles Magicka and you gotta grind to Master level, so it’s a late-game prize. Best for players who want to crush bosses.

Storm Atronach

Needs Expert Conjuration (75), costs 250 Magicka, and brings out a massive, tanky beast that smashes with shock damage and knocks enemies back. It’s awesome for handling crowds.

A Storm Atronach In Oblivion Remastered

  • Why It’s Awesome: This thing eats damage for breakfast and shows up before the Dremora Lord, making it a mid-to-late game staple. It’s a bit slow, though, and the Magicka cost stings. Great for dungeon crawls or when you’re getting mobbed.

Xivilai

Requires Master Conjuration (100), 360 Magicka, and summons a beefy Daedra who can call up a Clannfear, basically giving you two summons for one. It hits hard and laughs off magic.

  • Why It’s Awesome: The bonus Clannfear is a game-changer, and it’s got solid damage and toughness. But the high Magicka cost and the Clannfear’s randomness can be a pain. Perfect for Master Conjurers who want some extra spice in their fights.

Gloom Wraith

A Gloom Wraith In Oblivion Remastered

Expert Conjuration (75), 250 Magicka, and you get a creepy ghost that drains health and stamina with its attacks. It’s also tough to hit with physical attacks.

  • Why It’s Awesome: It deals decent damage and looks scary as hell, plus it shrugs off physical hits. It’s not as sturdy as Atronachs, though, and magic users can ruin its day. Good for mid-to-late game when you want an offensive spook.

Flame Atronach

Apprentice Conjuration (25), just 60 Magicka, and it’s a fiery lady who slings flames and punches with fire. It’s a beast for early-game fights.

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  • Why It’s Awesome: Super cheap to cast and available early, it’s a godsend for new players. It’s got solid attacks but gets weak later and can’t take much damage. Best for low-level mages just starting out.

Frost Atronach

Journeyman Conjuration (50), 110 Magicka, and you summon a chunky ice giant that slows enemies with frost damage. It’s a reliable tank for mid-game.

  • Why It’s Awesome: This guy’s tough and slows enemies down, making fights easier to manage. It’s not the fastest or most damaging, though, and gets outshined later. Great for mid-game when you need a meat shield.

Bound Sword/Bow/Armor

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Ranges from Novice to Journeyman Conjuration (0–50), costs 20–140 Magicka, and summons weightless Daedric-quality weapons or armor. Ideal for hybrid builds.

  • Why It’s Awesome: These are light, high-quality, and cheap to cast, making them perfect for warriors or archers trying out magic. They only last 30–120 seconds, though, and don’t have enchantments. Awesome for anyone who wants killer gear without lugging it around.

Clannfear

Journeyman Conjuration (50), 110 Magicka, and you get a fast, angry Daedra that charges and staggers enemies. It’s great for keeping foes off you.

A Clannfear In Oblivion Remastered

  • Why It’s Awesome: This thing’s speedy and throws enemies off balance, perfect for mid-game scraps. It’s not super tough or damaging, though, so it’s more of a support summon. Good for players who want a quick helper.

Skeleton

Novice Conjuration (0), only 15 Magicka, and you summon a basic skeleton to distract enemies. It’s the first summon you can use.

  • Why It’s Awesome: Crazy cheap and available from the start, it’s perfect for newbies to tank hits while you attack or heal. It’s weak as hell, though, and useless past early levels. Best for surviving the first few hours.

Scamp

Novice Conjuration (0), 30 Magicka, and you get a small, fast Daedra that’s a bit sturdier than a skeleton. It’s another early-game pick.

  • Why It’s Awesome: Cheap and a little better than the skeleton, it’s a solid early distraction. It’s still pretty frail and doesn’t hit hard, so it gets outclassed quick. Good for early mages who need a fast summon.