Choosing your caste, homeworld, and class mentor in Dune: Awakening’s character creation can feel like a big deal. Really, though, only one of these picks has a major impact on your Arrakis journey, and even that choice loosens up as you progress through the main story. Still, starting with the right class can make your early game a lot smoother.
Here’s the breakdown on the best starting class mentor in Dune: Awakening, plus what your homeworld and caste choices actually do.
Best homeworld in Dune: Awakening
Your homeworld in Dune: Awakening is mostly for role-playing flavor. It tweaks some dialogue in the main quest and a few side quests, but from what we’ve seen, it doesn’t change the story in any meaningful way. You’ll miss some origin-specific lines if you don’t pick a certain world, but it’s not a big deal. This holds true even if you go with Caladan or Geidi Prime and get into the Harkonnen or Atreides factions.
You also get a unique emote with each homeworld. Bottom line: there’s no “best” homeworld. Just pick the one that matches the backstory you want for your character or has an emote you like.
- Ix – Technologist trait, Ixian Secret emote
- Kaitain – Political trait, Kaitan Bow emote
- Caladan – Honorable trait, Atreides Salute
- Chusuk – Cultured trait, Chusuk music
- Geidi Prime – Deception trait, Harkonnen curse
Best caste in Dune: Awakening
Your caste choice is another role-playing thing. It pops up in some situation-specific dialogue here and there, but it doesn’t affect the main story or which quests you can do.
The options are:
- Bondsman, a civil servant between the working class and nobility
- Pyon, a worker
- Na-familia, a noble
Pick whatever fits the character you’re imagining.
Best mentor and starting class in Dune: Awakening
Your class choice doesn’t lock you in forever since you can later train with mentors who unlock skill trees for the other three classes. That said, some classes make the early game easier, while one’s kind of a dud.
Trooper
Trooper’s great for fighting and exploring, with a skill tree that includes attack drones, anti-gravity fields, and passive boosts to damage. But here’s the thing: you meet the Trooper trainer early in the game. Unless you’re hoarding in-game cash for something else (which isn’t necessary early on), you can skip Trooper as your starting class and just train with them later. Their starting skill, a wire that helps you move fast and climb easily, is handy, though.
Bene Gesserit
Bene Gesserit is a weird one. It mixes Voice-based abilities, which are super situational, with some basic health and damage buffs. They’re not bad, but they’re not game-changers either, even if Voice commands can be useful in a fight. The standout skill is Bindu Sprint, which helps you zip around to grab rare resources or escape sandworms. But since you can learn it from the Bene Gesserit trainer, it’s not worth picking this class just for that.
Swordmaster
Swordmaster is all about close-up combat, with passives that boost damage, reduce incoming hits, and help manage your water supply. It’s a solid choice, especially if you’re playing solo or handling combat for your group.
Mentat
Mentat is the star of the show. It’s got a wide range of skills that work in almost any situation: weak-point creation, an assassination drone, a poison cloud capsule, and garment-making to keep your gear from breaking. That’s just the starting lineup. The best part is the starting skill, The Sentinel, a turret that clears out scavenger camps without you having to lift a finger.
Mentat is the top mentor pick in Dune: Awakening, with the most versatile and useful skills to carry you until you can train with other mentors. Swordmaster is a strong runner-up, though it’s less ideal if you prefer fighting from a distance. Skip Bene Gesserit. Trooper is great but skippable since you can unlock it within the first three hours.
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