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With each new season, the popularity of the game is growing more and more. This is because each update entails new mechanics, plot twists, activities, and, of course, a lot of different loot. This also causes difficulty for players, even those who have been playing for a long time. That’s why destiny 2 boosting services are popular. They can quickly level up their characters, get strong gear, and take part in endgame activities thanks to it without having to spend a lot of time grinding. In all the activities that will now be discussed in the article, there is also the possibility of using game boosting.
Savathun Spire
The first seasonal activity is finally built as it should since it is based on the randomization of the main mechanics and some stages. Designed for a group of 3 players or a solo playthrough. The spire is divided into 3 main and 2 intermediate (jump puzzle) stages. Key mechanics at the main stages are determined randomly, here are some of them:
- Capture a platform by standing on it for a certain period. Once captured, a supporting item may appear, such as a crystal that shoots a beam, or a scythe from Season of the Haunted.
- Transferring energy is a new mechanic. You need to hit a charged crystal, thereby receiving a charge of electricity (a temporary buff), and then transfer it to several uncharged crystals. When each uncharged crystal is activated, the buff is extended.
- Bring the crystal - new mechanics. You need to pick up the flaming crystal and insert it into the indicated place. While the crystal is in the character's hands, he receives periodic damage.
- Destroy the crystals - you need to destroy several crystals that are inside small transparent spheres. Damage to the crystal can only be done while inside the sphere.
The main stages also change slightly depending on the randomness, but the key meaning remains the same:
Stage 1 - we destroy the Hive guard, perform certain mechanics, and then repeat both actions 2-3 more times. Sometimes after killing several hive guards, a hive eye boss will appear. Sometimes, instead of hive guards, you need to kill fallen golems several times and then two witch bosses.
Stage 2 - we destroy the Hive guard, perform certain mechanics, and then repeat both actions 2-3 more times. Depending on the randomness, a guard of the Hive may come against you - a warlock, a hunter, a titan. Sometimes, instead of hive guards, you need to kill fallen golems several times and then two witch bosses. Also, after completing the mechanics, a sphere corresponding to the element of the Hive guard lights up in the center of the room and the effect corresponding to it is activated.
Stage 3 - you must kill the final boss. After activating the Hive Circle at the beginning of the stage, one of the three doors in front of you will light up, and a specific boss will be located behind it. Central door - kill the boss of the Hive guard, perform the mechanics, and then kill two more Hive guards. Right door - you need to kill the Fallen sniper. His HP is divided into 2 segments; upon reaching the first, an impenetrable white shield is activated, to remove which you must perform a mechanic. After completing the activity, the final chest will reward you with new weapons/armor, offerings (a resource for the second seasonal activity), and a seasonal engram. In addition to the final chest, there are also 2 hidden ones, which can only be obtained once a week. They drop new equipment and various resources needed for the second seasonal activity.
Summoning Altars
The second seasonal activity is simpler in terms of mechanics, but there is still a great random effect that makes each new run interesting. Designed for a group of 3 players or a single playthrough, and also has a fixed light level modifier. The essence of the activity comes down to the fact that you need to fill the progress scale to 100%, after which you will be given a reward. To do this, you first need to start the ritual by activating one of the 10 symbols in the center of the card. It is important to note that 3 symbols will be different from the rest, if party members activate them, you will receive some spheres of power + a special buff that appears at the beginning of each stage. The buff provides ammo and speeds up the recovery of abilities and ults. Once the ritual begins, the group will be directed to one of the arenas, where there are 3 points accepting offerings. Each allows you to run a specific difficulty. 1 sword is the easiest, 2 swords are medium, 3 swords are high. After selecting the difficulty, a starting point for a battle with a random boss will appear in front of you.
- Knight - you need to kill a huge knight with 3 bars of HP. Every space he covers himself with an impenetrable white shield and summons glowing witches. To remove the shield, you need to kill the witches, collect white particles from them, and bring them under the brightly burning building.
- Witch - you need to perform the energy transfer mechanic several times to remove the impenetrable shield from ordinary witches, kill the witches, and then the boss witch.
- Minotaurs - you just need to kill 3 minotaur bosses. The first one is activated first, after his death the second, and then the third.
- Golem - you need to perform the mechanics of destroying crystals several times to remove the impenetrable shield from ordinary golems, kill the golems, and then the golem boss.
After completing the activity, the final chest will reward you with new weapons/armor, offerings, and a seasonal engram. What’s most interesting is that upon completion, a minute timer appears and when it ends, symbols will appear in the center again. Simply put, if desired, altars can be farmed indefinitely without the need to fly into orbit.
Thanks to the activities discussed in the article, the game maintains high ratings. In Season 22 of Destiny 2, the introduction of dynamic activities like Savathun's Spire and Summoning Altars, marked by intricate mechanics and enticing randomization, ensures an engaging and unpredictable gameplay experience for players, promising hours of exciting challenges and rewards.
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