Free Fire OB36 is finally here. Check this article to find out more about the new patch and various new additions.

New Character Tatsuya

Dashes forward at a rapid speed for 0.2/0.2/0.2/0.3/0.3/0.3s. Dash replenish time: 175/160/150/140/130/120s. This skill can be accumulated for up to 2 uses, with a 5-second cooldown between each use.

Skill Balance Adjustments


Creates a 3.5m-diameter healing zone. Inside, user and allies recover 3HP/s → 5HP/s. When downed, user and allies can self-recover to get up. Lasts for 10/11/12/13/14/15s. Cooldown 85/80/75/70/65/60s.


When firing while moving, movement speed increases by 10/12/14/16/18/20% → 20/22/24/26/28/30%, accuracy increases by 20/23/27/32/38/45% → 35/38/42/47/53/60%.


Once deployed, Gloo Walls recover 20/22/24/26/28/30% → 40/42/44/46/48/50% of current durability every 1s. 30/31/32/33/34/35% increase in damage when using ARs on Gloo Walls.


Gain 30/40/50/60/70/80 → 100/120/140/160/180/200 EP for each knockdown.


Accuracy increases by 10/13/17/22/28/35% → 25/28/32/37/43/50% while scoped in.


When the user is hit by an enemy from within 80m → 100m, said attacker is marked for 6s (marking only visible to user). First shot on marked enemies has 50/58/67/77/88/100% additional armor penetration. Cooldown: 25/24/22/19/15/10s.

Clash Squad

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New Map

NeXTerra is now available in Clash Squad Ranked and Casual modes.

Available Zones:

  • Intellect Center
  • Mud Site
  • Deca Square
  • Museum
  • Grav Labs
  • Rust Town
  • Farmtopia

Clash Squad Winning Streak

3 winning streaks will earn you a winning streak emblem.

CS winning streak animation after Booyah.

CS winning streak will now be displayed in several places:

  • Team lobby
  • Match results page
  • In-game scoreboard

Weapon Upgrade System

The CS Store now contains upgradable weapons, which can be upgraded using CS Coins. Available weapons:

  • MP5-I / MP5-II / MP5-III
  • M60-I / M60-II / M60-III
  • M4A1-I / M4A1-II / M4A1-III

Teammate Skill Combination Display

Teammates’ skill combinations are now available in the Team Lobby and on Battle Cards and scoreboards.

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Battle Royale

Revival Point Mechanism Adjustments

Revival points will now have a pillar, which glows to indicate revival progress. The locations of revival points will now be fixed, instead of random.

Increased the number of revival points from 8 to 12 in Bermuda, Alpine, Kalahari, and Purgatory.

Revival points are now immediately shown on the minimap at the start of a match.

Other Battle Royale Mode Adjustments

New loot: Gloo Melter, Treatment Laser Gun, Marksman Foregrip, Shotgun Stock, and Shield Gun (NeXTerra only).

Removed loot: Vest Thickener, SMG Muzzle, and Double Magazine.

New Vending Machine items: Gloo Melter, Sniper Stock, and Shield Gun (NeXTerra only).

New reward in Supply Missions: Ice Gun.


NeXTerra adjustment

Farmtopia’s carousel and moving platform are now activated.


In-game Experience Optimizations

Rank Protection Cards:

  • Battle Royale and Clash Squad will now have corresponding rank protection cards.
  • The new rank protection card will be time-limited and automatically used during ranked matches.
  • The new rank protection card will have a strict restriction on applicable rank, season, and availability.
  • The former rank protection card will be converted into equal amounts of the new versions.
  • You can obtain a rank protection card by reaching the designated rank.

Teamwork Appreciation:

  • In BR-Ranked and CS-Ranked, helping up, healing teammates, and reviving will all count towards the final score.
  • The score details will be displayed on the match results page.

Team-Up Bonus and Buddy Mart

Starting from this patch, newbies and returning players will receive a Team-Up Bonus whose perks can be shared with their fellow teammates. During the process, you can also earn Buddy Coins, which can be used to exchange for rare items at the Buddy Mart.

Team up with newbies and returning players to enjoy a faster LINK progress accumulation and more character fragments.

New Store addition: Buddy Mart. Spend your Buddy Coins here on exciting rewards.

Weapon Skins Lifetime Progress

In the Lifetime system, you can accumulate Lifetime progress of a weapon skin by obtaining its time-limited versions. When the progress reaches 100%, you will own the skin permanently, even if the actual validity of the skin has passed. Check out the Gallery for a comprehensive list of weapon skins and your Lifetime progresses.

Weapon and Balance

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New Weapon: Treatment Laser Gun

Heal amount per firing: 10.

Rate of fire: 0.12.

Range: 20m.

New Attachments

Shotgun Stock: on top of possessing the accuracy boost from a typical Lv. 3 Stock, this item reduces reload speed by a 0.2s and weapon-switching speed by 0.1s.

