In The Elder Scrolls IV: Oblivion Remastered, non-combat spells are super handy for getting around, solving problems, and playing your character the way you want. Here’s a quick rundown of the best ones, grouped by magic type, with a bit about why they’re useful.

Oblivion Remastered Spell Vendor Header 2 1

Illusion

  • Light (e.g., Starlight): Brightens up dark spots so you don’t need to lug a torch around. Perfect for poking around in dungeons.
  • Charm: Makes NPCs like you more, which helps get better deals when trading or talking your way through quests.
  • Calm: Chills out angry NPCs for a bit, letting you skip fights or even chat with them.
  • Invisibility: Lets you sneak by enemies, swipe stuff, or get out of sticky situations.
  • Night-Eye: Sharpens your vision in the dark, great for caves or nighttime wandering.

Alteration

  • Open Lock (e.g., Open Easy Lock): Pops open doors and-chests without needing lockpicks, saving you time and hassle.
  • Water Breathing: Keeps you from drowning while swimming around underwater, like for that Shrine of Namira quest.
  • Feather: Lets you carry more loot without slowing down, so you can grab everything.
  • Shield: Adds armor protection without weighing you down, good for mages who skip heavy gear.
  • Water Walking: Walk across rivers or lakes to find shortcuts or hidden spots.

Mysticism

  • Detect Life: Shows you where living things are, even through walls, so you can plan your moves in dungeons.
  • Soul Trap: Snags souls to enchant your gear, keeping your weapons and armor powered up.
  • Telekinesis: Grabs far-off items or messes with traps from a safe distance.
  • Dispel: Clears out bad magical effects, like curses, to keep you in good shape.

Restoration

  • Restore Health/Fatigue: Heals you or your buddies, saving potions and keeping you ready to roll.
  • Fortify Attribute/Skill: Gives a temporary boost to stuff like Strength or Speechcraft, helping with hauling loot or sweet-talking NPCs.
  • Cure Disease/Poison: Gets rid of sickness or poison, so you don’t have to run to a healer or chug expensive potions.

Conjuration

  • Bound Items (e.g., Bound Dagger): Calls up weightless gear, saving space while giving you solid equipment.
  • Summon Creature: Brings in a creature to distract enemies or, with some tricks, carry extra stuff for you.

Custom Spells

Once you get into the Mages Guild and use the Spellmaking Altar, you can make your own spells:
  • Fortify Speed + Feather: Makes you move faster and carry more, great for travel and looting.
  • Light + Night-Eye: Combines bright light and dark vision for exploring dungeons without a hitch.
  • Charm + Fortify Personality: Gets NPCs to really like you, scoring better quest rewards or trade prices.