Halo: Reach would be released on PC in about two weeks, as a part of The Master Chief Collection, a bundle of all Halo games ever released. Getting Halo: Reach to run on PC took a lot of effort from the developers, as the game is almost 10 years old and porting it back from Xbox 360 is a rather complicated process.
The biggest problem when making the port is the structural differences between the 360 and modern hardware on PC. The game was originally released on the Xbox 360, locked in an FPS cap of 30, similar to many console games of the time. And since it is pretty much built on the cap, a 60 fps cap unlock might create some issues with both gameplays and audio system.
Because of that, they would have to re-encode the whole game’s audio, which leads to everything sound vastly distorted and different than how it did previously. A fix won’t be available on launch, however, they are working hard to resolve this problem and would still release the game without any caps on frame rate. Why are these “frame caps” important? Its because in a first-person shooter game, the smoothness of the action is one of the most pursued aspects in order to get the game to be popular with today’s gaming crowd.
About Halo: Reach itself as a game, well, it is a prequel to the original Halo Trilogy. Released back in 2010, the game tells the stories of the events that lead to Halo 1 to 3. Being the last Halo game made by Bungie, Reach is actually more similar to the first Halo than any other game in the series.
Finally, about the custom maps. In Reach, players would be able to access all 6.2 million legacy custom maps from previous installments. Forge and Theater modes will not be available at launch, so creating new maps is still disabled until 2020.
Halo Reach will be released on December 3. Interested in more information about Halo Series? Please check this post out for Reach's system requirements.