Marksman Rifle Foregrip: on top of possessing the accuracy boost from a typical Lv. 3 Foregrip, this item increases rate of fire by 7% and scope speed by 10%.

Sniper Stock: on top of possessing the accuracy boost from a typical Lv. 3 Stock, this item increases rate of fire by 7% and movement speed while scope in by 10%.

New Throwable: Gloo Melter

After the explosion, the grenade will create a circular range at the target location, inflicting 150 damage to the Gloo Walls in it for 12 seconds. While the throwable is active, Gloo Walls inside the range will also take double damage when attacked by weapons.

Weapon Balance Adjustments

“On top of regular weapon enhancements, we also adjusted the headshot damage. Were you ever suddenly eliminated but couldn’t locate the attacking enemy? This patch, you have a chance to respond to an ambush, such as placing a Gloo Wall behind you and letting your teammates have your back while you heal.”

Shotgun Adjustments:

MAG-7: Muzzle slot closed. Distance of max. headshot damage: 7m → 5m.

SPAS12: Muzzle slot closed. Distance of max. headshot damage: 8m → 5m. Distance of min. headshot damage: 13m → 12m.

M1887: Foregrip and stock slots available. Distance of max. headshot damage: 7m → 5m.

M1014: Distance of max. headshot damage: 5m → 4m.

SMG Adjustment (except VSS):

Distance of max. headshot damage: 12m → 8m.

Rifle Adjustment:

Distance of max. headshot damage: 30m → 25m.

Marksman Rifle Adjustments:

Distance of max. headshot damage: 35m.

Distance of minimum headshot damage: 60m.

Factor of minimum headshot damage 5.5 → 4.

Adjusted the following weapons:

PLASMA: Rate of fire +12%.

PARAFAL: Rate of fire +10%.

FAMAS-II / FAMAS-III: Armor penetration +5%.

VSS-II / VSS-III: Rate of fire -5%.

M24: Damage +10%.

Anti-materiel Launcher: Damage to Gloo Walls 100 → 640.

Ice Gun: Now a rechargeable weapon.

SCAR: Now an upgradable weapon.

SCAR → SCAR-I: increase in damage and rate of fire.

SCAR-I → SCAR-II: increase in damage and rate of fire.

SCAR-II → SCAR-III: increase in damage and accuracy.

Adjusted the following armor:

Helmet Lv. 2: Damage reduction increased by 2%.

Helmet Lv. 3: Damage reduction increased by 1%.


New Default HUD

Try out the new HUD!

“Based on players’ feedback, we added a new set of HUD, which places buttons for throwables, Gloo Walls, quick messages, and pins to the right side of the screen. The buttons of commonly used functions are also bigger, so that you can conquer the fighting pit easier!”

New HUD available on the Custom HUD interface.

Training Grounds

The former Social Zone is now an independent Social Island.

“The new Training Grounds will now be solely used for training purposes. The previous Social Zone is now an independent territory, called the Social Island, which can be found on the mode selection page. We built a football pitch on the Social Island, where you will be able to flaunt your sportive side once the pitch opens up!”

Players can enter the Social Island from the bottom of the mode selection page.

Other Adjustments

When picked up, armor attachments will be automatically substituted with their higher-tier versions.

Receive immediate report feedback once you successfully report a player.

Quick messages can now be used while spectating.

After being knocked down, you can now view the reason for being eliminated and enemies’ damage statistics.

When a player is knocked down, they can choose whether to stand or crouch after being helped up.

Adjusted the position of the replay function button for better convenience.

Adjusted the auto-download content at the Download Center. The very old resources will no longer be automatically downloaded.

In Battle Royale mode, players can choose to give up their lives when knocked down.

Added audio-balancing function, which can be used to tweak the proportion of voice messages and sound effects without affecting overall volume.

Mission progress on the match results page will now include veteran missions.

Updated the level-up pop-up window.

Updated the daily check in page.


Quick Join

Now, you can search for available rooms based on a certain map. Just pick your favorite map, and join a room to get it going!

Quick Join button on the map details interface.

Currently only supports certain popular maps.

Available starting 9/23, 12:00 GMT+8

Droid Apocalypse Mode Template

Players can customize:

Properties of Humans and Droids

Play area terrain

Round duration and other basic settings

And much more!

Customizable Game Economy

In-game purchases via deployment of Vending Machines.

Supports the sale of most weapons and equipment.

Customize equipment slots and pricing.

Supports multiple stores in one map.

Other Craftland Optimizations

Enhanced the default terrains for some modes.

User-friendly enhancements for Studio.

Supports all vehicle types.

Towers now support the neutral setting for attacks.

Updated the cover image for some modes.

>>> Read more: 5 Best Guns To Climb Rank In Free Fire OB36