Take Top Entertainment, a studio based in Kazakhstan, is developing and publishing the game. The team calls it the first MMORPG soulslike. It is listed on Steam, but no official release date has been announced. Some coverage has speculated that Early Access could arrive in late 2026 or 2027.

Combat and look
Fights are built around timing, stamina, and reading enemy moves, the same core loop associated with Dark Souls and Elden Ring. Die in a fight and you can lose what you are carrying. The world is grim dark fantasy, with ruins, forests, castles, and dungeons, but characters and scenery use chunky, cube-like forms.
Players can go alone, team up with friends, or join a guild. Other players can be allies or enemies. The open world is meant to hold secrets, tough monsters, and bosses.
How a run plays out
The Steam page frames each trip into the world as a short, tense raid rather than a safe tour. Locations include ruined castles, forgotten temples, abandoned villages, forests, and dungeons. Monsters are described as ruthless, and other hunters may be chasing the same artifacts you want.

Combat asks for stamina management and the ability to read an opponent before you commit. A clean win brings loot. A loss takes part of what you are carrying. The store text also warns that another player can wait out your fight and strike once you are low, so a boss kill is not the end of the risk.
Friends change the math. Groups can split roles while exploring, focus a tough enemy, or take on bosses that a solo player might avoid. Guilds sit on top of that, with room for both co-op hunts and player fights. Steam lists online PvP, online co-op, and MMO support, plus partial controller support and in-app purchases. No class list or building system has been detailed yet.
Resource management is part of the pitch. The studio says there are no easy victories, and that every encounter needs focus and a plan. Even a short outing is meant to feel like an ordeal because danger does not pause when you stop to loot.
Game Masters
A Game Master system lets staff enter live sessions. They can direct enemy patrols, set ambushes, appear as world bosses, hand out one-off quests, or trigger events that will not repeat. The idea is closer to a tabletop session than a fixed script.
Dark Craft is planned as free to play, with character progression, gear upgrades, and rewards tied to surviving fights. Whether the mix holds up will depend on the combat feel and how crowded the world is once players arrive. For now it is a Steam wishlist title, not a finished release.




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