In The Elder Scrolls IV: Oblivion Remastered, non-combat spells are super handy for getting around, solving problems, and playing your character the way you want. Here’s a quick rundown of the best ones, grouped by magic type, with a bit about why they’re useful.
Illusion
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Light (e.g., Starlight): Brightens up dark spots so you don’t need to lug a torch around. Perfect for poking around in dungeons.
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Charm: Makes NPCs like you more, which helps get better deals when trading or talking your way through quests.
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Calm: Chills out angry NPCs for a bit, letting you skip fights or even chat with them.
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Invisibility: Lets you sneak by enemies, swipe stuff, or get out of sticky situations.
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Night-Eye: Sharpens your vision in the dark, great for caves or nighttime wandering.
Alteration
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Open Lock (e.g., Open Easy Lock): Pops open doors and-chests without needing lockpicks, saving you time and hassle.
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Water Breathing: Keeps you from drowning while swimming around underwater, like for that Shrine of Namira quest.
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Feather: Lets you carry more loot without slowing down, so you can grab everything.
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Shield: Adds armor protection without weighing you down, good for mages who skip heavy gear.
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Water Walking: Walk across rivers or lakes to find shortcuts or hidden spots.
Mysticism
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Detect Life: Shows you where living things are, even through walls, so you can plan your moves in dungeons.
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Soul Trap: Snags souls to enchant your gear, keeping your weapons and armor powered up.
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Telekinesis: Grabs far-off items or messes with traps from a safe distance.
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Dispel: Clears out bad magical effects, like curses, to keep you in good shape.
Restoration
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Restore Health/Fatigue: Heals you or your buddies, saving potions and keeping you ready to roll.
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Fortify Attribute/Skill: Gives a temporary boost to stuff like Strength or Speechcraft, helping with hauling loot or sweet-talking NPCs.
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Cure Disease/Poison: Gets rid of sickness or poison, so you don’t have to run to a healer or chug expensive potions.
Conjuration
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Bound Items (e.g., Bound Dagger): Calls up weightless gear, saving space while giving you solid equipment.
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Summon Creature: Brings in a creature to distract enemies or, with some tricks, carry extra stuff for you.
Custom Spells
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Fortify Speed + Feather: Makes you move faster and carry more, great for travel and looting.
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Light + Night-Eye: Combines bright light and dark vision for exploring dungeons without a hitch.
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Charm + Fortify Personality: Gets NPCs to really like you, scoring better quest rewards or trade prices.
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