If you are a Counter-Strike player, then you must know the famous/ infamous De_Dust 2 map that has received several modifications and changes over many years of its existence. But now it looks better than ever in this remake version done by the famous artist - Wiktor Öhman.
Öhman already has prior experience in remaking game level with game such as Far Cry 3 before moving on to Counter-Strike. In a recent interview, he said that back when he was a teenager; he used to play Counter-Strike with his friends on LAN. So with this new project, he wants to twist on the mix of several levels to create something new.
Unreal Engine 4
According to Öhman, these images use materials, 3D resources, and decals of Megascans library. He uses Bridge to export resources to Unreal Engine 4 and Mixer to create custom materials. The result is fantastic and gives us an idea of what a Counter-Strike version will look like if it is built on the Epic's robust set of tools.
See that this is not a whole level, but the amount of work into this diorama is enormous. That is why people are getting pay for a living to make levels for Counter-Strike
In the making
Here we have a video about the making process of these scenes:
De_Dust 2
"Dust II," also known as the "de_dust2" file, is a Counter-Strike game map. It is also the legacy version of "Dust," another map of Counter-Strike, and was developed by David Johnston before the official release of the original CS. It was designed to be balanced and straightforward, based on symmetrical design, revolving around two key points that the two teams had to fight to gain control. The community's response to this map was very positive and quickly helped it become one of CS's most famous maps in particular, as well as the gaming world in general.
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