Former PlayStation executive Shuhei Yoshida once told the team behind Clair Obscur: Expedition 33 to steer clear of a common genre label. During a lecture at the Busan Indie Connect Festival 2026 in South Korea, Yoshida shared the story of advice he gave as an advisor to publisher Kepler Interactive.

Yoshida's Early Advice on Branding
About two years before the game’s April 2025 release, Yoshida played an early demo. He was immediately impressed by the combat system. He described it as a mix of turn-based JRPG mechanics and real-time action inputs that reminded him of The Legend of Dragoon, a game he had produced years earlier.
Despite his enthusiasm, Yoshida noticed a clear problem. At the time, many players viewed traditional turn-based JRPGs as outdated. He worried that a straightforward genre tag could cause potential fans to skip the game entirely. His recommendation was direct: “It’s incredibly well-made, but it would be better not to call it a turn-based RPG. That alone might cause players to overlook it.”
How the Marketing Changed
The developers at Sandfall Interactive and their publisher took the advice to heart. Marketing materials shifted toward phrases like “reactive turn-based battles.” This wording better captured the hybrid nature of the combat, which includes timed actions, parries, and free-aim shooting alongside classic turn-based commands.
The decision proved wise. Clair Obscur: Expedition 33 became a major commercial and critical success after its launch. It sold millions of copies, earned widespread praise for its story, art direction, and gameplay, and stood out in a market often dominated by action-focused titles.
Lessons from a Breakout Hit
Yoshida used the anecdote to illustrate a broader point about game publishing and trends. He noted that after the game’s breakthrough, publishers began receiving a steady flow of pitches for new turn-based RPGs. The story, he said, shows that simply chasing whatever seems popular does not guarantee results. Success depends more on the quality of the game and how it is presented.
Yoshida’s comments came during a session aimed at indie developers on how to choose publishers and pitch projects effectively. His experience with Expedition 33 offered a practical example of careful positioning in a competitive industry. The game’s hybrid combat and distinctive Belle Époque-inspired setting ultimately helped it reach a wide audience that might have otherwise looked past a more conventional label.
Today the title is widely recognized for revitalizing interest in thoughtful, stylish turn-based design. Yoshida’s early caution highlights how perception can shape a game’s path long before players ever pick up the controller.




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